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前言
自从支付宝声波支付的波纹效果出来以后,这种形式就慢慢流行开来,比如各种安全软件在扫描时会采用这种动画效果,这种波纹荡漾起来也是增加了动感十足呢,如图1。
图1
今天我们就来学习如何实现这种波纹效果,以及最大限度的支持低版本的系统。
波纹实现
看到这种效果,最直接的感官就是波纹视图慢慢的变大、并且颜色变淡,因此我在第一次摸索的过程中直接继承自View,然后开启一个线程来计算这个视图的此时的大小以及颜色值,效果可以出来,但是有点卡。后面搜索了一些资料,发现有更好的方式可以实现。
新的方式就是使用属性动画,但是属性动画在api 11及其以上才支持,因此这里我们使用了NineOldAnimations动画库。基本原理就是自定义一个布局,在这个布局中会添加几个背景视图,也就是上述效果中的圆形视图,然后用户再指定一个自己的视图,如上如中的支付按钮。当用户点击支付按钮时,启动动画。此时,几个背景视图就会执行一个属性动画集,这些背景视图的x, y轴都会放大,同时视图的alpha属性会慢慢的变小。这样就产生了视图变大、颜色慢慢淡化的效果,如图2所示。
图 2
代码实现 :
/*
* The MIT License (MIT)
*
* Copyright (c) 2014-2015 bboyfeiyu@gmail.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.simple.ripple;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.widget.RelativeLayout;
import com.nineoldandroids.animation.Animator;
import com.nineoldandroids.animation.AnimatorSet;
import com.nineoldandroids.animation.ObjectAnimator;
import org.simple.ripplelayout.R;
import java.util.ArrayList;
/**
* 这是一个类似支付宝声波支付的波纹效果布局,该布局中默认添加了不可见的圆形的视图,启动动画时会启动缩放、颜色渐变动画使得产生波纹效果.
* 这些动画都是无限循环的,并且每个View的动画之间都有时间间隔,这些时间间隔就会导致视图有大有小,从而产生波纹的效果.
*
* @author mrsimple
*/
public class RippleLayout extends RelativeLayout {
/**
* static final fields
*/
private static final int DEFAULT_RIPPLE_COUNT = 6;
private static final int DEFAULT_DURATION_TIME = 3000;
private static final float DEFAULT_SCALE = 4.0f;
private static final int DEFAULT_RIPPLE_COLOR = Color.rgb(0x33, 0x99, 0xcc);
private static final int DEFAULT_STROKE_WIDTH = 0;
private static final int DEFAULT_RADIUS = 60;
/**
*
*/
private int mRippleColor = DEFAULT_RIPPLE_COLOR;
private float mStrokeWidth = DEFAULT_STROKE_WIDTH;
private float mRippleRadius = DEFAULT_RADIUS;
private int mAnimDuration;
private int mRippleViewNums;
private int mAnimDelay;
private float mRippleScale;
private boolean animationRunning = false;
/**
*
*/
private Paint mPaint = new Paint();
/**
* 动画集,执行缩放、alpha动画,使得背景色渐变
*/
private AnimatorSet mAnimatorSet = new AnimatorSet();
/**
* 动画列表,保存几个动画
*/
private ArrayList<Animator> mAnimatorList = new ArrayList<Animator>();
/**
* RippleView Params
*/
private LayoutParams mRippleViewParams;
/**
* @param context
*/
public RippleLayout(Context context) {
super(context);
init(context, null);
}
public RippleLayout(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs);
}
public RippleLayout(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context, attrs);
}
private void init(final Context context, final AttributeSet attrs) {
if (isInEditMode()) {
return;
}
if (null != attrs) {
initTypedArray(context, attrs);
}
initPaint();
initRippleViewLayoutParams();
generateRippleViews();
}
private void initTypedArray(Context context, AttributeSet attrs) {
final TypedArray typedArray = context.obtainStyledAttributes(attrs,
R.styleable.RippleLayout);
//
mRippleColor = typedArray.getColor(R.styleable.RippleLayout_color,
DEFAULT_RIPPLE_COLOR);
mStrokeWidth =
typedArray.getDimension(R.styleable.RippleLayout_strokeWidth, DEFAULT_STROKE_WIDTH);
mRippleRadius = typedArray.getDimension(R.styleable.RippleLayout_radius,
DEFAULT_RADIUS);
mAnimDuration = typedArray.getInt(R.styleable.RippleLayout_duration,
DEFAULT_DURATION_TIME);
mRippleViewNums = typedArray.getInt(R.styleable.RippleLayout_rippleNums,
DEFAULT_RIPPLE_COUNT);
mRippleScale = typedArray.getFloat(R.styleable.RippleLayout_scale,
DEFAULT_SCALE);
// oh, baby, don't forget recycle the typedArray !!
typedArray.recycle();
}
private void initPaint() {
mPaint = new Paint();
mPaint.setAntiAlias(true);
mStrokeWidth = 0;
mPaint.setStyle(Paint.Style.FILL);
mPaint.setColor(mRippleColor);
}
private void initRippleViewLayoutParams() {
// ripple view的大小为 半径 + 笔宽的两倍
int rippleSide = (int) (2 * (mRippleRadius + mStrokeWidth));
mRippleViewParams = new LayoutParams(rippleSide, rippleSide);
// 居中显示
mRippleViewParams.addRule(CENTER_IN_PARENT, TRUE);
}
/**
* 计算每个RippleView之间的动画时间间隔,从而产生波纹效果
*/
private void calculateAnimDelay() {
mAnimDelay = mAnimDuration / mRippleViewNums;
}
/**
* 初始化RippleViews,并且将动画设置到RippleView上,使之在x, y不断扩大,并且背景色逐渐淡化
*/
private void generateRippleViews() {
calculateAnimDelay();
initAnimSet();
// 添加RippleView
for (int i = 0; i < mRippleViewNums; i++) {
RippleView rippleView = new RippleView(getContext());
addView(rippleView, mRippleViewParams);
// 添加动画
addAnimToRippleView(rippleView, i);
}
// x, y, alpha动画一块执行
mAnimatorSet.playTogether(mAnimatorList);
}
private void initAnimSet() {
mAnimatorSet.setDuration(mAnimDuration);
mAnimatorSet.setInterpolator(new AccelerateDecelerateInterpolator());
}
/**
* 为每个RippleView添加动画效果,并且设置动画延时,每个视图启动动画的时间不同,就会产生波纹
*
* @param rippleView
* @param i 视图所在的索引
*/
private void addAnimToRippleView(RippleView rippleView, int i) {
// x轴的缩放动画
final ObjectAnimator scaleXAnimator = ObjectAnimator.ofFloat(rippleView, "scaleX",
1.0f, mRippleScale);
scaleXAnimator.setRepeatCount(ObjectAnimator.INFINITE);
scaleXAnimator.setRepeatMode(ObjectAnimator.RESTART);
scaleXAnimator.setStartDelay(i * mAnimDelay);
scaleXAnimator.setDuration(mAnimDuration);
mAnimatorList.add(scaleXAnimator);
// y轴的缩放动画
final ObjectAnimator scaleYAnimator = ObjectAnimator.ofFloat(rippleView, "scaleY",
1.0f, mRippleScale);
scaleYAnimator.setRepeatMode(ObjectAnimator.RESTART);
scaleYAnimator.setRepeatCount(ObjectAnimator.INFINITE);
scaleYAnimator.setStartDelay(i * mAnimDelay);
scaleYAnimator.setDuration(mAnimDuration);
mAnimatorList.add(scaleYAnimator);
// 颜色的alpha渐变动画
final ObjectAnimator alphaAnimator = ObjectAnimator.ofFloat(rippleView, "alpha", 1.0f,
0f);
alphaAnimator.setRepeatMode(ObjectAnimator.RESTART);
alphaAnimator.setRepeatCount(ObjectAnimator.INFINITE);
alphaAnimator.setDuration(mAnimDuration);
alphaAnimator.setStartDelay(i * mAnimDelay);
mAnimatorList.add(alphaAnimator);
}
public void startRippleAnimation() {
if (!isRippleAnimationRunning()) {
makeRippleViewsVisible();
mAnimatorSet.start();
animationRunning = true;
}
}
private void makeRippleViewsVisible() {
int childCount = this.getChildCount();
for (int i = 0; i < childCount; i++) {
View childView = this.getChildAt(i);
if (childView instanceof RippleView) {
childView.setVisibility(VISIBLE);
}
}
}
public void stopRippleAnimation() {
if (isRippleAnimationRunning()) {
mAnimatorSet.end();
animationRunning = false;
}
}
public boolean isRippleAnimationRunning() {
return animationRunning;
}
/**
* RippleView产生波纹效果, 默认不可见,当启动动画时才设置为可见
*
* @author mrsimple
*/
private class RippleView extends View {
public RippleView(Context context) {
super(context);
this.setVisibility(View.INVISIBLE);
}
@Override
protected void onDraw(Canvas canvas) {
int radius = (Math.min(getWidth(), getHeight())) / 2;
canvas.drawCircle(radius, radius, radius - mStrokeWidth, mPaint);
}
}
}
自定义属性 attrs.xml:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="RippleLayout">
<attr name="color" format="color" />
<attr name="strokeWidth" format="dimension" />
<attr name="radius" format="dimension" />
<attr name="duration" format="integer" />
<attr name="rippleNums" format="integer" />
<attr name="scale" format="float" />
</declare-styleable>
</resources>
NineOldAnimations动画库
使用示例
从github clone一份或者将上述代码和attrs.xml拷贝到你的工程中,在布局文件中添加如下:
<org.simple.ripple.RippleLayout
xmlns:ripple="http://schemas.android.com/apk/org.simple.ripplelayout"
android:id="@+id/ripple_layout"
android:layout_width="match_parent"
android:layout_height="match_parent"
ripple:duration="3000"
ripple:radius="32dp"
ripple:rippleNums="1"
ripple:scale="4"
ripple:color="#8899CC" >
<ImageView
android:id="@+id/centerImage"
android:layout_width="64dp"
android:layout_height="64dp"
android:layout_centerInParent="true"
android:contentDescription="@string/app_name"
android:src="@drawable/phone2" />
</org.simple.ripple.RippleLayout>
注意,这里引入了xmlns:ripple,也就是自定义RippleLayout属性生成的R的包路径.
代码中启动动画:
ImageView imageview;
RippleLayout layout;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
layout = (RippleLayout) findViewById(R.id.ripple_layout);
imageview = (ImageView) findViewById(R.id.centerImage);
imageview.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
if (layout.isRippleAnimationRunning()) {
layout.stopRippleAnimation();
} else {
layout.startRippleAnimation();
}
}
});
}
效果图
github地址
我正在参加博客之星,点击这里投我一票吧,谢谢~