在图像上画圆算法(c代码实现)


//防止图像出界的函数
int clamp_s(int value, int m_min, int m_max)
{
    int mm_ret = value;
    if(value < m_min)
    {
        mm_ret = m_min;
    }else if(value > m_max)
    {
        mm_ret = m_max;
    }
    return mm_ret;
}

此处给出两种画圆的方法
方法二:没有线条宽度的参数,默认是1,如果想实现线条宽度可以外部循环调用,半径r++,此处著名方法二画出的图像可能有像素点没画上,若要完善自行处理。

// data 图像数据
// width图像宽度
// height图像高度
// channel图像通道
// x0 圆心坐标x
// y0 圆心坐标y
// r 圆心半径
// shinner 线条宽度
// red 红色通道值
// gree红色通道值
// blue红色通道值

int LiDrewCircle_Source(unsigned char * data, int width, int height, int channel, int x, int y, int r, int shinner, unsigned char red, unsigned char gree, unsigned char blue)
{
    unsigned char * tempUchar = data;

    int i = 0;
    int j = 0;
    int k = 0;
    int distance = 0;
    unsigned char color[4] = {red, gree, blue, 0};

    for(i = y - r; i <= y + r; i ++)
    {
        for(j = x - r; j <= x + r; j ++)
        {

            distance = (i - y) * (i - y) + (j - x) * (j - x);
            if(distance <= r * r && distance >=(r - shinner) * (r - shinner))
            {
                for(k = 0; k < channel; k ++)
                {
                    tempUchar[(clamp_s(i, 0, height - 1) * width + clamp_s(j, 0, width - 1)) * channel + k] = color[k];
                }
            }

        }
    }
    return 0;
}



int LiDrewCircle_New(unsigned char * data, int width, int height, int channel, int x, int y, int r, unsigned char red, unsigned char gree, unsigned char blue)
{
    float a = 0;
    float b = 0;
    int i = 0;
    int j = 0;
    int k = 0;
    unsigned char color[4] = {red, gree, blue, 0};
    int minx = 0;
    int maxx = 0;

    int miny = 0;
    int maxy = 0;

    float yy1 = 0.0f;
    float yy2 = 0.0f;
    int y1 = 0;
    int y2 = 0;

    float xx1 = 0.0f;
    float xx2 = 0.0f;
    int x1 = 0;
    int x2 = 0;

    float temp = 0.0f;
    minx = x - r;
    maxx = x + r;

    miny = y - r;
    maxy = y + r;

    for(i = minx; i <= maxx; i ++)
    {
        temp = sqrtf(r * r - (i - x) * (i - x) * 1.0f);
        yy1 = temp + y;
        yy2 = y - temp;
        y1 = round_s(yy1);
        y2 = round_s(yy2);

        if(y1 >= 0 && y1 < height)
        {
            for(k = 0; k < channel; k ++)
            {
                data[(y1 * width + i) * channel + k] = color[k];

            }
        }
        if(y2 >= 0 && y2 < height)
        {
            for(k = 0; k < channel; k ++)
            {
                data[(y2 * width + i) * channel + k] = color[k];
            }
        }
    }

    for(i = miny; i <= maxy; i ++)
    {
        temp = sqrtf(r * r - (i - y) * (i - y) * 1.0f);
        xx1 = temp + x;
        xx2 = x - temp;
        x1 = round_s(xx1);
        x2 = round_s(xx2);

        if(x1 >= 0 && x1 < width)
        {
            for(k = 0; k < channel; k ++)
            {
                data[(i * width + x1) * channel + k] = color[k];
            }
        }
        if(x2 >= 0 && x2 < width)
        {
            for(k = 0; k < channel; k ++)
            {
                data[(i * width + x2) * channel + k] = color[k];
            }
        }
    }


    return 0;

}
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