RGB
R = R1 * alpha + R2 * (1 - alpha)
G = G1 * alpha + G2 * (1 - alpha)
B = B1 * alpha + B2 * (1 - alpha)
YUV
Y = ((Y1 - 16) * alpha + (Y2 - 16) * (1 - alpha)) + 16
U = ((U1 - 128) * alpha + (U2 - 128) * (1 - alpha)) + 128
V = ((V1 - 128) * alpha + (V2 - 128) * (1 - alpha)) + 128