"""
碰到边缘就反弹的金币收集游戏,译者:lixingqiu,这是用Arcade街机模块制作的一个游戏示例。
演示了如何实例化角色,实例化角色列表,类的继承,角色的移动等。当前最新版本是2.0.0b4。
安装方法:pip install arcade==2.0.0b4 (2019/2/27),注释翻译:www.lixingqiu.com
arcade模块是由Paul Vincent Craven开发并维护,专业用来开发街机游戏。
"""
import random
import arcade
import os
# 常量定义
SPRITE_SCALING_PLAYER = 0.5
SPRITE_SCALING_COIN = 0.2
COIN_COUNT = 50
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "碰到边缘就反弹的金币收集游戏,译者:lixingqiu"
class Coin(arcade.Sprite):
def __init__(self, filename, sprite_scaling):
super().__init__(filename, sprite_scaling)
self.change_x = 0
self.change_y = 0
def update(self):
# 移动金币
self.center_x += self.change_x
self.center_y += self.change_y
# 碰到边缘就反弹
if self.left < 0:
self.change_x *= -1
if self.right > SCREEN_WIDTH:
self.change_x *= -1
if self.bottom < 0:
self.change_y *= -1
if self.top > SCREEN_HEIGHT:
self.change_y *= -1
class MyGame(arcade.Window):
""" 继承自Window类的MyGame类"""
def __init__(self):
""" 初始化器 """
# 调用父类的初始化器
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
# 所有角色列表定义
self.all_sprites_list = None
self.coin_list = None
# 定义玩家角色相关变量
self.player_sprite = None
self.score = 0
# 隐藏鼠标
self.set_mouse_visible(False)
arcade.set_background_color(arcade.color.AMAZON)
def setup(self):
""" 设置游戏 """
# 实例化角色列表
self.all_sprites_list = arcade.SpriteList()
self.coin_list = arcade.SpriteList()
# 得分
self.score = 0
# 玩家角色实例化
self.player_sprite = arcade.Sprite("images/character.png", SPRITE_SCALING_PLAYER)
self.player_sprite.center_x = 50
self.player_sprite.center_y = 50
self.all_sprites_list.append(self.player_sprite)
# 实例化一些金币
for i in range(50):
# 创建金币对象
coin = Coin("images/coin_01.png", SPRITE_SCALING_COIN)
# 随机设定坐标
coin.center_x = random.randrange(SCREEN_WIDTH)
coin.center_y = random.randrange(SCREEN_HEIGHT)
coin.change_x = random.randrange(-3, 4)
coin.change_y = random.randrange(-3, 4)
# 增加到所有角色列表
self.all_sprites_list.append(coin)
self.coin_list.append(coin)
def on_draw(self):
""" 重画方法 """
arcade.start_render()
self.all_sprites_list.draw()
# 放得分文本
output = f"Score: {self.score}"
arcade.draw_text(output, 10, 20, arcade.color.WHITE, 14)
def on_mouse_motion(self, x, y, dx, dy):
""" 处理鼠标移动 """
# Move the center of the player sprite to match the mouse x, y
self.player_sprite.center_x = x
self.player_sprite.center_y = y
def update(self, delta_time):
""" 游戏逻辑更新 """
# 所有角色更新
self.all_sprites_list.update()
# 玩家所操作角色和金币的碰撞检测
hit_list = arcade.check_for_collision_with_list(self.player_sprite,self.coin_list)
# 碰到的金币被删除并加分
for coin in hit_list:
coin.kill()
self.score += 1
def main():
window = MyGame()
window.setup()
arcade.run()
if __name__ == "__main__":
main()