教材第十二章习题
12-1 蓝色天空
import sys
import pygame
pygame.init()
screen = pygame.display.set_mode((1200,800))
pygame.display.set_caption("Alien Invasion")
bg_color = (0,0,255)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
screen.fill(bg_color)
pygame.display.flip()
12-3 火箭
"""alien_invasion.py"""
import sys
import pygame
from Settings import Settings
from ship import *
import game_functions as gf
def run_game():
pygame.init()
#bg_color = Image.open('images/ship.bmp').getcolors()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
#bg_color = (0,0,0)
ship = Ship(ai_settings, screen)
while(True):
gf.check_events(ship)
ship.update()
gf.update_screen(ai_settings, screen, ship)
run_game()
"""settings.py"""
class Settings():
def __init__(self):
self.screen_width = 600
self.screen_height = 400
self.bg_color = (230,230,230)
self.ship_speed_factor = 1.5
"""ship.py"""
import pygame
#from PIL import Image
class Ship():
def __init__(self,ai_settings, screen):
self.ai_settings = ai_settings
self.screen = screen
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
#self.color = Image.open('images/ship.bmp').getcolors()
#self.width, self.height = self.image.get_size()
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
#self.ship_speed_factor = ai_settings.ship_speed_factor
def update(self):
if self.moving_right and self.rect.right<self.screen_rect.right:
self.rect.centerx += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left>0:
self.rect.centerx -= self.ai_settings.ship_speed_factor
if self.moving_up and self.rect.top>0:
self.rect.centery -= self.ai_settings.ship_speed_factor
if self.moving_down and self.rect.bottom<self.screen_rect.bottom:
self.rect.centery += self.ai_settings.ship_speed_factor
def blitme(self):
#self.screen.blit(self.image, (300-self.width/2,200-self.height/2))
self.screen.blit(self.image, self.rect)
"""game_functions.py"""
import sys
import pygame
def check_events(ship):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_UP:
ship.moving_up = True
elif event.key == pygame.K_DOWN:
ship.moving_down = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
elif event.key == pygame.K_UP:
ship.moving_up = False
elif event.key == pygame.K_DOWN:
ship.moving_down = False
def update_screen(ai_settings, screen, ship):
screen.fill(ai_settings.bg_color)
ship.blitme()
pygame.display.flip()
12-4 按键
"""按键"""
import sys
import pygame
def run_game():
pygame.init()
screen = pygame.display.set_mode((600, 400))
pygame.display.set_caption("Blank")
while(True):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
print(event.type)
screen.fill((230,230,230))
pygame.display.flip()
run_game()
12-5 侧面射击
"""alien_invasion.py"""
import sys
import pygame
from Settings import Settings
from ship import *
import game_functions as gf
from pygame.sprite import Group
def run_game():
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
bullets = Group()
ship = Ship(ai_settings, screen)
while(True):
gf.check_events(ai_settings, screen, ship, bullets)
ship.update()
bullets.update()
gf.update_bullets(bullets,screen)
gf.update_screen(ai_settings, screen, ship,bullets)
run_game()
"""settings.py"""
class Settings():
def __init__(self):
self.screen_width = 600
self.screen_height = 400
self.bg_color = (230,230,230)
self.ship_speed_factor = 1.5
self.bullet_width = 15
self.bullet_height = 3
self.bullet_color = 60,60,60
self.bullet_speed_factor = 1
self.bullet_allowed = 3
"""ship.py"""
import pygame
class Ship():
def __init__(self,ai_settings, screen):
self.ai_settings = ai_settings
self.screen = screen
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
self.rect.left = self.screen_rect.left
self.rect.centery = self.screen_rect.centery
self.moving_up = False
self.moving_down = False
def update(self):
if self.moving_up and self.rect.top>0:
self.rect.centery -= self.ai_settings.ship_speed_factor
if self.moving_down and self.rect.bottom<self.screen_rect.bottom:
self.rect.centery += self.ai_settings.ship_speed_factor
def blitme(self):
#self.screen.blit(self.image, (300-self.width/2,200-self.height/2))
self.screen.blit(self.image, self.rect)
"""game_functions.py"""
import sys
import pygame
from bullet import Bullet
def check_keydown_events(event, ai_settings, screen, ship, bullets):
if event.key == pygame.K_UP:
ship.moving_up = True
elif event.key == pygame.K_DOWN:
ship.moving_down = True
elif event.key == pygame.K_SPACE:
fire_bullet(ai_settings, screen, ship, bullets)
def fire_bullet(ai_settings, screen, ship, bullets):
if len(bullets) <ai_settings.bullet_allowed:
new_bullet = Bullet(ai_settings, screen, ship)
bullets.add(new_bullet)
def check_keyup_events(event, ship):
if event.key == pygame.K_UP:
ship.moving_up = False
elif event.key == pygame.K_DOWN:
ship.moving_down = False
def check_events(ai_settings, screen, ship, bullets):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, ai_settings, screen, ship, bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event, ship)
def update_screen(ai_settings, screen, ship, bullets):
screen.fill(ai_settings.bg_color)
for bullet in bullets.sprites():
bullet.draw_bullet()
ship.blitme()
pygame.display.flip()
def update_bullets(bullets,screen):
bullets.update()
for bullet in bullets.copy():
if bullet.rect.left>=screen.get_rect().right:
bullets.remove(bullet)
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
def __init__(self, ai_settings, screen, ship):
super().__init__()
self.screen = screen
self.rect = pygame.Rect(0,0,ai_settings.bullet_width, ai_settings.bullet_height)
self.rect.centery = ship.rect.centery
self.rect.right = ship.rect.right
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
self.x = float(self.rect.x)
def update(self):
self.x += self.speed_factor
self.rect.x = self.x
def draw_bullet(self):
pygame.draw.rect(self.screen, self.color, self.rect)