import pygame
from pygame.locals import *
def main():
# 初始化屏幕
pygame.init()
screen = pygame.display.set_mode((480,360))
pygame.display.set_caption('游戏世界欢迎你')
# 填充背景
background = pygame.Surface(screen.get_size()) #新建一个'面'对象,可以认为它是一张透明的纸
background = background.convert()
background.fill((20, 20, 50))
# 显示文本
font = pygame.font.Font("C:/windows/fonts/msyh.ttf", 36)
text = font.render("李兴球的pygame游戏世界欢迎你", 1, (10, 250, 250))
textpos = text.get_rect() # textpos是一个矩形对象
textpos.centerx = background.get_rect().centerx
textpos.centery = background.get_rect().centery
background.blit(text, textpos) #把文本绘制到背景上
# 绘制背景到屏幕上
screen.blit(background, (0, 0))
pygame.display.flip()
# 事件循环
while 1:
for event in pygame.event.get():
if event.type == QUIT:
break
screen.blit(background, (0, 0))
pygame.display.flip()
pygame.quit()
if __name__ == '__main__': main()