Flutter自定义组件实现图片单选按钮

效果图

Flutter中的Radio自定义空间较小,为了实现图中的效果我们需要自定义,最终要实现的目标是多个组件之间只要设置同一个controller即可实现单选效果,点击组件后无需外层调用setState,并且可以提供回调函数。

1、先说用法:

import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:flutter_radio/image_radio.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {

  var images = [
    "https://file03.16sucai.com/2016/10/1100/16sucai_p20161017095_34f.JPG",
    "https://file03.16sucai.com/2016/10/1100/16sucai_p20161017095_34f.JPG",
    "https://file03.16sucai.com/2016/10/1100/16sucai_p20161017095_34f.JPG",
  ];

  ImageRadioController controller;

  @override
  void initState() {
    controller = new ImageRadioController();
    super.initState();
  }

  @override
  void dispose() {
    controller.dispose();
    super.dispose();
  }


  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text(widget.title),
      ),
      body: Center(
        child: Row(
          mainAxisAlignment: MainAxisAlignment.center,
          crossAxisAlignment: CrossAxisAlignment.center,
          children: <Widget>[
            ImageRadio(
              images[0],
              isSeleted: false,
              controller: controller,
              onChange: (v) => print("ImageRadio_1--->$v"),
            ),

            SizedBox(width: 20,),

            ImageRadio(
              images[1],
              isSeleted: true,
              controller: controller,
              onChange: (v) => print("ImageRadio_2--->$v"),
            ),

            SizedBox(width: 20,),

            ImageRadio(
              images[2],
              isSeleted: false,
              controller: controller,
              onChange: (v) => print("ImageRadio_3--->$v"),
            ),
          ],
        ),
      ),
    );
  }
}

1、new一个ImageRadioController;

2、直接使用ImageRadio,controller使用同一个ImageRadioController即可实现单选;

 

2、实现原理

将单选组件的刷新回调函数保存在controller中,监听点击事件,点击后选中当前,并且回调controller中保存的其它回调函数,以通知同一个controller下其它组件取消选中,代码如下:


import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';


class ImageRadio extends StatefulWidget {

  ImageRadio(@required this.imageUrl, {
    this.isSeleted: false,
    this.controller,
    this.onChange,
    this.width: 60.0,
    this.height: 60.0,
    this.activeBorderColor: Colors.red,
    this.inactiveBorderColor: Colors.transparent,
    this.activeBorderWidth: 3.0,
    this.inactiveBorderWidth: 3.0,
    this.borderRadius: 2.0
  });


  bool isSeleted;

  VoidCallback callMe;

  final String imageUrl;

  final ImageRadioController controller;
  final ValueChanged<bool> onChange;
  final double width;
  final double height;
  final Color activeBorderColor;
  final Color inactiveBorderColor;
  final double activeBorderWidth;
  final double inactiveBorderWidth;
  final double borderRadius;




  @override
  _ImageRadioState createState() => _ImageRadioState();
}

class _ImageRadioState extends State<ImageRadio> {

  VoidCallback makeMeUnselect;

  @override
  void initState() {
    // init
    makeMeUnselect = () {
      setState(() {
        widget.isSeleted = false;
      });

      if (widget.onChange != null) {
        widget.onChange(false);
      }
    };

    // backup
    widget.callMe = makeMeUnselect;

    // add
    if (widget.controller != null) {
      print("initState() add callback--->$makeMeUnselect");
      widget.controller.add(makeMeUnselect);
    }

    super.initState();
  }

  @override
  void dispose() {
    if (widget.controller != null) {
      print("dispose() remove callback--->$makeMeUnselect");
      widget.controller.remove(makeMeUnselect);
    }
    super.dispose();
  }

  @override
  void didUpdateWidget(ImageRadio oldWidget) {
    if (oldWidget != widget && oldWidget.callMe != makeMeUnselect) {
      if (widget.controller != null) {
        //print("old callback == new callback ? --->${oldWidget.callMe == makeMeUnselect}");

        widget.controller.remove(oldWidget.callMe);
        widget.controller.add(makeMeUnselect);

        print("didUpdateWidget() remove--->$makeMeUnselect");
        print("didUpdateWidget() add--->$makeMeUnselect");
      }
    }

    super.didUpdateWidget(oldWidget);
  }

  @override
  Widget build(BuildContext context) {
    return GestureDetector(
      onTap: () {
        setState(() {
          widget.isSeleted = true;
        });

        if (widget.onChange != null) {
          widget.onChange(true);
        }

        widget.controller.unselectOthers(makeMeUnselect);

      },
      child: Container(
          width: widget.width,
          height: widget.height,
          alignment: Alignment.center,
          decoration: new BoxDecoration(
            border: new Border.all(
                width: widget.isSeleted ? widget.activeBorderWidth : widget.inactiveBorderWidth,
                color: widget.isSeleted ? widget.activeBorderColor : widget.inactiveBorderColor),
            borderRadius: BorderRadius.all(Radius.circular(widget.borderRadius)),
          ),

          child: Image.network(
            widget.imageUrl,
            fit: BoxFit.cover,
            width: widget.width,
            height: widget.height,
          ),
        ),
    );
  }
}

class ImageRadioController {

  List<VoidCallback> _callbackList;

  ImageRadioController() {
    _callbackList = [];
  }

  void add(VoidCallback callback) {
    if (_callbackList == null) _callbackList = [];
    _callbackList.add(callback);
  }

  void remove(VoidCallback callback) {
    if (_callbackList != null) _callbackList.remove(callback);
  }

  void dispose() {
    if (_callbackList != null) {
      _callbackList.clear();
      _callbackList = null;
    }
  }

  void unselectOthers(VoidCallback currentCallback) {
    if (_callbackList != null && _callbackList.length > 0) {

      for(int i = 0, len = _callbackList.length; i < len; i++) {
        VoidCallback callback = _callbackList[i];

        if (callback == currentCallback) continue;

        callback();
      }
    }
  }
}

有需要的可以直接下载:github地址

  • 1
    点赞
  • 5
    收藏
    觉得还不错? 一键收藏
  • 1
    评论
Flutter 中,你可以使用自定义组件来创建树状图。下面是一个简单的示例: 首先,创建一个名为 `TreeNode` 的自定义组件,用于表示树的节点: ```dart class TreeNode extends StatelessWidget { final String title; final List<TreeNode> children; TreeNode({required this.title, required this.children}); @override Widget build(BuildContext context) { return Column( children: [ Text(title), SizedBox(height: 10), Column( children: children.map((node) => TreeNode(title: node.title, children: node.children)).toList(), ), ], ); } } ``` 然后,可以使用 `TreeNode` 组件来构建树状图。例如,假设我们有以下的树结构: ``` - Root - Node 1 - Leaf 1.1 - Leaf 1.2 - Node 2 - Leaf 2.1 - Node 3 ``` 可以使用以下代码来构建树状图: ```dart TreeNode root = TreeNode( title: 'Root', children: [ TreeNode( title: 'Node 1', children: [ TreeNode(title: 'Leaf 1.1', children: []), TreeNode(title: 'Leaf 1.2', children: []), ], ), TreeNode( title: 'Node 2', children: [ TreeNode(title: 'Leaf 2.1', children: []), ], ), TreeNode(title: 'Node 3', children: []), ], ); ``` 最后,将 `root` 组件放入 `build` 方法中的 `Widget` 树中进行渲染: ```dart @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text('Tree Example'), ), body: SingleChildScrollView( child: TreeNode(title: root.title, children: root.children), ), ); } ``` 这样,你就可以在 Flutter 应用中显示一个简单的树状图了。根据实际需求,你可以对 `TreeNode` 组件进行更多的自定义和样式调整。

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值