WinRT 使用direct2d自由旋转图片
速度比GDI+绘制快上N倍。directx绘制真给力!!
WriteableBitmap^ CImagePosterPuzzle::RotateImage(WriteableBitmap^ bitmap,int rotate)
{
if(bitmap==nullptr) return nullptr;
ID2D1RenderTarget* pRenderTarget = nullptr;
IWICBitmap* pMainBimtap = nullptr;
ID2D1Bitmap* pD2dBitmap = nullptr;
//将WriteableBitmap转为byte[]
int pixelWidth = bitmap->PixelWidth ;
int pixelHeight = bitmap->PixelHeight;
auto pData = ref new Array<byte>(pixelWidth*pixelHeight*4);
auto dataReader = DataReader::FromBuffer(bitmap->PixelBuffer);
dataReader->ReadBytes(pData);
HRESULT hr=S_OK;
rotate%=360;
double radian=rotate*M_PI/180.f;
float cosa=cos(radian);
float sina=sin(radian);
float newWidth= Max(abs(pixelWidth*cosa-pixelHeight*sina),abs(pixelWidth*cosa+pixelHeight*sina));
float newHeight= Max(abs(pixelWidth*sina-pixelHeight*cosa),abs(pixelWidth*sina+pixelHeight*cosa));
hr = m_pWicFractory->CreateBitmap(
newWidth,
newHeight,
GUID_WICPixelFormat32bppPBGRA,
WICBitmapCacheOnDemand,
&pMainBimtap
);
if(SUCCEEDED(hr))
{
hr= m_pD2d1Factory->CreateWicBitmapRenderTarget(
pMainBimtap,
D2D1::RenderTargetProperties(),
&pRenderTarget
);
}
//创建d2d位图
if (SUCCEEDED(hr))
{
hr =pRenderTarget->CreateBitmap(
D2D1::SizeU(pixelWidth,pixelHeight),
pData->Data,
pixelWidth*4,
D2D1::BitmapProperties(D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM,D2D1_ALPHA_MODE_PREMULTIPLIED)),
&pD2dBitmap
);
}
if(SUCCEEDED(hr))
{
pRenderTarget->BeginDraw();
pRenderTarget->Clear(D2D1::ColorF(D2D1::ColorF::White,1.f));
//计算偏移量
D2D1_POINT_2F offset = D2D1::Point2F((newWidth-pixelWidth)/2.f ,(newHeight-pixelHeight)/2.f);
//中心点
D2D1_POINT_2F center= D2D1::Point2F(offset.x+pixelWidth/2,offset.y+pixelHeight/2);
D2D1::Matrix3x2F angle = D2D1::Matrix3x2F::Rotation(rotate,center);
pRenderTarget->SetTransform(angle);
pRenderTarget->DrawBitmap(pD2dBitmap,D2D1::RectF(offset.x,offset.y,pixelWidth+offset.x,pixelHeight+offset.y));
pRenderTarget->EndDraw();
WICRect rcLock = { 0, 0, newWidth, newHeight };
IWICBitmapLock* pLock = nullptr;
pMainBimtap->Lock(&rcLock,WICBitmapLockRead,&pLock);
UINT pcbBufferSize = 0;
byte* ppbData = nullptr;
pLock->GetDataPointer(&pcbBufferSize,&ppbData);
auto bmp=ref new WriteableBitmap(newWidth, newHeight);
byte *pPixels = BufferFromWriteableBitmap(bmp);
memcpy(pPixels, ppbData, pcbBufferSize);
bmp->Invalidate();
DX::SafeRelease(&pLock);
DX::SafeRelease(&pRenderTarget);
DX::SafeRelease(&pMainBimtap);
DX::SafeRelease(&pD2dBitmap);
return bmp;
}
return nullptr;
}
byte* CImagePosterPuzzle::BufferFromWriteableBitmap(WriteableBitmap^ bitmap)
{
IUnknown* pUnknown = reinterpret_cast<IUnknown*>(bitmap->PixelBuffer);
IBufferByteAccess* pBufferByteAccess = nullptr;
HRESULT hr = pUnknown->QueryInterface(IID_PPV_ARGS(&pBufferByteAccess));
pUnknown->Release();
byte *pPixels = nullptr;
hr = pBufferByteAccess->Buffer(&pPixels);
return pPixels;
}