【剑指】70.涉及自定义类

ListNode.h:

#pragma once

struct ListNode
{
	int       val;
	ListNode* next;
	ListNode(int value) : 
		val(value), next(nullptr) {}
	ListNode() {}
};


ListNode* CreateListNode(int value);
void ConnectListNodes(ListNode* pCurrent, ListNode* pNext);
void PrintListNode(ListNode* pNode);
void PrintList(ListNode* pHead);
void DestroyList(ListNode* pHead);
void AddToTail(ListNode** pHead, int value);
void RemoveNode(ListNode** pHead, int value);

ListNode.cpp:

#include "ListNode.h"
#include <stdio.h>
#include <stdlib.h>

ListNode* CreateListNode(int value)
{
	ListNode* pNode = new ListNode();
	pNode->val = value;
	pNode->next = nullptr;

	return pNode;
}

void ConnectListNodes(ListNode* pCurrent, ListNode* pNext)
{
	if (pCurrent == nullptr)
	{
		printf("Error to connect two nodes.\n");
		exit(1);
	}

	pCurrent->next = pNext;
}

void PrintListNode(ListNode* pNode)
{
	if (pNode == nullptr)
	{
		printf("The node is nullptr\n");
	}
	else
	{
		printf("The key in node is %d.\n", pNode->val);
	}
}

void PrintList(ListNode* pHead)
{
	printf("PrintList starts.\n");

	ListNode* pNode = pHead;
	while (pNode != nullptr)
	{
		printf("%d\t", pNode->val);
		pNode = pNode->next;
	}

	printf("\nPrintList ends.\n");
}

void DestroyList(ListNode* pHead)
{
	ListNode* pNode = pHead;
	while (pNode != nullptr)
	{
		pHead = pHead->next;
		delete pNode;
		pNode = pHead;
	}
}

void AddToTail(ListNode** pHead, int value)
{
	ListNode* pNew = new ListNode();
	pNew->val = value;
	pNew->next = nullptr;

	if (*pHead == nullptr)
	{
		*pHead = pNew;
	}
	else
	{
		ListNode* pNode = *pHead;
		while (pNode->next != nullptr)
			pNode = pNode->next;

		pNode->next = pNew;
	}
}

void RemoveNode(ListNode** pHead, int value)
{
	if (pHead == nullptr || *pHead == nullptr)
		return;

	ListNode* pToBeDeleted = nullptr;
	if ((*pHead)->val == value)
	{
		pToBeDeleted = *pHead;
		*pHead = (*pHead)->next;
	}
	else
	{
		ListNode* pNode = *pHead;
		while (pNode->next != nullptr && pNode->next->val != value)
			pNode = pNode->next;

		if (pNode->next != nullptr && pNode->next->val == value)
		{
			pToBeDeleted = pNode->next;
			pNode->next = pNode->next->next;
		}
	}

	if (pToBeDeleted != nullptr)
	{
		delete pToBeDeleted;
		pToBeDeleted = nullptr;
	}
}

RandomListNode.h:

#pragma once

struct RandomListNode
{
	int label;
	RandomListNode* next;
	RandomListNode* random;
	RandomListNode(int x) :
		label(x), next(NULL), random(NULL) {}
};

RandomListNode* CreateNode(int nValue);
void BuildNodes(RandomListNode* pNode, RandomListNode* pNext, RandomListNode* pSibling);
void PrintList(RandomListNode* pHead);

RandomListNode.cpp:

#include <cstdio>
#include "RandomListNode.h"

RandomListNode* CreateNode(int nValue)
{
	RandomListNode* pNode = new RandomListNode(nValue);
	return pNode;
}

void BuildNodes(RandomListNode* pNode, RandomListNode* pNext, RandomListNode* pSibling)
{
	if (pNode != nullptr)
	{
		pNode->next = pNext;
		pNode->random = pSibling;
	}
}

void PrintList(RandomListNode* pHead)
{
	RandomListNode* pNode = pHead;
	while (pNode != nullptr)
	{
		printf("The value of this node is: %d.\n", pNode->label);

		if (pNode->random != nullptr)
			printf("The value of its sibling is: %d.\n", pNode->random->label);
		else
			printf("This node does not have a sibling.\n");

		printf("\n");

		pNode = pNode->next;
	}
}

TreeNode.h:

#pragma once

struct TreeNode {
	int val;
	TreeNode *left;
	TreeNode *right;
	TreeNode(int x) : 
		val(x), left(nullptr), right(nullptr) {}
	
};

TreeNode* CreateBinaryTreeNode(int value);
void ConnectTreeNodes(TreeNode* pParent, TreeNode* pLeft, TreeNode* pRight);
void PrintTreeNode(const TreeNode* pNode);
void PrintTree(const TreeNode* pRoot);
void DestroyTree(TreeNode* pRoot);

TreeNode.cpp:

#include <cstdio>
#include "TreeNode.h"

TreeNode* CreateBinaryTreeNode(int value)
{
	TreeNode* pNode = new TreeNode(value);
	return pNode;
}

void ConnectTreeNodes(TreeNode* pParent, TreeNode* pLeft, TreeNode* pRight)
{
	if (pParent != nullptr)
	{
		pParent->left = pLeft;
		pParent->right = pRight;
	}
}

void PrintTreeNode(const TreeNode* pNode)
{
	if (pNode != nullptr)
	{
		printf("value of this node is: %d\n", pNode->val);

		if (pNode->left != nullptr)
			printf("value of its left child is: %d.\n", pNode->left->val);
		else
			printf("left child is nullptr.\n");

		if (pNode->right != nullptr)
			printf("value of its right child is: %d.\n", pNode->right->val);
		else
			printf("right child is nullptr.\n");
	}
	else
	{
		printf("this node is nullptr.\n");
	}

	printf("\n");
}

void PrintTree(const TreeNode* pRoot)
{
	PrintTreeNode(pRoot);

	if (pRoot != nullptr)
	{
		if (pRoot->left != nullptr)
			PrintTree(pRoot->left);

		if (pRoot->right != nullptr)
			PrintTree(pRoot->right);
	}
}

void DestroyTree(TreeNode* pRoot)
{
	if (pRoot != nullptr)
	{
		TreeNode* pLeft = pRoot->left;
		TreeNode* pRight = pRoot->right;

		delete pRoot;
		pRoot = nullptr;

		DestroyTree(pLeft);
		DestroyTree(pRight);
	}
}
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