出色的配音是本作品的一大亮点哦! 相信这竟然是Python用海龟画图制作的作品吗?
sprites模块就是用python的turtle模块制作的!所以本作品仍属于Python海龟画图作品
"""
音乐跳舞毯模拟,当箭头滑过中间的箭头时,按相应的方向箭头即可加分。
本程序也演示了如何播放多首背景音乐。
注意音乐文件名下划线中的数字是时长,这时预先查看到设故意设成这样的。
也可以用相关模块的命令读出wav的时长。
由于借用了pygame的混音器,所以本程序正常运行还要安装pygame模块。
共有8首背景音乐,2个声音效果。声音播放用了winsound模块的PlaySound命令(sprites模块封装)
和pygame模块的混音器功能。
"""
from sprites import * # 从精灵模块导入所有命令
from pygame import mixer # 从pygame模块导入混音器
mixer.init() # 初始化混音器
soundeffect = mixer.Sound('fairydust.wav') # 实例化音频对象
Sprite(visible=False).play('dance celebrate.wav') # 封面时的音效
screen = Screen()
screen.setup(480,360)
screen.bgpic('res/cover.png')
spacekey = Key('space') # 空格键
mouseleftkey = Mouse(1) # 鼠标左键
screen.listen()
while not (mouseleftkey.down() or spacekey.down()):
screen.update()
screen.bgpic('res/stage-kiss.png')
arrowpng = 'res/绿箭头.png'
# 下面是用于碰撞的箭头,可以把它们设为完全透明
rightarrow = Sprite(shape=arrowpng,pos=(90,0))
leftarrow = Sprite(shape=arrowpng,pos=(-90,0))
leftarrow.right(180)
uparrow = Sprite(shape=arrowpng,pos=(-30,0))
uparrow.left(90)
downarrow = Sprite(shape=arrowpng,pos=(30,0))
downarrow.right(90)
# 下面是移动的箭头
rightarrow2 = Sprite(shape=arrowpng,pos=(90,-180))
leftarrow2 = Sprite(shape=arrowpng,pos=(-90,-280))
leftarrow2.right(180)
uparrow2 = Sprite(shape=arrowpng,pos=(-30,-2000))
uparrow2.left(90)
downarrow2 = Sprite(shape=arrowpng,pos=(30,-1000))
downarrow2.right(90)
score = 0
def rightreleased():
global score
if rightarrow2.collide(rightarrow):
rightarrow.left(1)
score += 10
effect((0,120),'res/add10.png',500)
soundeffect.play()
def leftreleased():
global score
if leftarrow2.collide(leftarrow):
leftarrow.left(1)
score += 10
effect((0,120),'res/add10.png',500)
soundeffect.play()
def upreleased():
global score
if uparrow2.collide(uparrow):
uparrow.left(1)
score += 10
effect((0,120),'res/add10.png',500)
soundeffect.play()
def downreleased():
global score
if downarrow2.collide(downarrow):
downarrow.left(1)
score += 10
effect((0,120),'res/add10.png',500)
soundeffect.play()
screen.onkey(rightreleased,"Right")
screen.onkey(leftreleased,"Left")
screen.onkey(upreleased,"Up")
screen.onkey(downreleased,"Down")
musics = ['music/01_99.wav','music/02_118.wav','music/03_96.wav',
'music/04_329.wav','music/05_275.wav','music/06_141.wav',
'music/07_118.wav','music/08_140.wav']
index = 0
m = Sprite(visible=False)
def playmusic():
global index
music = musics[index]
m.play(music)
times = music.split('/')[-1].split('.')[0].split('_')[-1]
times = int(times) * 1000
index = index + 1
if index < len(musics):
screen.ontimer(playmusic,times)
playmusic() # 播放多首音乐
clock = Clock()
while True:
# 右方向箭头按键检测
rightarrow2.addy(2)
if rightarrow2.ycor() > 180:
rightarrow2.reborn(90,-180+random.randint(-300,0))
# 左方向箭头按键检测
leftarrow2.addy(2)
if leftarrow2.ycor() > 180:
leftarrow2.reborn(-90,-180+random.randint(-500,0))
# 上方向箭头按键检测
uparrow2.addy(2)
if uparrow2.ycor() > 180:
uparrow2.reborn(-30,-180+random.randint(-700,0))
# 下方向箭头按键检测
downarrow2.addy(2)
if downarrow2.ycor() > 180:
downarrow2.reborn(30,-180+random.randint(-900,0))
screen.title("得分:" + str(score))
clock.tick(60)
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