iOS:XCode项目.gitignore

#stackoverflow上的,留作备份。
#########################
# .gitignore file for Xcode4 / OS X Source projects
#
# Version 2.1
# For latest version, see: http://stackoverflow.com/questions/49478/git-ignore-file-for-xcode-projects
#
# 2013 updates:
# - fixed the broken "save personal Schemes"
# - added line-by-line explanations for EVERYTHING (some were missing)
#
# NB: if you are storing "built" products, this WILL NOT WORK,
# and you should use a different .gitignore (or none at all)
# This file is for SOURCE projects, where there are many extra
# files that we want to exclude
#
#########################

#####
# OS X temporary files that should never be committed
#
# c.f. http://www.westwind.com/reference/os-x/invisibles.html

.DS_Store

# c.f. http://www.westwind.com/reference/os-x/invisibles.html

.Trashes

# c.f. http://www.westwind.com/reference/os-x/invisibles.html

*.swp

# *.lock - this is used and abused by many editors for many different things.
#    For the main ones I use (e.g. Eclipse), it should be excluded 
#    from source-control, but YMMV

*.lock

#
# profile - REMOVED temporarily (on double-checking, this seems incorrect; I can't find it in OS X docs?)
#profile


####
# Xcode temporary files that should never be committed
# 
# NB: NIB/XIB files still exist even on Storyboard projects, so we want this...

*~.nib


####
# Xcode build files -
#
# NB: slash on the end, so we only remove the FOLDER, not any files that were badly named "DerivedData"

DerivedData/

# NB: slash on the end, so we only remove the FOLDER, not any files that were badly named "build"

build/


#####
# Xcode private settings (window sizes, bookmarks, breakpoints, custom executables, smart groups)
#
# This is complicated:
#
# SOMETIMES you need to put this file in version control.
# Apple designed it poorly - if you use "custom executables", they are
#  saved in this file.
# 99% of projects do NOT use those, so they do NOT want to version control this file.
#  ..but if you're in the 1%, comment out the line "*.pbxuser"

# .pbxuser: http://lists.apple.com/archives/xcode-users/2004/Jan/msg00193.html

*.pbxuser

# .mode1v3: http://lists.apple.com/archives/xcode-users/2007/Oct/msg00465.html

*.mode1v3

# .mode2v3: http://lists.apple.com/archives/xcode-users/2007/Oct/msg00465.html

*.mode2v3

# .perspectivev3: http://stackoverflow.com/questions/5223297/xcode-projects-what-is-a-perspectivev3-file

*.perspectivev3

#    NB: also, whitelist the default ones, some projects need to use these
!default.pbxuser
!default.mode1v3
!default.mode2v3
!default.perspectivev3


####
# Xcode 4 - semi-personal settings
#
#
# OPTION 1: ---------------------------------
#     throw away ALL personal settings (including custom schemes!
#     - unless they are "shared")
#
# NB: this is exclusive with OPTION 2 below
xcuserdata

# OPTION 2: ---------------------------------
#     get rid of ALL personal settings, but KEEP SOME OF THEM
#     - NB: you must manually uncomment the bits you want to keep
#
# NB: this is exclusive with OPTION 1 above
#
#xcuserdata/**/*

#     (requires option 2 above): Personal Schemes
#
#!xcuserdata/**/xcschemes/*

####
# XCode 4 workspaces - more detailed
#
# Workspaces are important! They are a core feature of Xcode - don't exclude them :)
#
# Workspace layout is quite spammy. For reference:
#
# /(root)/
#   /(project-name).xcodeproj/
#     project.pbxproj
#     /project.xcworkspace/
#       contents.xcworkspacedata
#       /xcuserdata/
#         /(your name)/xcuserdatad/
#           UserInterfaceState.xcuserstate
#     /xcsshareddata/
#       /xcschemes/
#         (shared scheme name).xcscheme
#     /xcuserdata/
#       /(your name)/xcuserdatad/
#         (private scheme).xcscheme
#         xcschememanagement.plist
#
#

####
# Xcode 4 - Deprecated classes
#
# Allegedly, if you manually "deprecate" your classes, they get moved here.
#
# We're using source-control, so this is a "feature" that we do not want!

*.moved-aside

####
# UNKNOWN: recommended by others, but I can't discover what these files are
#
# ...none. Everything is now explained.

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