Scalable System Design Patterns

Looking back after 2.5 years since my previous post on scalable system design techniques, I've observed an emergence of a set of commonly used design patterns. Here is my attempt to capture and share them.

Load Balancer


In this model, there is a dispatcher that determines which worker instance will handle the request based on different policies. The application should best be "stateless" so any worker instance can handle the request.

This pattern is deployed in almost every medium to large web site setup.




Scatter and Gather


In this model, the dispatcher multicast the request to all workers of the pool. Each worker will compute a local result and send it back to the dispatcher, who will consolidate them into a single response and then send back to the client.

This pattern is used in Search engines like Yahoo, Google to handle user's keyword search request ... etc.




Result Cache


In this model, the dispatcher will first lookup if the request has been made before and try to find the previous result to return, in order to save the actual execution.

This pattern is commonly used in large enterprise application. Memcached is a very commonly deployed cache server.




Shared Space


This model also known as "Blackboard"; all workers monitors information from the shared space and contributes partial knowledge back to the blackboard. The information is continuously enriched until a solution is reached.

This pattern is used in JavaSpace and also commercial product GigaSpace.




Pipe and Filter


This model is also known as "Data Flow Programming"; all workers connected by pipes where data is flow across.

This pattern is a very common EAI pattern.




Map Reduce


The model is targeting batch jobs where disk I/O is the major bottleneck. It use a distributed file system so that disk I/O can be done in parallel.

This pattern is used in many of Google's internal application, as well as implemented in open source Hadoop parallel processing framework. I also find this pattern can be used in many many application design scenarios.




Bulk Synchronous Parellel


This model is based on lock-step execution across all workers, coordinated by a master. Each worker repeat the following steps until the exit condition is reached, when there is no more active workers.
  1. Each worker read data from input queue
  2. Each worker perform local processing based on the read data
  3. Each worker push local result along its direct connection
This pattern has been used in Google's Pregel graph processing model as well as the Apache Hama project.




Execution Orchestrator


This model is based on an intelligent scheduler / orchestrator to schedule ready-to-run tasks (based on a dependency graph) across a clusters of dumb workers.

This pattern is used in Microsoft's Dryad project




Although I tried to cover the whole set of commonly used design pattern for building large scale system, I am sure I have missed some other important ones. Please drop me a comment and feedback.

Also, there is a whole set of scalability patterns around data tier that I haven't covered here. This include some very basic patterns underlying NOSQL. And it worths to take a deep look at some leading implementations.


==================== 华丽的终止符 ===================

本文作者: kafka0102,转载文章请注明来源,谢谢!! 
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Here are 23 popular design patterns in C programming language: 1. Singleton pattern: restricts a class to have only one instance, while providing a global access point to this instance. 2. Factory pattern: creates objects without specifying the exact class of object that will be created. 3. Abstract Factory pattern: provides an interface for creating families of related or dependent objects without specifying their concrete classes. 4. Builder pattern: separates the construction of a complex object from its representation, allowing the same construction process to create various representations. 5. Prototype pattern: creates new objects by cloning an existing object. 6. Adapter pattern: converts the interface of a class into another interface that clients expect. 7. Bridge pattern: decouples an abstraction from its implementation so that the two can vary independently. 8. Filter pattern: provides a way to filter objects using different criteria. 9. Composite pattern: composes objects into tree structures to represent part-whole hierarchies. 10. Decorator pattern: adds behavior to objects dynamically by wrapping them in an object of a decorator class. 11. Facade pattern: provides a simplified interface to a large body of code. 12. Flyweight pattern: conserves memory by sharing data that can be shared among multiple objects. 13. Proxy pattern: provides a placeholder object that controls access to the original object. 14. Chain of Responsibility pattern: passes a request sequentially along a dynamic chain of receivers until one of them handles it. 15. Command pattern: creates objects that encapsulate actions and parameters. 16. Interpreter pattern: provides a way to evaluate language grammar or expression. 17. Iterator pattern: accesses the elements of an object sequentially without exposing its underlying representation. 18. Mediator pattern: allows loose coupling between classes by being the only class that has detailed knowledge of their methods. 19. Memento pattern: captures and externalizes an object's internal state so that the object can be restored to this state later. 20. Observer pattern: establishes a one-to-many relationship between objects, where one object is the subject and the others are observers. 21. State pattern: allows an object to alter its behavior when its internal state changes. 22. Strategy pattern: defines a family of algorithms, encapsulates each one, and makes them interchangeable. 23. Template Method pattern: defines the skeleton of an algorithm in a method, deferring some steps to subclasses. These patterns can help you write maintainable, reusable, and scalable code in C. However, they are just guidelines, and it's up to the programmer to decide when and how to apply them in specific situations.
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