m_player = Player::create();
m_player->bindSprite(Sprite::create("player.png"));
m_player->run();
TMXTiledMap* tileMap = TMXTiledMap::create("leve01.tmx");
addChild(tileMap);
TMXObjectGroup* objectGroup = tileMap->getObjectGroup("objects");
ValueMap playerPointMap = objectGroup->getObject("PlayerPoint");
float x = playerPointMap.at("x").asFloat();
float y = playerPointMap.at("y").asFloat();
m_player->setPosition(x, y);
tileMap->addChild(m_player);
这里在txm文件中有一个Objects层,Objects层中有一个矩形位置,这里将其位置给了 m_player对象