loner_li 机试题 猫大叫一声,所有的老鼠都开始逃跑,主人被惊醒。(C#语言)

1.要有联动性,老鼠和主人的行为是被动的。

  2.考虑可扩展性,猫的叫声可能引起其他联动效应

public interface Observer
{
void Response(); //观察者的响应,如是老鼠见到猫的反映

}
public interface
Subject
{
void AimAt(Observer obs); //针对哪些观察者,这里指猫的要扑捉的对象---老鼠

}
public class
Mouse : Observer
{
private string
name;
public Mouse(string
name, Subject subj)
{
this.name =
name;
subj.AimAt(
this
);
}

public void
Response()
{
Console.WriteLine(name
+ " attempt to escape!"
);
}
}
public class
Master : Observer
{
public
Master(Subject subj)
{
subj.AimAt(
this
);
}

public void
Response()
{
Console.WriteLine(
"Host waken!"
);
}
}

public class
Cat : Subject
{
private
ArrayList observers;
public
Cat()
{
this.observers = new
ArrayList();
}
public void
AimAt(Observer obs)
{
this
.observers.Add(obs);
}
public void
Cry()
{
Console.WriteLine(
"Cat cryed!"
);
foreach (Observer obs in this
.observers)
{
obs.Response();
}
}
}
class
MainClass
{
static void Main(string
[] args)
{
Cat cat
= new
Cat();
Mouse mouse1
= new Mouse("mouse1"
, cat);
Mouse mouse2
= new Mouse("mouse2"
, cat);
Master master
= new
Master(cat);
cat.Cry();
}
}

//------------------------------------------------------------

设计方法二: 使用event -- delegate设计..
public delegate void
SubEventHandler();
public abstract class
Subject
{
public event
SubEventHandler SubEvent;
protected void
FireAway()
{
if (this.SubEvent != null
)
this
.SubEvent();
}
}
public class
Cat : Subject
{
public void
Cry()
{
Console.WriteLine(
"cat cryed."
);
this
.FireAway();
}
}
public abstract class
Observer
{
public
Observer(Subject sub)
{
sub.SubEvent
+= new
SubEventHandler(Response);
}
public abstract void
Response();
}
public class
Mouse : Observer
{
private string
name;
public Mouse(string name, Subject sub) : base
(sub)
{
this.name =
name;
}
public override void
Response()
{
Console.WriteLine(name
+ " attempt to escape!"
);
}
}
public class
Master : Observer
{
public Master(Subject sub) : base
(sub){}
public override void
Response()
{
Console.WriteLine(
"host waken"
);
}
}
class
Class1
{
static void Main(string
[] args)
{
Cat cat
= new
Cat();
Mouse mouse1
= new Mouse("mouse1"
, cat);
Mouse mouse2
= new Mouse("mouse2"
, cat);
Master master
= new
Master(cat);
cat.Cry();
}
}

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