概述
通过分析stagefrightplayer代码可以知道,stagefrightplayer 是awesomeplayer的封装,实际的工作都由awsomeplayer完成
一个典型的播放器框架包括如下组成部分:
stream:流类型,一般有文件类型、网络流等
demuxer:解复用模块,主要是通过分析带播放的数据,得到基本信息,如audio video的基本参数等,还负责分解audio和video数据,为下层模块提供边界完整的包
decoder:解码模块,从demuxer模块得到原始的audio-packet video-packet,解码成实际可播放或者显示的 pcm以及 yuv(或rgb)等
render :显示模块,将pcm以及yuv(或rgb)在声卡上播放以及在画布上显示
其他部分:主要是一些播放器的机制,如同步、切音轨、pause-resume,seek等
stagefrightplayer作为媒体播放器,自然也包括上面这些基础模块,这里主要是从总体上分析stagefrightplayer的结构
本篇主要介绍如下内容
1、awesomeplayer总体结构
2、awesomeplayer的工作方式
3、awesomeplayer代码分析
4、其他事件分析
下面详细讲解
1、awesomeplayer的总体结构
整体结构如下图
这里先简单做几点说明,后面文章会对每个模块进行详细分析
数据结构
mExtractor -- MediaExtractor
mAudioTrack&mVideoTrack -- MediaSource
说明:
awesomeplayer利用mExtractor 和 mAudioTrack&mVideoTrack等成员来完成数据的解析和读取。
对于每种格式的媒体文件,均需要实现一个MediaExtractor 的子类,例如AVI文件的extractor类为AVIExtractor,在构造函数中完成对数据的解析,主要信息由:媒体文件中流的个数,音频流的采样率、声道数、量化位数等,视频流的宽度、高度、帧率等信息。
对于每个流,都对应一个单独的MediaSource,以avi为例,为AVISource,MediaSource 提供了状态接口(start stop),数据读取接口(read),参数查询接口(getFormat)。其中调用一次read函数,可以认为是读取对应的一个数据包。
一般而言,由于MediaExtractor 负责解析工作,因此MediaSource 的read操作一般也通过MediaExtractor 的接口获取offset和size,对于MediaSource 只进行数据的读取工作,不参与解析。
这里mAudioTrack&mVideoTrack 分别对应的媒体文件中选中的音频流和视频流,从代码知道,选取规则是第一个视频和第一个音频。
mAudioSource &mVideoSource -- MediaSource
说明:
这里mAudioSource &mVideoSource可以认为是awesomeplayer与decoder之间的桥梁,awesomeplayer从mAudioSource &mVideoSource 里获取数据,进行播放,而decoder则负责解码并向mAudioSource &mVideoSource 填充数据
这里awesomeplayer与decoder的通信是通过OMXClient mClient; 成员进行的,OMX*解码器是一个服务,每个awesomeplayer对象都包含一个单独的client端与之交互。
mAudioPlayer -- AudioPlayer
说明:
mAudioPlayer 是负责音频输出的模块,主要封装关系为:mAudioPlayer->mAudioSink->mAudioTrack(这里的mAudioTrack 与前面不同,此处为AudioTrack对象)
实际进行音频播放的对象为mAudioTrack-audioflinger 结构
mVideoRenderer -- AwesomeRenderer
说明:
mVideoRenderer 是负责视频显示的模块,封装关系为:mVideoRenderer ->mTarget(SoftwareRenderer)->mNativeWindow 【注】此处理解不清晰
最后依靠surfaceflinger来显示
2、awesomeplayer的工作方式
上面介绍了,awesomeplayer中的主要成员,下面介绍下awesomeplayer依靠哪种方式驱动主要成员协同工作。
这里就不得不提到android中的一个类即TimedEventQueue,这是一个消息处理类,在之前的文章中有介绍过,【参考文章:TimedEventQueue】
这里通过对每个事件消息提供一个fire函数完成相应的操作。而整个播放过程的驱动方式为递归的触发mVideoEvent 事件来控制媒体文件的播放。
说明:详细可参考下面的代码分析
awesomeplayer中主要有如下几个事件
sp<TimedEventQueue::Event> mVideoEvent = new AwesomeEvent(this, &AwesomePlayer::onVideoEvent); --- 显示一帧画面,并负责同步处理
sp<TimedEventQueue::Event> mStreamDoneEvent = new AwesomeEvent(this, &AwesomePlayer::onStreamDone); -- 播放结束的处理
sp<TimedEventQueue::Event> mBufferingEvent = new AwesomeEvent(this, &AwesomePlayer::onBufferingUpdate); -- cache数据
sp<TimedEventQueue::Event> mCheckAudioStatusEvent = new AwesomeEvent(this, &AwesomePlayer::onCheckAudioStatus); -- 监测audio 状态:seek以及播放结束
sp<TimedEventQueue::Event> mVideoLagEvent = new AwesomeEvent(this, &AwesomePlayer::onVideoLagUpdate); -- 监测video 解码性能
sp<TimedEventQueue::Event> mAsyncPrepareEvent = new AwesomeEvent(this, &AwesomePlayer::onPrepareAsyncEvent); -- 完成prepareAsync工作
这里会在下面的代码分析中看到具体的工作流程
3、awesomeplayer代码分析
下面通过分析实际的代码进一步对awesomaplayer的机构和流程加深理解。
这里我们还是按照播放一个媒体文件的实际调用步骤来分析,具体调用顺序如下
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1. StagefrightPlayer player =newStagefrightPlayer();
2. player->setDataSource(*)
3. player->prepareAsync()
4. player->start();
下面详细介绍每个调用.[说明]仅为说明流程,不严谨
3.1 构造函数
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1. StagefrightPlayer::StagefrightPlayer()
2. : mPlayer(newAwesomePlayer) {
3. ALOGV("StagefrightPlayer");
4. mPlayer->setListener(this);
5. }
这里stagefrightplayer是awesomeplayer 封装。主要看下awesomaplayer的构造函数
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1. AwesomePlayer::AwesomePlayer()
2. : mQueueStarted(false),
3. mUIDValid(false),
4. mTimeSource(NULL),
5. mVideoRenderingStarted(false),
6. mVideoRendererIsPreview(false),
7. mAudioPlayer(NULL),
8. mDisplayWidth(0),
9. mDisplayHeight(0),
10. mVideoScalingMode(NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW),
11. mFlags(0),
12. mExtractorFlags(0),
13. mVideoBuffer(NULL),
14. mDecryptHandle(NULL),
15. mLastVideoTimeUs(-1),
16. mTextDriver(NULL) {
17. CHECK_EQ(mClient.connect(), (status_t)OK);
18. DataSource::RegisterDefaultSniffers();
19. mVideoEvent =newAwesomeEvent(this, &AwesomePlayer::onVideoEvent);
20. mVideoEventPending =false;
21. mStreamDoneEvent =newAwesomeEvent(this, &AwesomePlayer::onStreamDone);
22. mStreamDoneEventPending =false;
23. mBufferingEvent =newAwesomeEvent(this, &AwesomePlayer::onBufferingUpdate);
24. mBufferingEventPending =false;
25. mVideoLagEvent =newAwesomeEvent(this, &AwesomePlayer::onVideoLagUpdate);
26. mVideoEventPending =false;
27. mCheckAudioStatusEvent =newAwesomeEvent(
28. this, &AwesomePlayer::onCheckAudioStatus);
29. mAudioStatusEventPending =false;
30. reset();
31.}
在awesomeplayer的构造函数中主要就是做些准备工作:如创立event对象,并提供fire函数,设置对应的各个状态变量
还有一点需要注意的是 mClient.connect() 建立了awesomeplayer与omx解码器之间的链接,后面介绍解码器模块的时候会详细介绍
3.2 setDataSource
说明:这里以本地文件为例,传入参数为文件句柄
具体代码如下:
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1. status_t StagefrightPlayer::setDataSource(intfd, int64_t offset, int64_t length) {
2. ALOGV("setDataSource(%d, %lld, %lld)", fd, offset, length);
3. return mPlayer->setDataSource(dup(fd), offset, length);
4. }
继续深入看awesomeplayer
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1. status_t AwesomePlayer::setDataSource(
2. intfd, int64_t offset, int64_t length) {
3. Mutex::Autolock autoLock(mLock);
4.
5. reset_l();
6.
7. sp<DataSource> dataSource =newFileSource(fd, offset, length);
8.
9. status_t err = dataSource->initCheck();
10.
11. if(err != OK) {
12. returnerr;
13. }
14.
15. mFileSource = dataSource;
16.
17. {
18. Mutex::Autolock autoLock(mStatsLock);
19. mStats.mFd = fd;
20. mStats.mURI = String8();
21. }
22.
23. returnsetDataSource_l(dataSource);
24.}
首先建立文件对应的datasource,这里是FileSource,提供对实际文件的读写,seek等
dataSource->initCheck 是判断合法性,这里是判断fd是否有效
主要工作在setDataSource_l(dataSource); 完成,继续跟进代码
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1. status_t AwesomePlayer::setDataSource_l(
2. constsp<DataSource> &dataSource) {
3. sp<MediaExtractor> extractor = MediaExtractor::Create(dataSource);
4.
5. if(extractor == NULL) {
6. returnUNKNOWN_ERROR;
7. }
8.
9. if(extractor->getDrmFlag()) {
10. checkDrmStatus(dataSource);
11. }
12.
13. returnsetDataSource_l(extractor);
14.}
这里依据提供的dataSource建立对应的MediaExtractor,这里说明下,有了dataSource,就可以从文件中读取数据,就可以通过分析文件头解析出文件具体是哪种格式,然后建立相应的MediaExtractor
之前有介绍,在MediaExtractor 建立的时候便完成了对文件的解析,包括流数量,各个流的具体信息等,下面就可以直接使用了
这里不再深入了,等讲解MediaExtractor的时候再介绍
下面进入 setDataSource_l(extractor); ,代码比较多,我们分开来看
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1. status_t AwesomePlayer::setDataSource_l(constsp<MediaExtractor> &extractor) {
2. // Attempt to approximate overall stream bitrate by summing all
3. // tracks' individual bitrates, if not all of them advertise bitrate,
4. // we have to fail.
5.
6. int64_t totalBitRate =0;
7.
8. mExtractor = extractor;
9. for(size_t i =0; i < extractor->countTracks(); ++i) {
10. sp<MetaData> meta = extractor->getTrackMetaData(i);
11.
12. int32_t bitrate;
13. if(!meta->findInt32(kKeyBitRate, &bitrate)) {
14. constchar *mime;
15. CHECK(meta->findCString(kKeyMIMEType, &mime));
16. ALOGV("track of type '%s' does not publish bitrate", mime);
17.
18. totalBitRate = -1;
19. break;
20. }
21.
22. totalBitRate += bitrate;
23. }
24.
25. mBitrate = totalBitRate;
前面说了,MediaExtractor 建立后,我们也就拿到了对应的信息,
这里流数量可以通过extractor->countTracks() 得到,每个流对应的信息存储在一个MetaData中通过extractor->getTrackMetaData(i); 得到
上面这段代码是通过解析每个流的bitrate来得到整个文件的波特率(当有一个流没有设置此参数时,则设置totalBitRate =-1),最后赋值给成员mBitrate
下面是选取待播放的视频流和音频流的过程
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1. bool haveAudio = false;
2. bool haveVideo = false;
3. for (size_t i = 0; i < extractor->countTracks(); ++i) {
4. sp<MetaData> meta = extractor->getTrackMetaData(i);
5.
6. constchar *_mime;
7. CHECK(meta->findCString(kKeyMIMEType, &_mime));
8.
9. String8 mime = String8(_mime);
首先是对每个流,先获取kKeyMIMEType参数,此参数标示了流类型是音频视频还是字幕,看下具体分析
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1. if (!haveVideo && !strncasecmp(mime.string(), "video/",6)) {
2. setVideoSource(extractor->getTrack(i));
3. haveVideo =true;
4.
5. // Set the presentation/display size
6. int32_t displayWidth, displayHeight;
7. bool success = meta->findInt32(kKeyDisplayWidth, &displayWidth);
8. if(success) {
9. success = meta->findInt32(kKeyDisplayHeight, &displayHeight);
10. }
11. if(success) {
12. mDisplayWidth = displayWidth;
13. mDisplayHeight = displayHeight;
14. }
15.
16. {
17. Mutex::Autolock autoLock(mStatsLock);
18. mStats.mVideoTrackIndex = mStats.mTracks.size();
19. mStats.mTracks.push();
20. TrackStat *stat =
21. &mStats.mTracks.editItemAt(mStats.mVideoTrackIndex);
22. stat->mMIME = mime.string();
23. }
24. }
上面是视频的情况,如果是视频,设置video标志haveVideo为true,后面获取对应的参数,主要是宽度、高度
然后将此流信息保存在mStates.mTracks中
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1. else if (!haveAudio && !strncasecmp(mime.string(), "audio/", 6)) {
2. setAudioSource(extractor->getTrack(i));
3. haveAudio =true;
4. mActiveAudioTrackIndex = i;
5.
6. {
7. Mutex::Autolock autoLock(mStatsLock);
8. mStats.mAudioTrackIndex = mStats.mTracks.size();
9. mStats.mTracks.push();
10. TrackStat *stat =
11. &mStats.mTracks.editItemAt(mStats.mAudioTrackIndex);
12. stat->mMIME = mime.string();
13. }
14.
15. if(!strcasecmp(mime.string(), MEDIA_MIMETYPE_AUDIO_VORBIS)) {
16. // Only do this for vorbis audio, none of the other audio
17. // formats even support this ringtone specific hack and
18. // retrieving the metadata on some extractors may turn out
19. // to be very expensive.
20. sp<MetaData> fileMeta = extractor->getMetaData();
21. int32_t loop;
22. if(fileMeta != NULL
23. && fileMeta->findInt32(kKeyAutoLoop, &loop) && loop !=0) {
24. modifyFlags(AUTO_LOOPING, SET);
25. }
26. }
27. }
上面是音频的情况,也是保存参数,设置hasAudio标志,并保存在mStates.mTracks中
这里单独处理的vorbis的case,没去深究
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1. MIMETYPE_TEXT_3GPP)) {
2. addTextSource_l(i, extractor->getTrack(i));
3. }
在后面是处理字幕的情况,这里android字幕还不完善,后面完善后在系统讲下。
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1. if (!haveAudio && !haveVideo) {
2. if(mWVMExtractor != NULL) {
3. returnmWVMExtractor->getError();
4. }else{
5. returnUNKNOWN_ERROR;
6. }
7. }
8.
9. mExtractorFlags = extractor->flags();
10.
11. returnOK;
12.}
最后更新下flags就结束了
这里总结下,setdatasource的主要工作就是解析文件头信息,获取媒体文件的各个流的基本参数
3.3 prepareAsync
在之前的译文【MediaPlayer类介绍】中,解释过prepare和prepareAsync的区别,即一个是同步的一个是异步的,但做的事情是一样的
看下入口代码
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1. status_t StagefrightPlayer::prepareAsync() {
2. returnmPlayer->prepareAsync();
3. }
继续进入awesomeplayer
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1. status_t AwesomePlayer::prepareAsync() {
2. ATRACE_CALL();
3. Mutex::Autolock autoLock(mLock);
4.
5. if(mFlags & PREPARING) {
6. returnUNKNOWN_ERROR; // async prepare already pending
7. }
8.
9. mIsAsyncPrepare =true;
10. returnprepareAsync_l();
11.}
继续
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1. status_t AwesomePlayer::prepareAsync_l() {
2. if(mFlags & PREPARING) {
3. returnUNKNOWN_ERROR; // async prepare already pending
4. }
5.
6. if(!mQueueStarted) {
7. mQueue.start();
8. mQueueStarted =true;
9. }
10.
11. modifyFlags(PREPARING, SET);
12. mAsyncPrepareEvent =newAwesomeEvent(
13. this, &AwesomePlayer::onPrepareAsyncEvent);
14.
15. mQueue.postEvent(mAsyncPrepareEvent);
16.
17. returnOK;
18.}
这里比较重要,首先如果发现mQueue还没有启动,则启动,启动之后就可以处理事件了
随后构造了mAsyncPrepareEvent 时间,提供了事件响应函数AwesomePlayer::onPrepareAsyncEvent,最后将消息发送出去,mQueue.postEvent(mAsyncPrepareEvent);
消息发送后,便会触发消息响应函数,看下onPrepareAsyncEvent具体实现
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1. void AwesomePlayer::onPrepareAsyncEvent() {
2. Mutex::Autolock autoLock(mLock);
3.
4. if(mFlags & PREPARE_CANCELLED) {
5. ALOGI("prepare was cancelled before doing anything");
6. abortPrepare(UNKNOWN_ERROR);
7. return;
8. }
9.
10. if(mUri.size() >0) {
11. status_t err = finishSetDataSource_l();
12.
13. if(err != OK) {
14. abortPrepare(err);
15. return;
16. }
17. }
18.
19. if(mVideoTrack != NULL && mVideoSource == NULL) {
20. status_t err = initVideoDecoder();
21.
22. if(err != OK) {
23. abortPrepare(err);
24. return;
25. }
26. }
27.
28. if(mAudioTrack != NULL && mAudioSource == NULL) {
29. status_t err = initAudioDecoder();
30.
31. if(err != OK) {
32. abortPrepare(err);
33. return;
34. }
35. }
36.
37. modifyFlags(PREPARING_CONNECTED, SET);
38.
39. if(isStreamingHTTP()) {
40. postBufferingEvent_l();
41. }else{
42. finishAsyncPrepare_l();
43. }
44.}
这里主要是完成了如下几个重要步骤: -- initVideoDecoder -- initAudioDecoder -- finishAsyncPrepare_l
说明:还有个方法为finishSetDataSource_l ,这里由于调用的setdatasource传入的是fd,因此不会初始化mUri,因此不会调用,看实现可以知道,其功能与setDataSource(int fd, int64_t offset, int64_t length)一致
这里我们分三个小节来详细介绍
说明:这里我们不考虑drm的情况,这里只介绍结构和流程,因此会忽略一些代码
(1) initVideoDecoder
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1. status_t AwesomePlayer::initVideoDecoder(uint32_t flags) {
2. ATRACE_CALL();
3.
4.
5.
6. ALOGV("initVideoDecoder flags=0x%x", flags);
7. mVideoSource = OMXCodec::Create(
8. mClient.interface(), mVideoTrack->getFormat(),
9. false,// createEncoder
10. mVideoTrack,
11. NULL, flags, USE_SURFACE_ALLOC ? mNativeWindow : NULL);
12.
13. if(mVideoSource != NULL) {
14. int64_t durationUs;
15. if(mVideoTrack->getFormat()->findInt64(kKeyDuration, &durationUs)) {
16. Mutex::Autolock autoLock(mMiscStateLock);
17. if(mDurationUs <0|| durationUs > mDurationUs) {
18. mDurationUs = durationUs;
19. }
20. }
21.
22. status_t err = mVideoSource->start();
23.
24. if(err != OK) {
25. ALOGE("failed to start video source");
26. mVideoSource.clear();
27. returnerr;
28. }
29. }
上面是函数的主体部分,主要就是调用OMXCodec::Create创建解码器,将mClient作为参数传入作为桥梁,以及将mVideoTrack作为数据源提供给解码器模块
并将返回的MediaSource对象保存在mVideoSource中,这样后面awesomeplayer便可以从mVideoSource中获取数据进行显示了
创建完毕后,接着就启动解码器进行解码
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1. if (mVideoSource != NULL) {
2.
3. const char *componentName;
4.
5. CHECK(mVideoSource->getFormat()
6.
7. ->findCString(kKeyDecoderComponent, &componentName));
8.
9.
10.
11. {
12.
13. Mutex::Autolock autoLock(mStatsLock);
14.
15. TrackStat *stat = &mStats.mTracks.editItemAt(mStats.mVideoTrackIndex);
16.
17.
18.
19. stat->mDecoderName = componentName;
20.
21. }
22.
23.
24.
25. static const char *kPrefix = "OMX.Nvidia.";
26.
27. static const char *kSuffix = ".decode";
28.
29. static const size_t kSuffixLength = strlen(kSuffix);
30.
31.
32.
33. size_t componentNameLength = strlen(componentName);
34.
35.
36.
37. if (!strncmp(componentName, kPrefix, strlen(kPrefix))
38.
39. && componentNameLength >= kSuffixLength
40.
41. && !strcmp(&componentName[
42.
43. componentNameLength - kSuffixLength], kSuffix)) {
44.
45. modifyFlags(SLOW_DECODER_HACK, SET);
46.
47. }
48.
49. }
50.
51.
52.
53. return mVideoSource != NULL ? OK : UNKNOWN_ERROR;
54.
55.}
余下的代码就是将解码器信息等更新到mStats成员中
(2) initAudioDecoder
这里audio部分与video部分一样,也是创建解码器,以及保存信息,代码如下
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1. status_t AwesomePlayer::initAudioDecoder() {
2. ATRACE_CALL();
3.
4. sp<MetaData> meta = mAudioTrack->getFormat();
5.
6. constchar *mime;
7. CHECK(meta->findCString(kKeyMIMEType, &mime));
8.
9. if(!strcasecmp(mime, MEDIA_MIMETYPE_AUDIO_RAW)) {
10. mAudioSource = mAudioTrack;
11. }else{
12. mAudioSource = OMXCodec::Create(
13. mClient.interface(), mAudioTrack->getFormat(),
14. false,// createEncoder
15. mAudioTrack);
16. }
17.
18. if(mAudioSource != NULL) {
19. int64_t durationUs;
20. if(mAudioTrack->getFormat()->findInt64(kKeyDuration, &durationUs)) {
21. Mutex::Autolock autoLock(mMiscStateLock);
22. if(mDurationUs <0|| durationUs > mDurationUs) {
23. mDurationUs = durationUs;
24. }
25. }
26.
27. status_t err = mAudioSource->start();
28.
29. if(err != OK) {
30. mAudioSource.clear();
31. returnerr;
32. }
33. }elseif(!strcasecmp(mime, MEDIA_MIMETYPE_AUDIO_QCELP)) {
34. // For legacy reasons we're simply going to ignore the absence
35. // of an audio decoder for QCELP instead of aborting playback
36. // altogether.
37. returnOK;
38. }
39.
40. if(mAudioSource != NULL) {
41. Mutex::Autolock autoLock(mStatsLock);
42. TrackStat *stat = &mStats.mTracks.editItemAt(mStats.mAudioTrackIndex);
43. constchar *component;
44. if(!mAudioSource->getFormat()
45. ->findCString(kKeyDecoderComponent, &component)) {
46. component ="none";
47. }
48.
49. stat->mDecoderName = component;
50. }
51.
52. returnmAudioSource != NULL ? OK : UNKNOWN_ERROR;
53.}
(3) finishAsyncPrepare_l
经过上面的步骤,解码器已经可以正常的解码,并将解码后的数据分别放在mAudioSource和mVideoSource中
后面就是prepare的收尾工作,代码如下
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1. void AwesomePlayer::finishAsyncPrepare_l() {
2. if(mIsAsyncPrepare) {
3. if(mVideoSource == NULL) {
4. notifyListener_l(MEDIA_SET_VIDEO_SIZE,0,0);
5. }else{
6. notifyVideoSize_l();
7. }
8.
9. notifyListener_l(MEDIA_PREPARED);
10. }
11.
12. mPrepareResult = OK;
13. modifyFlags((PREPARING|PREPARE_CANCELLED|PREPARING_CONNECTED), CLEAR);
14. modifyFlags(PREPARED, SET);
15. mAsyncPrepareEvent = NULL;
16. mPreparedCondition.broadcast();
17.}
首先通过notifyVideoSize_l更新宽度、高度信息,还有rotate等信息,确定最终的输出样式
还有就是更新状态以及flags等
最后通过mPreparedCondition.broadcast();将prepare 成功的消息发送出去。【Condition用法参考文章:condition & mutex】
其作用主要用在,当调用的是prepare的方法的时候,需要等待prepareasync执行完毕后返回,即block调用方式
因此有如下代码:
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1. status_t AwesomePlayer::prepare_l() {
2. if(mFlags & PREPARED) {
3. returnOK;
4. }
5.
6. if(mFlags & PREPARING) {
7. returnUNKNOWN_ERROR;
8. }
9.
10. mIsAsyncPrepare =false;
11. status_t err = prepareAsync_l();
12.
13. if(err != OK) {
14. returnerr;
15. }
16.
17. while(mFlags & PREPARING) {
18. mPreparedCondition.wait(mLock);
19. }
20.
21. returnmPrepareResult;
22.}
这里broadcast 会使得mPreparedCondition.wait(mLock);退出。还有这里还有一点是,循环里还会检测awesomeplayer的状态,在上面的finishAsyncPrepare_l 中也会通过modifyFlags(PREPARED, SET); 修改
这里就完成的所有的准备工作。
3.4 start
入口
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1. status_t StagefrightPlayer::start() {
2. ALOGV("start");
3.
4. returnmPlayer->play();
5. }
继续,
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1. status_t AwesomePlayer::play() {
2. ATRACE_CALL();
3.
4. Mutex::Autolock autoLock(mLock);
5.
6. modifyFlags(CACHE_UNDERRUN, CLEAR);
7.
8. returnplay_l();
9. }
awesomeplayer中play->play_l,继续看play_l
awesomeplayer中play->play_l,继续看play_l
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1. status_t AwesomePlayer::play_l() {
2. modifyFlags(SEEK_PREVIEW, CLEAR);
3.
4. if(mFlags & PLAYING) {
5. returnOK;
6. }
7.
8. if(!(mFlags & PREPARED)) {
9. status_t err = prepare_l();
10.
11. if(err != OK) {
12. returnerr;
13. }
14. }
15.
16. modifyFlags(PLAYING, SET);
17. modifyFlags(FIRST_FRAME, SET);
这里首先判断状态是否是PREPARED,如果不是则重新调用prepare_l方法
如果是,则修改状态为PLAYING
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1. if (mAudioSource != NULL) {
2. if(mAudioPlayer == NULL) {
3. if(mAudioSink != NULL) {
4. bool allowDeepBuffering;
5. int64_t cachedDurationUs;
6. bool eos;
7. if(mVideoSource == NULL
8. && (mDurationUs > AUDIO_SINK_MIN_DEEP_BUFFER_DURATION_US ||
9. (getCachedDuration_l(&cachedDurationUs, &eos) &&
10. cachedDurationUs > AUDIO_SINK_MIN_DEEP_BUFFER_DURATION_US))) {
11. allowDeepBuffering =true;
12. }else{
13. allowDeepBuffering =false;
14. }
15.
16. mAudioPlayer =newAudioPlayer(mAudioSink, allowDeepBuffering,this);
17. mAudioPlayer->setSource(mAudioSource);
18.
19. mTimeSource = mAudioPlayer;
20.
21. // If there was a seek request before we ever started,
22. // honor the request now.
23. // Make sure to do this before starting the audio player
24. // to avoid a race condition.
25. seekAudioIfNecessary_l();
26. }
27. }
28.
29. CHECK(!(mFlags & AUDIO_RUNNING));
30.
31. if(mVideoSource == NULL) {
32. // We don't want to post an error notification at this point,
33. // the error returned from MediaPlayer::start() will suffice.
34.
35. status_t err = startAudioPlayer_l(
36. false/* sendErrorNotification */);
37.
38. if(err != OK) {
39. deletemAudioPlayer;
40. mAudioPlayer = NULL;
41.
42. modifyFlags((PLAYING | FIRST_FRAME), CLEAR);
43.
44. if(mDecryptHandle != NULL) {
45. mDrmManagerClient->setPlaybackStatus(
46. mDecryptHandle, Playback::STOP,0);
47. }
48.
49. returnerr;
50. }
51. }
52.}
上面代码是创建audio的输出模块,mAudioPlayer
代码也比较清晰,即构建mAudioPlayer对象,将mAudioSink作为参数传入,之前有介绍,实际的播放顺序是 mAudioPlayer ->mAudioSink ->mAudioTrack(不要混淆,此处类是AudioTrack)
还有设置mAudioPlayer的数据源即mAudioSource
接着如果只有audio 即mVideoSource == NULL,则直接启动播放
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1. if (mTimeSource == NULL && mAudioPlayer == NULL) {
2. mTimeSource = &mSystemTimeSource;
3. }
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1. if (mTimeSource == NULL && mAudioPlayer == NULL) {
2. mTimeSource = &mSystemTimeSource;
3. }
上面代码是设置同步时钟的,这里如果mAudioPlayer存在的话,以audio为基准进行播放,否则以系统时钟为基准控制播放
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1. if (mVideoSource != NULL) {
2. // Kick off video playback
3. postVideoEvent_l();
4.
5. if(mAudioSource != NULL && mVideoSource != NULL) {
6. postVideoLagEvent_l();
7. }
8. }
9.
10. if(mFlags & AT_EOS) {
11. // Legacy behaviour, if a stream finishes playing and then
12. // is started again, we play from the start...
13. seekTo_l(0);
14. }
15.
16. uint32_t params = IMediaPlayerService::kBatteryDataCodecStarted
17. | IMediaPlayerService::kBatteryDataTrackDecoder;
18. if((mAudioSource != NULL) && (mAudioSource != mAudioTrack)) {
19. params |= IMediaPlayerService::kBatteryDataTrackAudio;
20. }
21. if(mVideoSource != NULL) {
22. params |= IMediaPlayerService::kBatteryDataTrackVideo;
23. }
24. addBatteryData(params);
25.
26. returnOK;
27.}
执行到此就是说audio video都是存在的,首先是触发mVideoEvent消息,之后触发mVideoLagEvent消息,最后seek 到0位置就开始播放了
下面分三个小节分别介绍,mAudioSink如何传入, postVideoEvent_l和postVideoLagEvent_l
(1)mAudioSink如何传入
在最初的mediaplayerservice中,调用setdatasource操作代码如下
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1. sp<MediaPlayerBase> MediaPlayerService::Client::setDataSource_pre(
2. player_type playerType)
3. {
4. ALOGV("player type = %d", playerType);
5.
6. // create the right type of player
7. sp<MediaPlayerBase> p = createPlayer(playerType);
8. if(p == NULL) {
9. returnp;
10. }
11.
12. if(!p->hardwareOutput()) {
13. mAudioOutput =newAudioOutput(mAudioSessionId);
14. static_cast<MediaPlayerInterface*>(p.get())->setAudioSink(mAudioOutput);
15. }
16.
17. returnp;
18.}
这里会构造一个AudioOutput对象传入作为mAudioSink
(2)postVideoEvent
代码如下
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1. void AwesomePlayer::postVideoEvent_l(int64_t delayUs) {
2. ATRACE_CALL();
3.
4. if(mVideoEventPending) {
5. return;
6. }
7.
8. mVideoEventPending =true;
9. mQueue.postEventWithDelay(mVideoEvent, delayUs <0?10000: delayUs);
10.}
主要就是触发mVideoEvent事件,其响应函数是AwesomePlayer::onVideoEvent,
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1. void AwesomePlayer::onVideoEvent() {
2. ATRACE_CALL();
3. Mutex::Autolock autoLock(mLock);
4. if(!mVideoEventPending) {
5. // The event has been cancelled in reset_l() but had already
6. // been scheduled for execution at that time.
7. return;
8. }
9. mVideoEventPending =false;
10.
11. if(mSeeking != NO_SEEK) {
12. if(mVideoBuffer) {
13. mVideoBuffer->release();
14. mVideoBuffer = NULL;
15. }
16.
17. if(mSeeking == SEEK && isStreamingHTTP() && mAudioSource != NULL
18. && !(mFlags & SEEK_PREVIEW)) {
19. // We're going to seek the video source first, followed by
20. // the audio source.
21. // In order to avoid jumps in the DataSource offset caused by
22. // the audio codec prefetching data from the old locations
23. // while the video codec is already reading data from the new
24. // locations, we'll "pause" the audio source, causing it to
25. // stop reading input data until a subsequent seek.
26.
27. if(mAudioPlayer != NULL && (mFlags & AUDIO_RUNNING)) {
28. mAudioPlayer->pause();
29.
30. modifyFlags(AUDIO_RUNNING, CLEAR);
31. }
32. mAudioSource->pause();
33. }
34. }
首先是判断是否需要seek,若需要seek,则先pause住audio,先完成video的seek,后面再seek audio
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1. if (!mVideoBuffer) {
2. MediaSource::ReadOptions options;
3. if(mSeeking != NO_SEEK) {
4. ALOGV("seeking to %lld us (%.2f secs)", mSeekTimeUs, mSeekTimeUs / 1E6);
5.
6. options.setSeekTo(
7. mSeekTimeUs,
8. mSeeking == SEEK_VIDEO_ONLY
9. ? MediaSource::ReadOptions::SEEK_NEXT_SYNC
10. : MediaSource::ReadOptions::SEEK_CLOSEST_SYNC);
11. }
12. for(;;) {
13. status_t err = mVideoSource->read(&mVideoBuffer, &options);
14. options.clearSeekTo();
15.
16. if(err != OK) {
17. CHECK(mVideoBuffer == NULL);
18.
19. if(err == INFO_FORMAT_CHANGED) {
20. ALOGV("VideoSource signalled format change.");
21.
22. notifyVideoSize_l();
23.
24. if(mVideoRenderer != NULL) {
25. mVideoRendererIsPreview =false;
26. initRenderer_l();
27. }
28. continue;
29. }
30.
31. // So video playback is complete, but we may still have
32. // a seek request pending that needs to be applied
33. // to the audio track.
34. if(mSeeking != NO_SEEK) {
35. ALOGV("video stream ended while seeking!");
36. }
37. finishSeekIfNecessary(-1);
38.
39. if(mAudioPlayer != NULL
40. && !(mFlags & (AUDIO_RUNNING | SEEK_PREVIEW))) {
41. startAudioPlayer_l();
42. }
43.
44. modifyFlags(VIDEO_AT_EOS, SET);
45. postStreamDoneEvent_l(err);
46. return;
47. }
48.
49. if(mVideoBuffer->range_length() ==0) {
50. // Some decoders, notably the PV AVC software decoder
51. // return spurious empty buffers that we just want to ignore.
52.
53. mVideoBuffer->release();
54. mVideoBuffer = NULL;
55. continue;
56. }
57.
58. break;
59. }
60.
61. {
62. Mutex::Autolock autoLock(mStatsLock);
63. ++mStats.mNumVideoFramesDecoded;
64. }
65. }
上面代码可分为两部分,第一部分判断是否需要seek,若需要则设置option
第二部分是从mAudioSource中读取一帧画面,这里读取的时候会将option传入,如果需要seek,则读取出的数据直接就是seek后的解码数据,Nice
中间还有些小细节:如果数据读取失败,则检查宽度高度是否发生变化,否则即video播放完毕了,设置EOF标记,并触发mStreamDoneEvent消息
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1. int64_t timeUs;
2. CHECK(mVideoBuffer->meta_data()->findInt64(kKeyTime, &timeUs));
3.
4. mLastVideoTimeUs = timeUs;
5.
6. if (mSeeking == SEEK_VIDEO_ONLY) {
7. if(mSeekTimeUs > timeUs) {
8. ALOGI("XXX mSeekTimeUs = %lld us, timeUs = %lld us",
9. mSeekTimeUs, timeUs);
10. }
11.}
12.
13.{
14. Mutex::Autolock autoLock(mMiscStateLock);
15. mVideoTimeUs = timeUs;
16.}
17.
18.SeekType wasSeeking = mSeeking;
19.finishSeekIfNecessary(timeUs);
上面代码是当成功读取到一帧数据,则拿出此数据的时间戳信息
之前说如果有seek请求,则先pause住audio,读取seek的video数据,拿到第一帧数据后,以此数据为标准,来seek audio,此处finishSeekIfNecessary便是完成此功能,读者可自行阅读,比较简单
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1. if (mAudioPlayer != NULL && !(mFlags & (AUDIO_RUNNING | SEEK_PREVIEW))) {
2. status_t err = startAudioPlayer_l();
3. if(err != OK) {
4. ALOGE("Starting the audio player failed w/ err %d", err);
5. return;
6. }
7. }
8.
9. if ((mFlags & TEXTPLAYER_INITIALIZED)
10. && !(mFlags & (TEXT_RUNNING | SEEK_PREVIEW))) {
11. mTextDriver->start();
12. modifyFlags(TEXT_RUNNING, SET);
13.}
在后面是如果有audio则启动audio播放,如果有subtitle则启动播放
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1. TimeSource *ts =
2. ((mFlags & AUDIO_AT_EOS) || !(mFlags & AUDIOPLAYER_STARTED))
3. ? &mSystemTimeSource : mTimeSource;
4.
5. if (mFlags & FIRST_FRAME) {
6. modifyFlags(FIRST_FRAME, CLEAR);
7. mSinceLastDropped =0;
8. mTimeSourceDeltaUs = ts->getRealTimeUs() - timeUs;
9. }
10.
11.int64_t realTimeUs, mediaTimeUs;
12.if (!(mFlags & AUDIO_AT_EOS) && mAudioPlayer != NULL
13. && mAudioPlayer->getMediaTimeMapping(&realTimeUs, &mediaTimeUs)) {
14. mTimeSourceDeltaUs = realTimeUs - mediaTimeUs;
15.}
16.
17.if (wasSeeking == SEEK_VIDEO_ONLY) {
18. int64_t nowUs = ts->getRealTimeUs() - mTimeSourceDeltaUs;
19.
20. int64_t latenessUs = nowUs - timeUs;
21.
22. ATRACE_INT("Video Lateness (ms)", latenessUs / 1E3);
23.
24. if(latenessUs >0) {
25. ALOGI("after SEEK_VIDEO_ONLY we're late by %.2f secs", latenessUs / 1E6);
26. }
27.}
上面是更新时间信息,首先获取时钟源,系统时钟或者audio时钟
如果是第一帧画面则mTimeSourceDeltaUs=ts->getRealTimeUs() - timeUs;
如果不是第一帧画面则:mTimeSourceDeltaUs = realTimeUs - mediaTimeUs;
这里先解释下这几个变量即调用的意义
ts->getRealTimeUs() :这是通过计算播放了多少audio帧换算出来的实际时间
timeUs :这是下一帧画面的时间戳
realTimeUs = mPositionTimeRealUs 这是从mAudioplayer中获取的信息(如果有audio的话),是当前播放位置的时间
mPositionTimeMediaUs :下一包音频数据的时间戳
通过这些信息便可以计算出当前播放位置:这里对于第一包audio或者video不是0的情况读者可自己思考上述机制是如何保证正常运行的。
后面单独分析mAudioPlayer的时候会仔细分析。
下面wasSeeking == SEEK_VIDEO_ONLY先忽略掉,继续
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1. if (wasSeeking == NO_SEEK) {
2. // Let's display the first frame after seeking right away.
3.
4. int64_t nowUs = ts->getRealTimeUs() - mTimeSourceDeltaUs;
5.
6. int64_t latenessUs = nowUs - timeUs;
7.
8. ATRACE_INT("Video Lateness (ms)", latenessUs / 1E3);
9.
10. if(latenessUs > 500000ll
11. && mAudioPlayer != NULL
12. && mAudioPlayer->getMediaTimeMapping(
13. &realTimeUs, &mediaTimeUs)) {
14. if(mWVMExtractor == NULL) {
15. ALOGI("we're much too late (%.2f secs), video skipping ahead",
16. latenessUs / 1E6);
17.
18. mVideoBuffer->release();
19. mVideoBuffer = NULL;
20.
21. mSeeking = SEEK_VIDEO_ONLY;
22. mSeekTimeUs = mediaTimeUs;
23.
24. postVideoEvent_l();
25. return;
26. }else{
27. // The widevine extractor doesn't deal well with seeking
28. // audio and video independently. We'll just have to wait
29. // until the decoder catches up, which won't be long at all.
30. ALOGI("we're very late (%.2f secs)", latenessUs / 1E6);
31. }
32. }
33.
34. if(latenessUs >40000) {
35. // We're more than 40ms late.
36. ALOGV("we're late by %lld us (%.2f secs)",
37. latenessUs, latenessUs / 1E6);
38.
39. if(!(mFlags & SLOW_DECODER_HACK)
40. || mSinceLastDropped > FRAME_DROP_FREQ)
41. {
42. ALOGV("we're late by %lld us (%.2f secs) dropping "
43. "one after %d frames",
44. latenessUs, latenessUs / 1E6, mSinceLastDropped);
45.
46. mSinceLastDropped =0;
47. mVideoBuffer->release();
48. mVideoBuffer = NULL;
49.
50. {
51. Mutex::Autolock autoLock(mStatsLock);
52. ++mStats.mNumVideoFramesDropped;
53. }
54.
55. postVideoEvent_l();
56. return;
57. }
58. }
59.
60. if(latenessUs < -10000) {
61. // We're more than 10ms early.
62. postVideoEvent_l(10000);
63. return;
64. }
65.}
上面代码和之前的时间处理要结合起来看,计算出来mTimeSourceDeltaUs之后,就可以分析播放信息如:
当前播放进度,即int64_t nowUs = ts->getRealTimeUs() - mTimeSourceDeltaUs;
播放的latency: int64_t latenessUs = nowUs - timeUs; (这里timeUs是下一帧的时间戳)
下面是处理latency过大的情况:这里比对参考是audio或者系统时钟,即与音视频同步的处理,当视频与音频或者与系统时钟相差太多时
超过500000ll US,则seek到对应位置;超过40000 则丢帧处理;当比参考时钟早了10ms,则通过postVideoEvent_l(10000);延迟触发下一次的mVideoEvent
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1. if ((mNativeWindow != NULL)
2. && (mVideoRendererIsPreview || mVideoRenderer == NULL)) {
3. mVideoRendererIsPreview =false;
4.
5. initRenderer_l();
6. }
7.
8. if(mVideoRenderer != NULL) {
9. mSinceLastDropped++;
10. mVideoRenderer->render(mVideoBuffer);
11. if(!mVideoRenderingStarted) {
12. mVideoRenderingStarted =true;
13. notifyListener_l(MEDIA_INFO, MEDIA_INFO_RENDERING_START);
14. }
15.
16. }
17.
18. mVideoBuffer->release();
19. mVideoBuffer = NULL;
20.
21. if(wasSeeking != NO_SEEK && (mFlags & SEEK_PREVIEW)) {
22. modifyFlags(SEEK_PREVIEW, CLEAR);
23. return;
24. }
25.
26. postVideoEvent_l();
27.}
最后就是显示此帧画面了,当播放过程一切正常时,则显示此帧画面,并通过 postVideoEvent_l();触发下一次的mVideoEvent事件
分析到这里大家应该明白,awesoemplayer的播放驱动机制即通过递归的调用postVideoEvent_l(); 来完成
而且由于postVideoEvent_l(); 里有延迟触发消息机制,因此也不会阻塞。
(3)postVideoLagEvent
看下此事件的处理方法
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1. void AwesomePlayer::onVideoLagUpdate() {
2. Mutex::Autolock autoLock(mLock);
3. if(!mVideoLagEventPending) {
4. return;
5. }
6. mVideoLagEventPending =false;
7.
8. int64_t audioTimeUs = mAudioPlayer->getMediaTimeUs();
9. int64_t videoLateByUs = audioTimeUs - mVideoTimeUs;
10.
11. if(!(mFlags & VIDEO_AT_EOS) && videoLateByUs > 300000ll) {
12. ALOGV("video late by %lld ms.", videoLateByUs / 1000ll);
13.
14. notifyListener_l(
15. MEDIA_INFO,
16. MEDIA_INFO_VIDEO_TRACK_LAGGING,
17. videoLateByUs / 1000ll);
18. }
19.
20. postVideoLagEvent_l();
21.}
这里主要是为了更新信息,看定义
// The video is too complex for the decoder: it can't decode frames fast
// enough. Possibly only the audio plays fine at this stage.
MEDIA_INFO_VIDEO_TRACK_LAGGING = 700,
可以知道当视频解码速度不够时,会通知上层,decoder不给力
4、其他事件分析
到这里,整个播放器的流程就讲完了,但有些事件我们并没有涉及,这里也把脉络说一下
之前我们列出了所有的事件,这里再列举一下
sp<TimedEventQueue::Event> mVideoEvent = new AwesomeEvent(this, &AwesomePlayer::onVideoEvent);
sp<TimedEventQueue::Event> mStreamDoneEvent = new AwesomeEvent(this, & AwesomePlayer::onStreamDone);
sp<TimedEventQueue::Event> mBufferingEvent = new AwesomeEvent(this, & AwesomePlayer::onBufferingUpdate);
sp<TimedEventQueue::Event> mCheckAudioStatusEvent = new AwesomeEvent(this, & AwesomePlayer::onCheckAudioStatus);
sp<TimedEventQueue::Event> mVideoLagEvent = new AwesomeEvent(this, & AwesomePlayer::onVideoLagUpdate);
sp<TimedEventQueue::Event> mAsyncPrepareEvent = new AwesomeEvent(this, &AwesomePlayer::onPrepareAsyncEvent);
上面分析了mAsyncPrepareEvent mVideoLagEvent mVideoEvent ,下面分析下其他几个事件
(1)mStreamDoneEvent
这里是当vidoe播放结束后会触发,在onVideoEvent中当读取帧数据失败时
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1. void AwesomePlayer::onStreamDone() {
2. // Posted whenever any stream finishes playing.
3. ATRACE_CALL();
4.
5. Mutex::Autolock autoLock(mLock);
6. if(!mStreamDoneEventPending) {
7. return;
8. }
9. mStreamDoneEventPending =false;
10.
11. if(mStreamDoneStatus != ERROR_END_OF_STREAM) {
12. ALOGV("MEDIA_ERROR %d", mStreamDoneStatus);
13.
14. notifyListener_l(
15. MEDIA_ERROR, MEDIA_ERROR_UNKNOWN, mStreamDoneStatus);
16.
17. pause_l(true/* at eos */);
18.
19. modifyFlags(AT_EOS, SET);
20. return;
21. }
22.
23. constbool allDone =
24. (mVideoSource == NULL || (mFlags & VIDEO_AT_EOS))
25. && (mAudioSource == NULL || (mFlags & AUDIO_AT_EOS));
26.
27. if(!allDone) {
28. return;
29. }
30.
31. if((mFlags & LOOPING)
32. || ((mFlags & AUTO_LOOPING)
33. && (mAudioSink == NULL || mAudioSink->realtime()))) {
34. // Don't AUTO_LOOP if we're being recorded, since that cannot be
35. // turned off and recording would go on indefinitely.
36.
37. seekTo_l(0);
38.
39. if(mVideoSource != NULL) {
40. postVideoEvent_l();
41. }
42. }else{
43. ALOGV("MEDIA_PLAYBACK_COMPLETE");
44. notifyListener_l(MEDIA_PLAYBACK_COMPLETE);
45.
46. pause_l(true/* at eos */);
47.
48. modifyFlags(AT_EOS, SET);
49. }
50.}
这里主要功能如下:
判断是否真的播放完毕了
若播放完毕了,是否需要循环,若需要则调用seekTo_l(0)继续播放
否则,通知上层本次播放结束,发送MEDIA_PLAYBACK_COMPLETE给调用者
(2)mBufferingEvent
awesomeplayer中通过调用postBufferingEvent_l来触发此事件
作用是为了cache数据
调用的位置有
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1. void AwesomePlayer::onPrepareAsyncEvent() {
2.
3. *****************
4.
5. if(isStreamingHTTP()) {
6. postBufferingEvent_l();
7. }else{
8. finishAsyncPrepare_l();
9. }
10.}
当时网络流的时候,先缓冲一部分数据,看下具体实现
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1. void AwesomePlayer::postBufferingEvent_l() {
2. if(mBufferingEventPending) {
3. return;
4. }
5. mBufferingEventPending =true;
6. mQueue.postEventWithDelay(mBufferingEvent, 1000000ll);
7. }
首先修改标志位mBufferingEventPending,之后触发消息
这里就不贴代码了,说说原理:当需要cache数据的时候,在onPrepareAsyncEvent调用postBufferingEvent_l 后onPrepareAsyncEvent 就结束了。由于此时解码器已经开始解码,即数据链路已经建立
因此会不断的进行读数据-解码的操作,而在onBufferingUpdate响应函数中,会先pause住输出,等数据缓存足够了之后,调用finishAsyncPrepare_l等完成prepareAsync的操作
(3)mCheckAudioStatusEvent
触发此事件的调用顺序是:
startAudioPlayer_l->postAudioSeekComplete->postCheckAudioStatusEvent
fillBuffer(mAudioPlayer)->postAudioEOS->postCheckAudioStatusEvent
作用就是查询audio的状态
代码如下
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1. void AwesomePlayer::postCheckAudioStatusEvent(int64_t delayUs) {
2. Mutex::Autolock autoLock(mAudioLock);
3. if(mAudioStatusEventPending) {
4. return;
5. }
6. mAudioStatusEventPending =true;
7. // Do not honor delay when looping in order to limit audio gap
8. if(mFlags & (LOOPING | AUTO_LOOPING)) {
9. delayUs =0;
10. }
11. mQueue.postEventWithDelay(mCheckAudioStatusEvent, delayUs);
12.}
具体响应代码
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1. void AwesomePlayer::onCheckAudioStatus() {
2. {
3. Mutex::Autolock autoLock(mAudioLock);
4. if(!mAudioStatusEventPending) {
5. // Event was dispatched and while we were blocking on the mutex,
6. // has already been cancelled.
7. return;
8. }
9.
10. mAudioStatusEventPending =false;
11. }
12.
13. Mutex::Autolock autoLock(mLock);
14.
15. if(mWatchForAudioSeekComplete && !mAudioPlayer->isSeeking()) {
16. mWatchForAudioSeekComplete =false;
17.
18. if(!mSeekNotificationSent) {
19. notifyListener_l(MEDIA_SEEK_COMPLETE);
20. mSeekNotificationSent =true;
21. }
22.
23. mSeeking = NO_SEEK;
24. }
25.
26. status_t finalStatus;
27. if(mWatchForAudioEOS && mAudioPlayer->reachedEOS(&finalStatus)) {
28. mWatchForAudioEOS =false;
29. modifyFlags(AUDIO_AT_EOS, SET);
30. modifyFlags(FIRST_FRAME, SET);
31. postStreamDoneEvent_l(finalStatus);
32. }
33.}
作用一个是用来监测seek是否结束,第二个是播放是否到了结尾,这里与video一样,播放结束也会触发postStreamDoneEvent_l