贪吃蛇
键盘监听
定时器Timer
游戏面板
public class GamePanel extends JPanel implements KeyListener, ActionListener
面板继承了JPanel类,用到了KeyListener类中的KeyPress( )方法来获取键盘事件,ActionListener则对键盘事件进行反应。
- 属性
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX=new int[600];//蛇的X坐标
int[] snakeY=new int[500];//蛇的Y坐标
String direction;//初始方向
//游戏当前状态 :开始,停止
boolean isStart=false;//默认是停止
boolean isFail=false;
//定时器
Timer timer=new Timer(100,this);//100ms执行一次
//事物的坐标
int foodX;
int foodY;
Random random =new Random();
//游戏分数
int score;
- 构造器
public GamePanel(){
init();
//获得焦点和键盘监听事件
this.setFocusable(true);
this.addKeyListener(this);
timer.start();
}
- 初始化方法
public void init(){
this.length=3;
snakeX[0]=100;snakeY[0]=100;//头的坐标
snakeX[1]=75;snakeY[1]=100;//身体的坐标
snakeX[2]=50;snakeY[2]=100;
direction="R";
//把食物随机分布
foodX=25+25*random.nextInt(34);
foodY=75+25*random.nextInt(24);
score=0;
}
- 绘制面板
主要分为上侧的状态栏(长度,分数),下侧的游戏界面(小蛇,食物)
//绘制面板,游戏中所有东西都是用这个画笔
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏的作用
//绘制静态面板
this.setBackground(Color.WHITE);
// Data.header.paintIcon(this,g,25,11);//头部广告栏
g.fillRect(25,0,850,70);
g.fillRect(25,75,850,600);//默认的游戏界面
//画食物
Data.food.paintIcon(this,g,foodX,foodY);
//长度、分数
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,30));
g.drawString("长度 "+length,200,48);
g.drawString("分数 "+score,600,48);
//把小蛇画上去
if(direction.equals("R")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头初始化朝右,需要通过方向来判断
}else if(direction.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(direction.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(direction.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
}
//游戏状态
if(isStart==false){
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格开始游戏",280,300);
}
if(isFail){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("游戏失败,按下空格继续",280,300);
}
}
- 实现KeyListener类方法
读取空格以及上下左右键
@Override
public void keyTyped(KeyEvent e) {
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘案件
if(keyCode==KeyEvent.VK_SPACE){
if(isFail){
//游戏失败
isFail=false;
init();
}else {
isStart=!isStart;
}
repaint();
}
if(keyCode==KeyEvent.VK_UP){
direction="U";
}else if(keyCode==KeyEvent.VK_DOWN){
direction="D";
}else if(keyCode==KeyEvent.VK_LEFT){
direction="L";
}else if(keyCode== KeyEvent.VK_RIGHT){
direction="R";
}
}
@Override
public void keyReleased(KeyEvent e) {
}
- ActionListener类方法的实现
//事件监听--需要通过固定事件来刷新
@Override
public void actionPerformed(ActionEvent e) {
//吃食物
if(snakeX[0]==foodX&&snakeY[0]==foodY){
length++;
//再次随机食物
score+=10;
foodX=25+25*random.nextInt(34);
foodY=75+25*random.nextInt(24);
}
if(isStart&&isFail==false){
for (int i = length-1; i >0 ; i--) {
snakeX[i]=snakeX[i-1];
snakeY[i]=snakeY[i-1];
}
//走向
if(direction.equals("R")){
snakeX[0]+=25;
if(snakeX[0]>850){
snakeX[0]=25;
}
}else if(direction.equals("L")){
snakeX[0]-=25;
if(snakeX[0]<25){
snakeX[0]=850;
}
}else if(direction.equals("U")){
snakeY[0]-=25;
if(snakeY[0]<75){
snakeY[0]=650;
}
}else if(direction.equals("D")){
snakeY[0]+=25;
if(snakeY[0]>650){
snakeY[0]=75;
}
}
//失败判断
for (int i = 1; i < length; i++) {
if(snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
isFail=true;
}
}
repaint();
}
}
Data
资源在statics包下
package com.Items.Snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径 绝对路径/相当于当前的目录
// public static URL headerURL=Data.class.getResource("statics/header.png");
// public static ImageIcon header=new ImageIcon(headerURL);
public static URL bodyURL=Data.class.getResource("statics/body.png");
public static ImageIcon body=new ImageIcon(bodyURL);
public static URL downURL=Data.class.getResource("statics/down.png");
public static ImageIcon down=new ImageIcon(downURL);
public static URL foodURL=Data.class.getResource("statics/food.png");
public static ImageIcon food=new ImageIcon(foodURL);
public static URL leftURL=Data.class.getResource("statics/left.png");
public static ImageIcon left=new ImageIcon(leftURL);
public static URL rightURL=Data.class.getResource("statics/right.png");
public static ImageIcon right=new ImageIcon(rightURL);
public static URL upURL=Data.class.getResource("statics/up.png");
public static ImageIcon up=new ImageIcon(upURL);
}
测试类
package com.Items.Snake;
import javax.swing.*;
//游戏主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);//设置窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面在面板上
frame.add(new GamePanel());
frame.setVisible(true);
}
}
- 定义属性
- 把属性添加在面板上
- 增加动作监听