从一个应用程序的实例来理解安卓线程间的通信比较容易,这个消息处理机制在Android源码中被大量用到。
回到MyThread2的run方法,接下来执行mLooper = Looper.myLooper();来获得之前新建线程的Looper对象,myLooper方法定义如下:
现在回到app程序,在新建的myThread2线程调用start方法运行之后,新建了Handler对象,Handler类在frameworks/base/core/java/android/os/Handler.java文件中定义,它的构造方法如下:
当然,Handler发送消息时,有许多方法,比如post方法:
Android线程间通信的总结:
1.新开的线程从Thread类继承,通过Looper类的prepare方法sThreadLocal.set(new Looper(quitAllowed));来新建一个Looper对象,并且通过sThreadLocal.set方法来保存该Looper对象,以后就可以通过sThreadLocal.get方法来获得该Looper对象。
2.在Looper类的构造方法中,它通过mQueue = new MessageQueue(quitAllowed);新建一个消息队列,之后线程执行Looper.loop来休眠。
3.在主线程中,新建一个Handler对象,并将之前新建线程的Looper对象和消息队列传递给该Handler。消息由该Handler构造,消息的执行方法也由该Handler指定。
4.当主线程需要发消息给新开的线程时,只需调用发送消息的方法即可:Handler的post或者sendMessage。
5.当消息队列中有消息时,新线程被唤醒,执行Message msg = queue.next();来从消息队列中取出消息,然后调用msg.target.dispatchMessage(msg);来执行由Handler指定的消息响应函数,执行完毕后继续休眠。
6.循环执行步骤4和5。
class MyThread extends Thread {
private Looper mLooper;
@Override
public void run() {
super.run();
Looper.prepare();
synchronized (this) {
mLooper = Looper.myLooper();
notifyAll();
}
Looper.loop();
}·
public Looper getLooper(){
if (!isAlive()) {
return null;
}
// If the thread has been started, wait until the looper has been created.
synchronized (this) {
while (isAlive() && mLooper == null) {
try {
wait();
} catch (InterruptedException e) {
}
}
}
return mLooper;
}
}
myThread2 = new MyThread();
myThread2.start();
mHandler = new Handler(myThread2.getLooper(), new Handler.Callback() {
@Override
public boolean handleMessage(Message msg) {
Log.d(TAG, "get Message "+ mMessageCount);
mMessageCount++;
return false;
}
});
先实例化MyThread对象,再启动线程:
myThread2 = new MyThread();
myThread2.start();
新的线程在执行start方法后,myThread2的run方法被执行,首先执行父类的run方法,然后执行Looper.prepare();文件frameworks/base/core/java/android/os/Looper.java中定义了Looper类,其中对prepare方法定义如下:
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
sThreadLocal在Looper类中的定义如下:
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
它是一个ThreadLocal对象,可以在一个线程中存储变量。通过 if (sThreadLocal.get() != null)来保证Looper.prepare()方法不能被调用两次,即一个线程中只有一个Looper类的实例。sThreadLocal.set(new Looper(quitAllowed));新建了一个匿名Looper对象,并设置这个匿名Looper对象为当前线程的Looper实例,Looper类的构造方法如下:
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
它为当前线程新建了一个消息队列,这个消息队列是Looper和Handler沟通的关键。
回到MyThread2的run方法,接下来执行mLooper = Looper.myLooper();来获得之前新建线程的Looper对象,myLooper方法定义如下:
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
接下来的notifyAll();的作用在后面解释,最后调用Looper.loop();让线程休眠,loop方法如下:
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
在loop方法中,首先通过myLooper方法获得当前线程的Looper实例,myLooper方法在前面介绍过,最后进入循环,通过Message msg = queue.next();不断取出消息队列里面的消息,如果没有消息,就休眠,有消息调用后面的msg.target.dispatchMessage(msg);来执行消息的响应函数,消息的响应函数由Hander指定,消息也由Hander构造,这个在后面分析。
现在回到app程序,在新建的myThread2线程调用start方法运行之后,新建了Handler对象,Handler类在frameworks/base/core/java/android/os/Handler.java文件中定义,它的构造方法如下:
public Handler(Looper looper, Callback callback) {
this(looper, callback, false);
}
public Handler(Looper looper, Callback callback, boolean async) {
mLooper = looper;
mQueue = looper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
由此可见,在构造方法中,将myThread2的Looper对象传给了Handler对象的mLooper属性,并将前面Looper创建的消息队列传递给了Handler,并指定了消息的处理函数handleMessage,以后Handler发送消息后,Looper对象就会调用handleMessage方法来处理消息。发送消息的方法如下:
Message msg = new Message();
mHandler.sendMessage(msg);
Handler的sendMessage方法如下:
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
很明显,最后调用sendMessageAtTime方法将新建的消息通过enqueueMessage方法放入Looper新建的消息队列中,在enqueueMessage方法中,它将消息的target指定为当前的Handler。当消息被放到消息队列后,休眠的线程会被唤醒,执行for循环中的msg.target.dispatchMessage(msg);Handler的dispatchMessage方法如下:
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
这里,msg的callback为null,Handler的mCallback属性在前面的构造方法中被设置,所以会调用mCallback.handleMessage(msg);来处理消息,也就是在app中新建Handler对象时传入的第二个形参的Callback接口:
@Override
public boolean handleMessage(Message msg) {
Log.d(TAG, "get Message "+ mMessageCount);
mMessageCount++;
return false;
}
下面分析前面提到的notifyAll();在新建Handler的对象时,需要获得当前线程的Looper实例,就是通过myThread2.getLooper()来获得,在MyThread2线程的run方法中,返回这个Looper实例,如果mLooper还没有被run方法设置,那么在执行myThread2的getLooper方法时就会休眠,直到myThread2的run运行结束,通过notifyAll();来唤醒。
当然,Handler发送消息时,有许多方法,比如post方法:
mHandler3.post(new Runnable() {
@Override
public void run() {
Log.d(TAG, "get Message for Thread3 "+ mMessageCount);
mMessageCount++;
}
});
post方法实现如下:
public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r), 0);
}
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r;
return m;
}
这个时候,新建Handler对象时,只需传入Looper对象:
mHandler3 = new Handler(myThread3.getLooper());
Android线程间通信的总结:
1.新开的线程从Thread类继承,通过Looper类的prepare方法sThreadLocal.set(new Looper(quitAllowed));来新建一个Looper对象,并且通过sThreadLocal.set方法来保存该Looper对象,以后就可以通过sThreadLocal.get方法来获得该Looper对象。
2.在Looper类的构造方法中,它通过mQueue = new MessageQueue(quitAllowed);新建一个消息队列,之后线程执行Looper.loop来休眠。
3.在主线程中,新建一个Handler对象,并将之前新建线程的Looper对象和消息队列传递给该Handler。消息由该Handler构造,消息的执行方法也由该Handler指定。
4.当主线程需要发消息给新开的线程时,只需调用发送消息的方法即可:Handler的post或者sendMessage。
5.当消息队列中有消息时,新线程被唤醒,执行Message msg = queue.next();来从消息队列中取出消息,然后调用msg.target.dispatchMessage(msg);来执行由Handler指定的消息响应函数,执行完毕后继续休眠。
6.循环执行步骤4和5。