Floyd-Steinberg 抖动误差扩散法-oc

  • (UIImage *)convertToBlackAndWhiteWithFloydSteinbergDithering:(UIImage *)originalImage {
    // 创建灰度色彩空间
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
    // 创建位图上下文
    CGContextRef context = CGBitmapContextCreate(nil, originalImage.size.width, originalImage.size.height, 8, 0, colorSpace, kCGImageAlphaNone);
    CGColorSpaceRelease(colorSpace);

    if (context == NULL) {
    return nil;
    }

    // 绘制原始图像到位图上下文
    CGRect imageRect = CGRectMake(0, 0, originalImage.size.width, originalImage.size.height);
    CGContextDrawImage(context, imageRect, [originalImage CGImage]);

    // 获取位图数据
    unsigned char *bitmapData = CGBitmapContextGetData(context);
    if (bitmapData == NULL) {
    CGContextRelease(context);
    return nil;
    }

    // 应用 Floyd-Steinberg 抖动算法和误差扩散算法
    for (int y = 0; y < originalImage.size.height; y++) {
    for (int x = 0; x < originalImage.size.width; x++) {
    unsigned char oldPixel = bitmapData[y*(int)originalImage.size.width + x];
    unsigned char newPixel = oldPixel < 128 ? 0 : 255;
    bitmapData[y*(int)originalImage.size.width + x] = newPixel;
    unsigned char error = oldPixel - newPixel;

          // 误差扩散
          if (x + 1 < originalImage.size.width) {
              bitmapData[y*(int)originalImage.size.width + (x+1)] = MIN(255, MAX(0, bitmapData[y*(int)originalImage.size.width + (x+1)] + error * 7 / 16));
          }
          if (x - 1 >= 0 && y + 1 < originalImage.size.height) {
              bitmapData[(y+1)*(int)originalImage.size.width + (x-1)] = MIN(255, MAX(0, bitmapData[(y+1)*(int)originalImage.size.width + (x-1)] + error * 3 / 16));
          }
          if (y + 1 < originalImage.size.height) {
              bitmapData[(y+1)*(int)originalImage.size.width + x] = MIN(255, MAX(0, bitmapData[(y+1)*(int)originalImage.size.width + x] + error * 5 / 16));
          }
          if (x + 1 < originalImage.size.width && y + 1 < originalImage.size.height) {
              bitmapData[(y+1)*(int)originalImage.size.width + (x+1)] = MIN(255, MAX(0, bitmapData[(y+1)*(int)originalImage.size.width + (x+1)] + error * 1 / 16));
          }
      }
    

    }

    // 创建黑白图像
    CGImageRef convertedImageRef = CGBitmapContextCreateImage(context);
    UIImage *convertedImage = [UIImage imageWithCGImage:convertedImageRef];

    // 释放资源
    CGImageRelease(convertedImageRef);
    CGContextRelease(context);

    return convertedImage;
    }

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