1、定义
可以直接从内存或者DMA等硬件接口取得图像数据,是个非常重要的绘图容器。
它的特性是:可以在主线程之外的线程中向屏幕绘图上。这样可以避免画图任务繁重的时候造成主线程阻塞,从而提高了程序的反应速度。在游戏开发中多用到SurfaceView,游戏中的背景、人物、动画等等尽量在画布canvas中画出。
2、实现
首先继承SurfaceView并实现SurfaceHolder.Callback接口
使用接口的原因:因为使用SurfaceView 有一个原则,所有的绘图工作必须得在Surface 被创建之后才能开始(Surface—表面,这个概念在 图形编程中常常被提到。基本上我们可以把它当作显存的一个映射,写入到Surface 的内容
可以被直接复制到显存从而显示出来,这使得显示速度会非常快),而在Surface 被销毁之前必须结束。所以Callback 中的surfaceCreated 和surfaceDestroyed 就成了绘图处理代码的边界。
需要重写的方法
(1)public void surfaceChanged(SurfaceHolder holder,int format,int width,int height){}
//在surface的大小发生改变时激发
(2)public void surfaceCreated(SurfaceHolder holder){}
//在创建时激发,一般在这里调用画图的线程。
(3)public void surfaceDestroyed(SurfaceHolder holder) {}
//销毁时激发,一般在这里将画图的线程停止、释放。
整个过程:继承SurfaceView并实现SurfaceHolder.Callback接口 —-> SurfaceView.getHolder()获得SurfaceHolder对象 —->SurfaceHolder.addCallback(callback)添加回调函数—->SurfaceHolder.lockCanvas()获得Canvas对象并锁定画布—-> Canvas绘画 —->SurfaceHolder.unlockCanvasAndPost(Canvas canvas)结束锁定画图,并提交改变,将图形显示。
3、SurfaceHolder
这里用到了一个类SurfaceHolder,可以把它当成surface的控制器,用来操纵surface。处理它的Canvas上画的效果和动画,控制表面,大小,像素等。
几个需要注意的方法:
(1)、abstract void addCallback(SurfaceHolder.Callback callback);
// 给SurfaceView当前的持有者一个回调对象。
(2)、abstract Canvas lockCanvas();
// 锁定画布,一般在锁定后就可以通过其返回的画布对象Canvas,在其上面画图等操作了。
(3)、abstract Canvas lockCanvas(Rect dirty);
// 锁定画布的某个区域进行画图等..因为画完图后,会调用下面的unlockCanvasAndPost来改变显示内容。
// 相对部分内存要求比较高的游戏来说,可以不用重画dirty外的其它区域的像素,可以提高速度。
(4)、abstract void unlockCanvasAndPost(Canvas canvas);
// 结束锁定画图,并提交改变。
4、实例(幸运抽奖盘)
1、MainActivity代码
package com.example.imooc_luckypan;
import android.app.Activity;
import android.content.Context;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.WindowManager;
import android.view.inputmethod.InputMethodManager;
import android.widget.Button;
import android.widget.EditText;
import android.widget.ImageView;
import android.widget.Toast;
public class MainActivity extends Activity {
private LuckyPan mLuckyPan;
private ImageView mStartButton;
private EditText id_lucky_item;
private Button id_lucky_click;
private Boolean isDetermine = false;
private Context mContext;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mContext = MainActivity.this;
mLuckyPan = (LuckyPan) findViewById(R.id.id_luckyPan);
mStartButton = (ImageView) findViewById(R.id.id_start_btn);
id_lucky_item = (EditText) findViewById(R.id.id_lucky_item);
id_lucky_click = (Button) findViewById(R.id.id_lucky_click);
id_lucky_click.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View arg0) {
// TODO Auto-generated method stub
if (getWindow().getAttributes().softInputMode==WindowManager.LayoutParams.SOFT_INPUT_STATE_UNSPECIFIED) {
// Toast.makeText(mContext, "请先确认最上方的数字选择", Toast.LENGTH_SHORT).show();
hideInput(mContext,id_lucky_item);
id_lucky_item.clearFocus();
}
}
});
mStartButton.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
if (getWindow().getAttributes().softInputMode==WindowManager.LayoutParams.SOFT_INPUT_STATE_UNSPECIFIED) {
// Toast.makeText(mContext, "请先确认最上方的数字选择", Toast.LENGTH_SHORT).show();
hideInput(mContext,id_lucky_item);
id_lucky_item.clearFocus();
}
if(!mLuckyPan.isStart()){
int i = Integer.parseInt(id_lucky_item.getText().toString())%6;
mLuckyPan.luckyStart(i);
mStartButton.setImageResource(R.drawable.stop);
}else{
if(!mLuckyPan.isShouldEnd()){
mLuckyPan.luckyEnd();
mStartButton.setImageResource(R.drawable.start);
}
}
}
});
}
private void hideInput(Context context,View view){
InputMethodManager inputMethodManager =
(InputMethodManager)context.getSystemService(Context.INPUT_METHOD_SERVICE);
inputMethodManager.hideSoftInputFromWindow(view.getWindowToken(), 0);
}
}
2、 activity_main布局文件代码:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#FFFFFF">
<LinearLayout
android:layout_alignParentTop="true"
android:orientation="horizontal"
android:layout_height="50dp"
android:focusable="true"
android:focusableInTouchMode="true"
android:layout_width="match_parent">
<EditText
android:id="@+id/id_lucky_item"
android:layout_width="0dp"
android:layout_weight="5"
android:layout_height="match_parent"
android:text="1"
android:inputType="number"/>
<Button
android:id="@+id/id_lucky_click"
android:layout_width="0dp"
android:layout_weight="1"
android:layout_height="match_parent"
android:text="确认"/>
</LinearLayout>
<com.example.imooc_luckypan.LuckyPan
android:layout_width="match_parent"
android:layout_height="match_parent"
android:padding="30dp"
android:layout_centerInParent="true"
android:id="@+id/id_luckyPan"/>
<ImageView
android:id="@+id/id_start_btn"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:src="@drawable/start"/>
</RelativeLayout>
3、LuckyPan 代码(幸运滚动盘实现代码)
package com.example.imooc_luckypan;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Rect;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.view.SurfaceHolder;
import android.view.SurfaceHolder.Callback;
import android.view.SurfaceView;
public class LuckyPan extends SurfaceView implements Callback, Runnable {
private SurfaceHolder mHolder;
private Canvas mCanvas;
/**
* 用于绘制的线程
*/
private Thread t;
/**
* 线程的控制开关
*/
private Boolean isRunning;
//转盘内容
private String[] mStrs = new String[]{"单反相机","Ipad","恭喜发财","IPHONE","服装一套","恭喜发财"};
//转盘图片
private int[] mImgs = new int[]{R.drawable.danfan,R.drawable.ipad,R.drawable.f015,
R.drawable.iphone,R.drawable.meizi,R.drawable.f040};
//绘制图片时的BitMap
private Bitmap[] mImgsBitmap;
//转盘颜色
private int[] mColor = new int[]{0XFFFFC300,0XFFF17E01,0XFFFFC300,0XFFF17E01,0XFFFFC300,0XFFF17E01};
//转盘个数
private int mItemCount = 6;
//整个盘快的范围
private RectF mRange = new RectF();
//整个盘快的直径
private int mRadius;
//绘制盘块的画笔
private Paint mArcPaint;
//绘制文本的画笔
private Paint mTextPaint;
//盘块滚动的速度
private double mSpeed;
//盘块最开始的角度
private volatile float mStartAngle = 0;
//判断是否需要停止
private boolean isShouldEnd;
//转盘的中心位置
private int mCenter;
//这里我们的padding直接以paddingLeft为准
private int mPadding;
//初始化背景图
private Bitmap mBgBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.bg2);
//文字的大小
private float mTextSize = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP,20, getResources().getDisplayMetrics());
public LuckyPan(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
mHolder = getHolder();
mHolder.addCallback(this);
//可获得焦点
setFocusable(true);
setFocusableInTouchMode(true);
//设置常量
setKeepScreenOn(true);
}
public LuckyPan(Context context) {
super(context);
// TODO Auto-generated constructor stub
mHolder = getHolder();
mHolder.addCallback(this);
//可获得焦点
setFocusable(true);
setFocusableInTouchMode(true);
//设置常量
setKeepScreenOn(true);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// TODO Auto-generated method stub
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
//转盘的边长
int width = Math.min(getMeasuredWidth(), getMeasuredHeight());
//边距
mPadding = getPaddingLeft();
//转盘的直径
mRadius = width - mPadding * 2;
//转盘的中心点
mCenter = width / 2;
setMeasuredDimension(width, width);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
//初始化绘制盘块的画笔
mArcPaint = new Paint();
mArcPaint.setAntiAlias(true);
mArcPaint.setDither(true);
//初始化绘制文本的画笔
mTextPaint = new Paint();
mTextPaint.setColor(0xFFFFFFFF);
mTextPaint.setTextSize(mTextSize);
//初始化盘块绘制的范围
mRange = new RectF(mPadding, mPadding, mPadding + mRadius, mPadding +mRadius);
//初始化图片
mImgsBitmap = new Bitmap[mItemCount];
for (int i = 0; i < mItemCount; i++) {
mImgsBitmap[i] = BitmapFactory.decodeResource(getResources(), mImgs[i]);
}
isRunning = true;
t = new Thread(this);
t.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
isRunning = false;
}
@Override
public void run() {
// TODO Auto-generated method stub
while (isRunning) {
long start = System.currentTimeMillis();
draw();
long end = System.currentTimeMillis();
if (end - start < 50) {
try {
Thread.sleep(50 - (end - start));
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
private void draw() {
// TODO Auto-generated method stub
try {
mCanvas = mHolder.lockCanvas();
if(mCanvas != null){
//绘制背景
drawBg();
//绘制盘块
float tempAngle = mStartAngle;
float sweepAngle = 360 / mItemCount;
for (int i = 0; i < mItemCount; i++) {
mArcPaint.setColor(mColor[i]);
//绘制盘块
mCanvas.drawArc(mRange, tempAngle, sweepAngle, true, mArcPaint);
//绘制文本
drawText(tempAngle, sweepAngle,mStrs[i]);
//绘制图片
drawIcon(tempAngle, mImgsBitmap[i]);
tempAngle += sweepAngle;
}
mStartAngle += mSpeed;
//如果点击了停止按钮,
if (isShouldEnd) {
mSpeed -= 1;
}
if (mSpeed <= 0) {
mSpeed = 0;
isShouldEnd = false ;
}
}
} catch (Exception e) {
}
finally{
if (mCanvas != null) {
mHolder.unlockCanvasAndPost(mCanvas);
}
}
}
//点击启动旋转
public void luckyStart(int index) {
//计算每一项的角度
int angle = 360 / mItemCount;
//计算每一项的中奖范围(当前index)
//按照文字数组中的下标来代表对应的物品,1代表IPAD,2代表单反,,
//则1的中奖范围为150-210
//0的中奖范围为210-270
float from = 270 - (index + 1)*angle;
float end = from + angle;
//设置停下来需要旋转的距离
float targetFrom = 4 * 360 + from;
float targetEnd = 4 * 360 + end;
//由于转盘停下来的时候速度一次递减,且每次减1,最终速度为0;则速度*时间=距离可知:(v1+0)*(v1+1)/2=targetFrom
//由一元二次方程求解公式可知v1= (-1+Math.sqrt(1+8*targetFrom))/2
float v1 = (float) ((-1+Math.sqrt(1+8*targetFrom))/2);//最小速度
float v2 = (float) ((-1+Math.sqrt(1+8*targetEnd))/2);//最大速度
mSpeed = v1 + Math.random()*(v2 - v1);
// mSpeed = 50;
isShouldEnd = false;
}
//点击停止旋转
public void luckyEnd() {
mStartAngle = 0;
isShouldEnd = true;
}
//转盘是否在旋转
public Boolean isStart() {
return mSpeed != 0;
}
//停止按钮是否按下
public Boolean isShouldEnd() {
return isShouldEnd;
}
//绘制图片
private void drawIcon(float tempAngle, Bitmap bitmap) {
//设置图片的宽度为直径的八分之一
int imgWidth = mRadius / 8;
float angle = (float) ((tempAngle + 360/mItemCount/2)*Math.PI/180);
int x = (int) (mCenter +mRadius/4*Math.cos(angle));
int y = (int) (mCenter +mRadius/4*Math.sin(angle));
//确定图片的位置
Rect rect = new Rect(x - imgWidth / 2, y - imgWidth / 2, x + imgWidth / 2, y + imgWidth / 2);
mCanvas.drawBitmap(bitmap, null, rect, null);
}
//绘制每一个盘块的文本
private void drawText(float tempAngle, float sweepAngle, String string) {
Path path = new Path();
path.addArc(mRange, tempAngle, sweepAngle);
//利用水平偏移量让文字居中
float textWidth = mTextPaint.measureText(string);
int hOffset = (int) (mRadius * Math.PI /mItemCount/2-textWidth/2);
int vOffset = mRadius/2/6;
mCanvas.drawTextOnPath(string, path, hOffset, vOffset, mTextPaint);
}
//绘制背景
private void drawBg() {
mCanvas.drawColor(0xFFFFFFFF);
mCanvas.drawBitmap(mBgBitmap, null, new RectF(mPadding/2, mPadding/2,
getMeasuredWidth() - mPadding/2, getMeasuredHeight() - mPadding/2),
null);
}
}
运行效果图:
资源图片:
SurfaceView基本代码
package com.example.imooc_luckypan;
import android.content.Context;
import android.graphics.Canvas;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceHolder.Callback;
import android.view.SurfaceView;
public class SurfaceViewTemplete extends SurfaceView implements Callback, Runnable {
private SurfaceHolder mHolder;
private Canvas mCanvas;
/**
* 用于绘制的线程
*/
private Thread t;
/**
* 线程的控制开关
*/
private Boolean isRunning;
public SurfaceViewTemplete(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
}
public SurfaceViewTemplete(Context context) {
this(context,null);
// TODO Auto-generated constructor stub
mHolder = getHolder();
mHolder.addCallback(this);
//可获得焦点
setFocusable(true);
setFocusableInTouchMode(true);
//设置常量
setKeepScreenOn(true);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
isRunning = true;
t = new Thread(this);
t.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
isRunning = false;
}
@Override
public void run() {
// TODO Auto-generated method stub
while (isRunning) {
draw();
}
}
private void draw() {
// TODO Auto-generated method stub
try {
mCanvas = mHolder.lockCanvas();
if(mCanvas != null){
//draw something
}
} catch (Exception e) {
}
finally{
if (mCanvas != null) {
mHolder.unlockCanvasAndPost(mCanvas);
}
}
}
}