使用 <canvas> 标签绘图,js实现撞球游戏(有注释)

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />

<script language="javascript" src="js/jquery-1.8.2.min.js"></script>
<title>唐老鸭:撞球</title>
<style>

* {
padding: 0; margin: 0; background: #446644;
}
canvas {
background: #cc99cc;
display: block;
margin: 0 auto;
padding:20px auto;
border:1px solid #8f63cc ;
margin-top: 10px
}
.title{
color: #0000cc;
text-align: center;
margin-top: 20px;
font-size: 30px;
background: #ccffcc;
width: 480px;
margin:0 auto;
margin-top: 20px;
}
.start{
color: #0000cc;
text-align: center;
margin-top: 20px;
font-size: 24px;
background: #ccffcc;
width: 100px;
margin:0 auto;
margin-top: 20px;
cursor: pointer;
}
</style>
</head>

<body>
<div class="title">撞球游戏</div>
<canvas id="briksCanvas" width="480" height="460"></canvas>
<div class="start" flage="flage">开始游戏<div><strong>空格暂停</strong>
</body>

<script>
var canvas = document.getElementById("briksCanvas");
var ctx = canvas.getContext("2d");
var stop_status=true; //停止键是否有效,用来判断游戏结束后不能按停止键;
var stop; //停止动画
var canvas_status=true; //初始未按停止键
//初始化
//球
var ballRadius = 10;
var ballColor = "#f44280";

var x = canvas.width/2;
var y = canvas.height-25;
//球移动速度(初始往左移动)
var dx = -2; //往左走
var dy = -2; //往上走
//接盘
var paddleHeight = 15;
var paddleWidth = 75;
var paddleX = (canvas.width-paddleWidth)/2;

var rightPressed = false;
var leftPressed = false;

//bricks 顶部砖块

var brickRowCount = 5;
var brickColumnCount = 6;
var brickWidth = 70;
var brickHeight = 20;
var brickPadding = 6;
var brickOffsetTop = 35;
var brickOffsetLeft = 15;

var score = 0;
var lives = 3; //生命
//初始化二维数组 ,存储砖块信息 status:1砖块显示,0砖块消失
var bricks = [];
for(c=0; c<brickColumnCount; c++) {
bricks[c] = [];
for(r=0; r<brickRowCount; r++) {
bricks[c][r] = { x: 0, y: 0, status: 1 };
}
}
//键盘右键,左键控制接盘移动开关
function keyDownHandler(e) {
if(e.keyCode == 39) {
rightPressed = true;
}
else if(e.keyCode == 37) {
leftPressed = true;
}
else if(e.keyCode == 32){
if(stop_status){
if(canvas_status){
window.cancelAnimationFrame(stop);//可以取消该次动画。
canvas_status=false;
}else{
stop=requestAnimationFrame(draw);//动画继续
canvas_status=true;
}
}
}
}
function keyUpHandler(e) {
if(e.keyCode == 39) {
rightPressed = false;
}
else if(e.keyCode == 37) {
leftPressed = false;
}
}

//画球
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI*2);
ctx.fillStyle = ballColor;
ctx.fill();
ctx.closePath();
}
//画盘
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height-paddleHeight, paddleWidth, paddleHeight); //居中底部
ctx.fillStyle = "#0000ff";
ctx.fill();
ctx.closePath();
}
//砖块放置排列 画砖块
function drawBricks() {
for(c=0; c<brickColumnCount; c++) {
for(r=0; r<brickRowCount; r++) {
if(bricks[c][r].status == 1) {
var brickX = (c*(brickWidth+brickPadding))+brickOffsetLeft;
var brickY = (r*(brickHeight+brickPadding))+brickOffsetTop;
bricks[c][r].x = brickX;
bricks[c][r].y = brickY;
ctx.beginPath();
ctx.rect(brickX, brickY, brickWidth, brickHeight);
ctx.fillStyle = "#8f63cc";
ctx.fill();
ctx.closePath();
}
}
}
}
//分数
function drawScore() {
ctx.font = "16px Arial";
ctx.fillStyle = "#f44280";
ctx.fillText("Score: "+score, 15, 20);
}
//生命
function drawLives() {
ctx.font = "16px Arial";
ctx.fillStyle = "#f44280";
ctx.fillText("Lives: "+lives, canvas.width-70, 20);
}

function drawGO() {
ctx.font = "16px Arial";
ctx.fillStyle = "#f44280";
ctx.fillText("GAME OVER",200,200);
}
//移动鼠标控制接盘
function mouseMoveHandler(e) {
var relativeX = e.clientX - canvas.offsetLeft;
if(relativeX > 0 && relativeX < canvas.width) {
paddleX = relativeX - paddleWidth/2;
}
}
//砖块消失,球与砖块撞击时的条件判断 x,y表示球的位置
function collisionDetection() {
for(c=0; c<brickColumnCount; c++) {
for(r=0; r<brickRowCount; r++) {
var b = bricks[c][r];
if(b.status == 1) {
if(x > b.x && x < b.x+brickWidth && y > b.y && y < b.y+brickHeight) {
//改变垂直方向
dy = -dy;
b.status = 0;
score++;
//全部撞击完成,重新开始
if(score == brickRowCount*brickColumnCount) {
document.location.reload();
//加快速度
x = canvas.width/2;
y = canvas.height-30;
dx = 3;
dy = -3;
paddleX = (canvas.width-paddleWidth)/2;
}
}
}
}
}
}
$(function(){
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
drawPaddle();
drawBricks();
drawScore();
drawLives();

$(".start").click(function(){
stop_status=true;
if($(".start").attr("flage")=="flage"){
//重新开始之后重置砖块
for(c=0; c<brickColumnCount; c++) {
for(r=0; r<brickRowCount; r++) {
bricks[c][r].status =1;
}
}
$(".start").attr("flage","");
draw();

//实时监听操作键盘和鼠标事件
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
document.addEventListener("mousemove", mouseMoveHandler, false);
}
})
})

function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
drawPaddle();
drawBricks();
drawScore();
drawLives();
collisionDetection();
//碰左右墙壁换方向
if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) {
dx = -dx;
}
//到达顶部,
if(y + dy < ballRadius) {
dy = -dy;
}
else if(y + dy > canvas.height-(ballRadius+paddleHeight)) {//底部
if(x > paddleX && x < paddleX + paddleWidth) {//盘子接住了球,改变方向
dy = -dy;
}
else {
lives--;
if(lives==0) {
//游戏结束,重置参数
$(".start").attr("flage","flage");
lives=4;
score=0;
stop_status=false;
return;
// drawGO(); //结束游戏
}
else {
x = canvas.width/2;
y = canvas.height-30;
dx = 3;
dy = -3;
paddleX = (canvas.width-paddleWidth)/2;
}
}
}
//接盘移动
if(rightPressed && paddleX < canvas.width-paddleWidth) {
paddleX += 5;
}
else if(leftPressed && paddleX > 0) {
paddleX -= 5;
}
x += dx;
y += dy;
stop=requestAnimationFrame(draw);
}
</script>
</html>

转载于:https://www.cnblogs.com/wpsyp/p/6322030.html

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