1.在frameworks/base/packages/SystemUI/res/values/config.xml的
<string name="quick_settings_tiles_default" translatable="false">
wifi,bt,inversion,cell,airplane,rotation,flashlight,location,cast,hotspot,hotknot,audioprofile,Laser
</string>
注意quick_settings_tiles_default中文字的显示顺序也是图标的显示顺序
2.将LaserTile.java添加到frameworks/base/packages/SystemUI/src/com/android/systemui/qs/tiles/目录下
package com.android.systemui.qs.tiles;
import android.app.ActivityManager;
import android.os.SystemClock;
import com.android.systemui.R;
import com.android.systemui.qs.QSTile;
import java.io.BufferedReader;
import java.io.DataOutputStream;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.BufferedWriter;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import android.util.Log;
import android.content.Intent;
import android.content.Context;
/** Quick settings tile: Control flashlight **/
public class LaserTile extends QSTile<QSTile.BooleanState> {
/** Grace period for which we consider the flashlight
* still available because it was recently on. */
/// M:Fix [ALPS01838137] Modify timeout to 3000
private static final long RECENTLY_ON_DURATION_MILLIS = 3000;
//private static final long RECENTLY_ON_DURATION_MILLIS = 500;
//这里用的是flashlight的图标,要自定义的请参考Vector Asset studio
//AS 提供了很多小图标
//如果不想用这种方式可以使用 ResourceIcon.get(mAudioState)直接获取图片资源
private final AnimationIcon mEnable
= new AnimationIcon(R.drawable.ic_signal_flashlight_enable_animation);
private final AnimationIcon mDisable
= new AnimationIcon(R.drawable.ic_signal_flashlight_disable_animation);
private long mWasLastOn;
Context mContext;
public LaserTile(Host host) {
super(host);
mContext=host.getContext();
}
@Override
protected void handleDestroy() {
super.handleDestroy();
}
@Override
protected BooleanState newTileState() {
return new BooleanState();
}
@Override
public void setListening(boolean listening) {
}
@Override
protected void handleUserSwitch(int newUserId) {
}
@Override
protected void handleClick() {
if (ActivityManager.isUserAMonkey()) {
return;
}
boolean newState = !mState.value;
contorlJGLEDLigth(mContext,newState);//设置激光灯状态
refreshState(newState ? UserBoolean.USER_TRUE : UserBoolean.USER_FALSE);
}
@Override
protected void handleUpdateState(BooleanState state, Object arg) {
if (state.value) {
mWasLastOn = SystemClock.uptimeMillis();
}
if (arg instanceof UserBoolean) {
state.value = ((UserBoolean) arg).value;
}
if (!state.value && mWasLastOn != 0) {
if (SystemClock.uptimeMillis() > mWasLastOn + RECENTLY_ON_DURATION_MILLIS) {
mWasLastOn = 0;
} else {
mHandler.removeCallbacks(mRecentlyOnTimeout);
mHandler.postAtTime(mRecentlyOnTimeout, mWasLastOn + RECENTLY_ON_DURATION_MILLIS);
}
}
state.value=isJGLedLight();//获取激光灯状态
// Always show the tile when the flashlight is or was recently on. This is needed because
// the camera is not available while it is being used for the flashlight.
state.visible = true ;
state.label = mHost.getContext().getString(R.string.quick_settings_flashlight_label);
final AnimationIcon icon = state.value ? mEnable : mDisable;
icon.setAllowAnimation(arg instanceof UserBoolean && ((UserBoolean) arg).userInitiated);
state.icon = icon;
int onOrOffId = state.value
? R.string.accessibility_quick_settings_flashlight_on
: R.string.accessibility_quick_settings_flashlight_off;//显示的文字
state.contentDescription = mContext.getString(onOrOffId);
}
@Override
protected String composeChangeAnnouncement() {
//显示的文字
if (mState.value) {
return mContext.getString(R.string.accessibility_quick_settings_flashlight_changed_on);
} else {
return mContext.getString(R.string.accessibility_quick_settings_flashlight_changed_off);
}
}
}
3.frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/QSTileHost.java 的createTile中添加
else if (tileSpec.equals("Laser")) return new LaserTile(this);
通过以上的方式就把快捷方式添加上去了
android 8.1添加在 frameworks/base/packages/SystemUI/src/com/android/systemui/qs/tileimpl/QSFactoryImpl.java