程序设计: 猫大叫一声,所有的老鼠都开始逃跑,主人被惊醒。(C#控制台程序)...

 

程序设计: 猫大叫一声,所有的老鼠都开始逃跑,主人被惊醒。(C#语言)

要求:  

1.要有联动性,老鼠和主人的行为是被动的。

2.考虑可扩展性,猫的叫声可能引起其他联动效应。 

——————————————————————————————————

 第一种解决方案用事件来解决:是多级的联动:即:猫叫-》老鼠跑-》人醒

     public delegate void SubEventHandler();
     public abstract class Subject
     {
         public event SubEventHandler SubEvent;
         protected void FireAway()
         {
             if (this.SubEvent != null)
                 this.SubEvent();
         }   
     }
     public class Cat : Subject
     {  
         public void Cry()
         {
             Console.WriteLine("cat cryed.");
             this.FireAway();
         }
     }
     public abstract class Observer
     {
         public Observer(Subject sub)
         {
             sub.SubEvent += new SubEventHandler(Response);
         }
         public abstract void Response();    
     }
     public class Mouse : Observer
     {
         private string name;
         public Mouse(string name, Subject sub) : base(sub)
         {   
             this.name = name;
         }
         public override void Response()
         {
             Console.WriteLine(name + " attempt to escape!");
         }
     }
     public class Master : Observer
     {
         public Master(Subject sub) : base(sub){}
         public override void Response()
         {
             Console.WriteLine("host waken");
         }
     }
     class Program
     {
         static void Main(string[] args)
         {
             Cat cat = new Cat();
             Mouse mouse1 = new Mouse("mouse1", cat);
             Mouse mouse2 = new Mouse("mouse2", cat);
             Master master = new Master(cat);
             cat.Cry();
         }
 
     } 

 

 第二种解决方案采用观察者模式:猫叫-》老鼠跑;猫叫-》人醒

 public interface Observer
     {
         void Response();    //观察者的响应,如是老鼠见到猫的反映
     }
     public interface Subject
     {
         void AimAt(Observer obs);  //针对哪些观察者,这里指猫的要扑捉的对象---老鼠
     }
     public class Mouse : Observer
     {public Mouse(Subject subj)
         {           
             subj.AimAt(this);
         }
         
         public void Response()
         {
             Console.WriteLine(name + " 老鼠开始逃跑了!");
         }
     }
     public class Master : Observer
     {   
         public Master(Subject subj)
         {           
             subj.AimAt(this);
         }
         
         public void Response()
         {
             Console.WriteLine("主人被惊醒!");
         }  
     }
  
     public class Cat : Subject
     {
         private ArrayList observers;
         public Cat()
         {   
             this.observers = new ArrayList();
         }
         public void AimAt(Observer obs)
         {
             this.observers.Add(obs);
         }
         public void Cry()
         {
             Console.WriteLine("猫叫了!");
             foreach (Observer obs in this.observers)
             {
                 obs.Response();
             }
         }
     }
     class Program
     {       
         static void Main(string[] args)
         {
             Cat cat = new Cat();
             Mouse mouse1 = new Mouse("mouse1", cat);
             Mouse mouse2 = new Mouse("mouse2", cat);
             Master master = new Master(cat);
             cat.Cry();
         }
     }
 

 

转载于:https://www.cnblogs.com/star8521/p/4977980.html

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值