SingleActive

#pragma once
//https://github.com/jose-villegas/VCTRenderer

#include <iostream>
#include<memory>
#include<string>
using namespace std;

template<class T> class SingleActive
{
public:
	static void ResetActive();
	/// <summary>
	/// Sets this instance as active.
	/// </summary>
	virtual void SetAsActive();
	/// <summary>
	/// Return whether this instance is the one marked as active.
	/// </summary>
	/// <returns></returns>
	bool IsActive();
	/// <summary>
	/// Returns the active instance;
	/// </summary>
	/// <returns></returns>
	static std::unique_ptr<T> &Active();
protected:
	/// <summary>
	/// The current instance marked as active
	/// </summary>
	static std::unique_ptr<T> current;
	~SingleActive();
};

template<class T>
std::unique_ptr<T> SingleActive<T>::current = nullptr;

template<class T>
SingleActive<T>::~SingleActive()
{
	// release ownership but don't delete
	if (static_cast<T *>(this) == current.get())
	{
		current.release();
	}
}

template <class T>
void SingleActive<T>::ResetActive()
{
	current.release();
	current.reset(static_cast<T *>(nullptr));
}

template<class T>
void SingleActive<T>::SetAsActive()
{
	current.release();
	current.reset(static_cast<T *>(this));
}

template <class T>
bool SingleActive<T>::IsActive()
{
	return current.get() == static_cast<T *>(this);
}

template<class T>
std::unique_ptr<T> &SingleActive<T>::Active()
{
	return current;
}


/*

class student :public SingleActive<student> {
public:
	string name;
	string id;
	student(string n, string i) :name(n), id(i) {}
};

int main()
{
	unique_ptr<student> s1(new student("Alice", "123"));
	unique_ptr<student> s2(new student("Alice2", "123"));
	unique_ptr<student> s3(new student("Alice3", "123"));
	s1->SetAsActive();
	//s2->SetAsActive();

	static auto&ss = student::Active();
	cout << " " << ss->name << "  " << ss->id << endl;


	while (1);
}
*/



  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值