tickcount

http://blog.csdn.net/davintanger/article/details/7467791



#include <sys/time.h>


unsigned int GetTickCount()

{

    struct timeval tv;

    if(gettimeofday(&tv, 0))

        return 0;

    return (tv.tv_sec * 1000) + (tv.tv_usec / 1000);

}


http://www.cocoachina.com/bbs/read.php?tid-51903.html

/* Return the tick count in ms */ 
int32u XTickCount(void) 
{ 
    int32u currentTime; 
#ifdef X_PLATFORM_WIN 
    currentTime = GetTickCount(); 
#elif X_PLATFORM_IPHONE 
    struct timeval current; 
    gettimeofday(&current, NULL); 
    currentTime = current.tv_sec * 1000 + current.tv_usec/1000; 
     
#elif X_PLATFORM_ANDROID 
    struct timeval current; 
    gettimeofday(&current, NULL); 
    currentTime = current.tv_sec * 1000 + current.tv_usec/1000; 
     
/*    struct timeval now; 
     
    if( gettimeofday( &now, NULL) != 0 ) { 
        CCLOG(@"cocos2d: error in gettimeofday"); 
        dt = 0; 
        return; 
    } 
     
    // new delta time 
    if( nextDeltaTimeZero_ ) { 
        dt = 0; 
        nextDeltaTimeZero_ = NO; 
    } else { 
        dt = (now.tv_sec - lastUpdate.tv_sec) + (now.tv_usec - lastUpdate.tv_usec) / 1000000.0f; 
        dt = MAX(0,dt); 
    } 
     
    lastUpdate = now; 
*/ 
#endif 
 
#ifdef OS_VXWORKS 
    ULONGA timeSecond = tickGet() / sysClkRateGet(); 
    ULONGA timeMilsec = tickGet() % sysClkRateGet() * 1000 / sysClkRateGet(); 
    currentTime = timeSecond * 1000 + timeMilsec; 
#endif 
    return currentTime; 

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