#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgViewer/Viewer>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/AnimationPathManipulator>
#include <iostream>
//实现多窗口渲染
void multipleWindowMultipleCameras(osgViewer::Viewer& viewer,bool multipleScreens)
{
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
unsigned int width,height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0),width,height);
//窗口数量
unsigned int numCameras = 6;
//缩放比率
double aspectRatioScale = (double)numCameras;
double translate_x = double(numCameras-1);
//创建留个图形上下文
for(unsigned int i=0;i<numCameras;++i,translate_x-=2.0)
{
osg::ref_ptr<osg::GraphicsContext::Traits>traits = new osg::GraphicsContext::Traits;
traits->screenNum = multipleScreens
osg demo24 多窗口渲染
最新推荐文章于 2024-10-08 16:27:48 发布
该博客演示了如何使用osg库在多个窗口中进行渲染。通过创建多个GraphicsContext特性和Camera对象,每个窗口对应一个独立的视口和相机,实现了多窗口显示。示例代码中加载了一个名为'glider.osg'的3D模型,并在多个窗口中进行了展示。
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