今天把之前在vs2015下的openGL写的代码移植到QtCreator上,把步骤和遇到的坑记录一下。
功能很简单只是绘制一个三角形和一个正方形。
1. 首先建立工程,配置文件pro代码,这里需要注意的地方时,加入
QT += core gui opengl
win32: LIBS += -lOpenGL32
win32: LIBS += -lGlU32
否者编译器报错:
OpenGLWindow.obj:-1: error: LNK2019: 无法解析的外部符号 __imp_glBegin,该符号在函数
QT += core gui opengl
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
TARGET = FirstOpenGLTriangle
TEMPLATE = app
# The following define makes your compiler emit warnings if you use
# any feature of Qt which has been marked as deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS
# You can also make your code fail to compile if you use deprecated APIs.
# In order to do so, uncomment the following line.
# You can also select to disable deprecated APIs only up to a certain version of Qt.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
CONFIG += c++11
win32: LIBS += -lOpenGL32
win32: LIBS += -lGlU32
SOURCES += \
main.cpp \
mainwindow.cpp \
OpenGLWindow.cpp
HEADERS += \
mainwindow.h \
OpenGLWindow.h
FORMS += \
mainwindow.ui
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
2.新建c++类 :OpenGLWindow 头文件
#ifndef OPENGLWINDOW_H
#define OPENGLWINDOW_H
#include <QObject>
#include <QOpenGLWindow>
#include <QOpenGLWidget>
#include <QGLWidget>
#include <QGLFunctions>
#include <QtOpenGL>
#include <QOpenGLFunctions>
#include "gl/GLU.h"
class OpenGLWindow : public QOpenGLWindow, protected QOpenGLFunctions
{
Q_OBJECT
public:
explicit OpenGLWindow(QWindow *parent = Q_NULLPTR);
~OpenGLWindow();
protected:
void initializeGL();
void resizeGL(int width, int height);
void paintGL();
};
#endif // OPENGLWINDOW_H
实现文件
#include "OpenGLWindow.h"
OpenGLWindow::OpenGLWindow(QWindow *parent)
// : QOpenGLWindow(parent)
{
}
OpenGLWindow::~OpenGLWindow()
{
}
void OpenGLWindow::initializeGL()
{
initializeOpenGLFunctions();
// glClearColor(0.0f, 0.5f, 1.0f, 1.0f);
glColor3f(0.0f,0.7f,0.3f);
glShadeModel(GL_SMOOTH);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
}
void OpenGLWindow::resizeGL(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, (GLfloat)width / (GLfloat)height, 0.1, 1000.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void OpenGLWindow::paintGL()
{
glClearColor(0.0f,0.7f,0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(-1.5f, 0.0f, -6.0f);
glBegin(GL_TRIANGLES);
glColor3f(0.8f,1.0f,0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(1.0f,0.0f,0.0f);
glVertex3f(-1.0f, -1.0f, 0.0f);
glColor3f(0.0f,0.0f,1.0f);
glVertex3f(1.0f, -1.0f, 0.0f);
glEnd();
glTranslatef(3.0f, 0.0f, 0.0f);
glBegin(GL_QUADS);
glColor3f(0.0f,0.7f,1.0f);
glVertex3f(-1.0f, 1.0f, 0.0f);
glColor3f(0.0f,0.0f,1.0f);
glVertex3f(1.0f, 1.0f, 0.0f);
glColor3f(0.0f,0.0f,1.0f);
glVertex3f(1.0f, -1.0f, 0.0f);
glColor3f(1.0f,0.0f,0.0f);
glVertex3f(-1.0f, -1.0f, 0.0f);
glEnd();
glPopMatrix(); //还原
}
3. main.cppda代码
#include "mainwindow.h"
#include "OpenGLWindow.h"
#include <QApplication>
#include <QGuiApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
// w.show();
OpenGLWindow openGLWin;
openGLWin.resize(QSize(400, 300));
openGLWin.show();
return a.exec();
}
运行效果如下
源码下载地址: