clipToPadding 和 clipChildren

今天在使用framelayout布局的时候,其中有个布局需要覆盖到其他布局的上面,并突出父布局的边界


其实,实现如上图的效果,可以设置下层的图片的相对于父布局的marging值的.但是受限于之前已经实现了的布局,为了比较小的改动,就不去调整marging值了,直接在父布局中设置

android:clipChildren="false"属性,使子view能超出父布局的限制绘制出来.

原以为设置了这个就能显示图片上方的小红点了.结果运行后发现红点被截取了一半,有一半没显示出来,这就奇怪了,于是各种试啊.最终发现,因为父布局设置了padding值,而小红点的一半恰好在这个padding值的范围内,所以才会被裁剪,于是再设置父布局的Android:clipToPadding="false",结果小红点就能正常的显示出来了.


那么究竟是啥原理呢?

在viewGroup中找答案.

在dispatchDraw中有两处去判断是否绘制padding内的view:

protected void dispatchDraw(Canvas canvas) {
        boolean usingRenderNodeProperties = canvas.isRecordingFor(mRenderNode);
        final int childrenCount = mChildrenCount;
        final View[] children = mChildren;
        int flags = mGroupFlags;

        if ((flags & FLAG_RUN_ANIMATION) != 0 && canAnimate()) {
            final boolean buildCache = !isHardwareAccelerated();
            for (int i = 0; i < childrenCount; i++) {
                final View child = children[i];
                if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE) {
                    final LayoutParams params = child.getLayoutParams();
                    attachLayoutAnimationParameters(child, params, i, childrenCount);
                    bindLayoutAnimation(child);
                }
            }

            final LayoutAnimationController controller = mLayoutAnimationController;
            if (controller.willOverlap()) {
                mGroupFlags |= FLAG_OPTIMIZE_INVALIDATE;
            }

            controller.start();

            mGroupFlags &= ~FLAG_RUN_ANIMATION;
            mGroupFlags &= ~FLAG_ANIMATION_DONE;

            if (mAnimationListener != null) {
                mAnimationListener.onAnimationStart(controller.getAnimation());
            }
        }

        int clipSaveCount = 0;
        final boolean clipToPadding = (flags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK;
        if (clipToPadding) {//这里进行判断
            clipSaveCount = canvas.save();
            canvas.clipRect(mScrollX + mPaddingLeft, mScrollY + mPaddingTop,
                    mScrollX + mRight - mLeft - mPaddingRight,
                    mScrollY + mBottom - mTop - mPaddingBottom);
        }

        // We will draw our child's animation, let's reset the flag
        mPrivateFlags &= ~PFLAG_DRAW_ANIMATION;
        mGroupFlags &= ~FLAG_INVALIDATE_REQUIRED;

        boolean more = false;
        final long drawingTime = getDrawingTime();

        if (usingRenderNodeProperties) canvas.insertReorderBarrier();
        final int transientCount = mTransientIndices == null ? 0 : mTransientIndices.size();
        int transientIndex = transientCount != 0 ? 0 : -1;
        // Only use the preordered list if not HW accelerated, since the HW pipeline will do the
        // draw reordering internally
        final ArrayList<View> preorderedList = usingRenderNodeProperties
                ? null : buildOrderedChildList();
        final boolean customOrder = preorderedList == null
                && isChildrenDrawingOrderEnabled();
        for (int i = 0; i < childrenCount; i++) {
            while (transientIndex >= 0 && mTransientIndices.get(transientIndex) == i) {
                final View transientChild = mTransientViews.get(transientIndex);
                if ((transientChild.mViewFlags & VISIBILITY_MASK) == VISIBLE ||
                        transientChild.getAnimation() != null) {
                    more |= drawChild(canvas, transientChild, drawingTime);
                }
                transientIndex++;
                if (transientIndex >= transientCount) {
                    transientIndex = -1;
                }
            }
            int childIndex = customOrder ? getChildDrawingOrder(childrenCount, i) : i;
            final View child = (preorderedList == null)
                    ? children[childIndex] : preorderedList.get(childIndex);
            if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
                more |= drawChild(canvas, child, drawingTime);
            }
        }
        while (transientIndex >= 0) {
            // there may be additional transient views after the normal views
            final View transientChild = mTransientViews.get(transientIndex);
            if ((transientChild.mViewFlags & VISIBILITY_MASK) == VISIBLE ||
                    transientChild.getAnimation() != null) {
                more |= drawChild(canvas, transientChild, drawingTime);
            }
            transientIndex++;
            if (transientIndex >= transientCount) {
                break;
            }
        }
        if (preorderedList != null) preorderedList.clear();

        // Draw any disappearing views that have animations
        if (mDisappearingChildren != null) {
            final ArrayList<View> disappearingChildren = mDisappearingChildren;
            final int disappearingCount = disappearingChildren.size() - 1;
            // Go backwards -- we may delete as animations finish
            for (int i = disappearingCount; i >= 0; i--) {
                final View child = disappearingChildren.get(i);
                more |= drawChild(canvas, child, drawingTime);
            }
        }
        if (usingRenderNodeProperties) canvas.insertInorderBarrier();

        if (debugDraw()) {
            onDebugDraw(canvas);
        }

        if (clipToPadding) {
            canvas.restoreToCount(clipSaveCount);
        }

        // mGroupFlags might have been updated by drawChild()
        flags = mGroupFlags;

        if ((flags & FLAG_INVALIDATE_REQUIRED) == FLAG_INVALIDATE_REQUIRED) {
            invalidate(true);
        }

        if ((flags & FLAG_ANIMATION_DONE) == 0 && (flags & FLAG_NOTIFY_ANIMATION_LISTENER) == 0 &&
                mLayoutAnimationController.isDone() && !more) {
            // We want to erase the drawing cache and notify the listener after the
            // next frame is drawn because one extra invalidate() is caused by
            // drawChild() after the animation is over
            mGroupFlags |= FLAG_NOTIFY_ANIMATION_LISTENER;
            final Runnable end = new Runnable() {
               public void run() {
                   notifyAnimationListener();
               }
            };
            post(end);
        }
    }
而在invalidateChildInParent中进行了clipChildren标记的判断

public ViewParent invalidateChildInParent(final int[] location, final Rect dirty) {
        if ((mPrivateFlags & PFLAG_DRAWN) == PFLAG_DRAWN ||
                (mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == PFLAG_DRAWING_CACHE_VALID) {
            if ((mGroupFlags & (FLAG_OPTIMIZE_INVALIDATE | FLAG_ANIMATION_DONE)) !=
                        FLAG_OPTIMIZE_INVALIDATE) {
                dirty.offset(location[CHILD_LEFT_INDEX] - mScrollX,
                        location[CHILD_TOP_INDEX] - mScrollY);
                if ((mGroupFlags & FLAG_CLIP_CHILDREN) == 0) {
                    dirty.union(0, 0, mRight - mLeft, mBottom - mTop);
                }

                final int left = mLeft;
                final int top = mTop;

                if ((mGroupFlags & FLAG_CLIP_CHILDREN) == FLAG_CLIP_CHILDREN) {
                    if (!dirty.intersect(0, 0, mRight - left, mBottom - top)) {
                        dirty.setEmpty();
                    }
                }
                mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID;

                location[CHILD_LEFT_INDEX] = left;
                location[CHILD_TOP_INDEX] = top;

                if (mLayerType != LAYER_TYPE_NONE) {
                    mPrivateFlags |= PFLAG_INVALIDATED;
                }

                return mParent;

            } else {
                mPrivateFlags &= ~PFLAG_DRAWN & ~PFLAG_DRAWING_CACHE_VALID;

                location[CHILD_LEFT_INDEX] = mLeft;
                location[CHILD_TOP_INDEX] = mTop;
                if ((mGroupFlags & FLAG_CLIP_CHILDREN) == FLAG_CLIP_CHILDREN) {
                    dirty.set(0, 0, mRight - mLeft, mBottom - mTop);
                } else {
                    // in case the dirty rect extends outside the bounds of this container
                    dirty.union(0, 0, mRight - mLeft, mBottom - mTop);
                }

                if (mLayerType != LAYER_TYPE_NONE) {
                    mPrivateFlags |= PFLAG_INVALIDATED;
                }

                return mParent;
            }
        }

        return null;
    }




参考资料:

http://blog.csdn.net/qq_33416180/article/details/51819686

http://blog.csdn.net/litefish/article/details/52471273

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