长达3小时的project,遭重
unity个人笔记,资料来源官网
粒子系统听起来蛮有意思的,就是为什么会叫Shuriken(手里剑)?二次元的浓度提高了
这次视频没有cc字幕。。听得懂一点算一点吧,还好很多都是文字描述
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Tutorial——Introduction to particle systems
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robust强壮的 slew大量 portray描绘 fluid液体流体 intangible无形的,难以形容的
原来会有视频的文字描述吗,原来是这样的设定吗,这样听不懂也没关系了
emitter 发射极 spout 喷射,喷水(噫) figure数字,图形 module模块
emission排放
prewarm预热? initial最初的,字首的 elapse逝去,消逝 constant常数,常量
Scaling Mode? Auto Random Seed?
pertain属于 versatile多才多艺的,多功能的 retrieve检索,取回
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Modifying Gravity, Color, Size & Lifetime of Particle Systems
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都是文字加图片描述,,有什么做笔记的必要吗。。。
算了,说不定会有什么特别值得注意的地方
When working with Unity’s Particle System, you are able to produce a wide range of visual special effects. You are able to create and configure visually dynamic and compelling effects such as fire, fog, and explosions, or smoke, sparks, and more. The Particle System effect involves particles, or sprites, to exhibit emissive properties as they appear to spray or drift from a source. Their behaviors are configured to spawn (appear), and repeat (or cycle) throughout a set interval. Additionally, they can be configured to dynamically change throughout the designated period of their lifetime. Learning how to use the Particle System will open up unique possibilities, as well as improve the quality of visual effects within your Scene.
fog 雾 exhibit展览展出 designate命名,指定
demonstration 演示示范,template样板模板 navigate导航
URP手册
URP?HDRP?
确实,particles数量一开始是零,过了5秒增加到50,然后疯狂抖动~
start lifetime感觉就是lifetime呗,粒子在5秒之后就会死亡,所以才在5秒的时候总量就开始保持不变(真可怜
scope范围 不改变整体的物理设定overall physics settings 而是用Gravity Modifier这个属性
fountain喷泉
controls the velocity of each particles during its lifetime.
sweep-swept打扫
控制整体的速度
greyish带灰色的 approximate近似 eyedropper滴灌,吸管
fine-tuning微调
finely细微的,tune曲调,调整 dense稠密的
obstruct阻碍
evolve发展 gradient梯度
readily便利的,快捷的 subtle不易察觉的,不明显的 outline概述,轮廓
我这本来就是没勾选的。。
orbital轨道 whirl旋转 whirlwind旋风
strip条,带
不是用上面那个start size,而是下面的size over lifetime trail追踪,痕迹
turbulence湍流,涡流
效果不咋样。。很屎
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Challenge: Creating Snow with Particle Systems
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真的可以模拟出逼真的雪花!
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Particle System: Lights
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Adding a light to a Particle System illuminates(照亮) the environment and objects around the particles and makes the effect more impactful. In this tutorial, you will create a firefly effect that uses a light to illuminate the environment.
flicker闪烁 campfire篝火 muzzle枪口 可以给partical添加light组件~
optimize优化
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Particles: Texture Sheet Animation纹理片动画
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In the Particle System, you can use the Texture Sheet Animation module to select images for the Particle System to use in an animated effect. In this workflow, we’ll set up a Texture Sheet animation to randomly spawn different star images on the particles in a single emitter.
视觉效果(Visual effects,简称VFX) sparkle闪耀 variety品种
一大堆都在说什么啊
Constant常数
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Challenge: Creating Fire with Particle Systems
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我们没有这个material啊,
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Particle System: Shape
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The Shape module defines the surface from which particles are emitted and can drastically(彻底的) change the appearance of your particle effect. All the shapes have properties that define their dimensions(维), except for Mesh, which will follow the details of the mesh you select. In this tutorial, we’ll explore the options in the Shape module.
radius半径 thick厚的 proportion比例 arc弧 volume体积 tint色调 tinting着色 orient朝向,面对
you want to simulate chunks of car paint flying off a car during a collision你想在碰撞过程中模拟汽车油漆的飞溅。
spherize 球面化 outward向外的
cone锥体 disc圆盘
后面略,