OpenGL立体五边形之二

//x,y,z为中心位置,r为半径,d为厚度,即前面或后面与中间之间的距离

//跟上一个版本有区别:前面和后面之间有一道楞,宽度为k
void drawFivePolygn2(GLfloat x, GLfloat y, GLfloat z, GLfloat r, GLfloat d, GLfloat k)
{
 int i=0;

 GLfloat frontFive[6][3];

 GLfloat middleFivefront[6][3];
    GLfloat middleFiveback[6][3];

 GLfloat backFive[6][3];

 for(i=0; i<6; i++)
 {
  frontFive[i][0] = x+r*2/3*(cos(72.0*i*PI/180));
  frontFive[i][1] = y+r*2/3*(sin(72.0*i*PI/180));
  frontFive[i][2] = z+d;


     backFive[i][0] = x+r*2/3*(cos(72.0*i*PI/180));
  backFive[i][1] = y+r*2/3*(sin(72.0*i*PI/180));
  backFive[i][2] = z-d;

     middleFivefront[i][0] = x+r*(cos(72.0*i*PI/180));
  middleFivefront[i][1] = y+r*(sin(72.0*i*PI/180));
  middleFivefront[i][2] = z+k;

     middleFiveback[i][0] = x+r*(cos(72.0*i*PI/180));
  middleFiveback[i][1] = y+r*(sin(72.0*i*PI/180));
  middleFiveback[i][2] = z-k;
   
    }

    //前面的五边形
 glBegin(GL_POLYGON);
  for(i=0; i<=5; i++)
  {
   glVertex3fv(frontFive[i]);
  }
 glEnd();

    //后面的五边形
 glBegin(GL_POLYGON);
  for(i=0; i<=5; i++)
  {
   glVertex3fv(backFive[i]);
  }
 glEnd();

    glColor3f(1.0,0.0,0.0);
    //前面边上的一圈四边形
    glBegin(GL_QUADS);
        for(i=0; i<=4; i++)
        {
            glVertex3fv(frontFive[i]);
            glVertex3fv(middleFivefront[i]);
            glVertex3fv(middleFivefront[(i+1)%5]);
            glVertex3fv(frontFive[(i+1)%5]);
        }
    glEnd();

    glColor3f(0.0,0.0,1.0);
    //后面边上的一圈四边形
    glBegin(GL_QUADS);
        for(i=0; i<=4; i++)
        {
            glVertex3fv(middleFiveback[i]);
            glVertex3fv(backFive[i]);
            glVertex3fv(backFive[(i+1)%5]);
            glVertex3fv(middleFiveback[(i+1)%5]);
        }
    glEnd();

    glColor3f(0.0,0.0,0.0);
    //中间一圈
    glBegin(GL_QUADS);
        for(i=0; i<=4; i++)
        {
            glVertex3fv(middleFiveback[i]);
       glVertex3fv(middleFivefront[i]);

     glVertex3fv(middleFivefront[(i+1)%5]);
     glVertex3fv(middleFiveback[(i+1)%5]);
   }
 glEnd();

立体五边形之二立体五边形之二立体五边形之二

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