在Android的开发中,我们有时会对性能要求比较高。Android通过NDK为我们提供了c++开发的方式。我们可以通过c++完成核心的耗时的计算然后通过JNI的方式将处理完成的数据传给Java层。
今天,我们就用jni的方式对Bitmap进行处理,来实践NDK开发的方式。开发一个图片滤镜。
效果图:
1.CMakeLists.txt 配置
target_link_libraries( # Specifies the target library.
native-lib
jnigraphics//android提供的图像处理库
# Links the target library to the log library
# included in the NDK.
${log-lib} )
2.代码部分
Activity 部分:
private void initview(){
source_img = (ImageView)findViewById(R.id.source_img);
operation_img = (ImageView)findViewById(R.id.operation_img);
Bitmap bitmap = BitmapFactory.decodeResource(getResources(),R.drawable.newpic);
// operation_img.setImageBitmap(rotateBitmap(bitmap));
operation_img.setImageBitmap(handleBitmap(bitmap));
}
/**
* 处理图片,此方法中会调用nativeProcessBitmap
* @param bitmap
* @return
*/
private Bitmap handleBitmap(Bitmap bitmap) {
Bitmap bmp = bitmap.copy(Bitmap.Config.ARGB_8888, true);
nativeProcessBitmap(bmp);
return bmp;
}
/**
* 黑白特效
*/
public native void nativeProcessBitmap(Bitmap bitmap);
2.jni 部分:
#include <jni.h>
#include <string>
#include <stdio.h>
#include <pthread.h>
#include <unistd.h>
#include "AndroidLog.h"
#include <android/bitmap.h>
#define MAKE_RGB565(r,g,b) ((((r) >> 3) << 11) | (((g) >> 2) << 5) | ((b) >> 3))
#define MAKE_ARGB(a,r,g,b) ((a&0xff)<<24) | ((r&0xff)<<16) | ((g&0xff)<<8) | (b&0xff)
#define RGB565_R(p) ((((p) & 0xF800) >> 11) << 3)
#define RGB565_G(p) ((((p) & 0x7E0 ) >> 5) << 2)
#define RGB565_B(p) ( ((p) & 0x1F ) << 3)
#define RGB8888_A(p) (p & (0xff<<24) >> 24 )
#define RGB8888_R(p) (p & (0xff<<16) >> 16 )
#define RGB8888_G(p) (p & (0xff<<8) >> 8 )
#define RGB8888_B(p) (p & (0xff) )
#define RGBA_A(p) (((p) & 0xFF000000) >> 24)
#define RGBA_R(p) (((p) & 0x00FF0000) >> 16)
#define RGBA_G(p) (((p) & 0x0000FF00) >> 8)
#define RGBA_B(p) ((p) & 0x000000FF)
#define MAKE_RGBA(r,g,b,a) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
extern "C" JNIEXPORT void JNICALL
Java_com_xinrui_ndkapp_MainActivity_nativeProcessBitmap(JNIEnv *env,
jobject instance,
jobject bitmap) {
if (bitmap == NULL) {
LOGE("bitmap is null\n");
return;
}
AndroidBitmapInfo bitmapInfo;
memset(&bitmapInfo , 0 , sizeof(bitmapInfo));
// Need add "jnigraphics" into target_link_libraries in CMakeLists.txt
AndroidBitmap_getInfo(env , bitmap , &bitmapInfo);
// Lock the bitmap to get the buffer
void * pixels = NULL;
int res = AndroidBitmap_lockPixels(env, bitmap, &pixels);
// From top to bottom
int x = 0, y = 0;
for (y = 0; y < bitmapInfo.height; ++y) {
// From left to right
for (x = 0; x < bitmapInfo.width; ++x) {
int a = 0, r = 0, g = 0, b = 0;
void *pixel = NULL;
// Get each pixel by format
if(bitmapInfo.format == ANDROID_BITMAP_FORMAT_RGBA_8888)
{
pixel = ((uint32_t *)pixels) + y * bitmapInfo.width + x;
int r,g,b;
uint32_t v = *((uint32_t *)pixel);
r = RGB8888_R(v);
g = RGB8888_G(v);
b = RGB8888_B(v);
int sum = r+g+b;
*((uint32_t *)pixel) = MAKE_ARGB(0xff , sum/3, sum/3, sum/3);
}
else if (bitmapInfo.format == ANDROID_BITMAP_FORMAT_RGB_565) {
pixel = ((uint16_t *)pixels) + y * bitmapInfo.width + x;
int r,g,b;
uint16_t v = *((uint16_t *)pixel);
r = RGB565_R(v);
g = RGB565_G(v);
b = RGB565_B(v);
int sum = r+g+b;
*((uint16_t *)pixel) = MAKE_RGB565(sum/3, sum/3, sum/3); }
}
}
AndroidBitmap_unlockPixels(env, bitmap);
}