#pragma once
#include <d3d9.h>
#include <D3Dx9core.h>
class CreaDevice
{
private:
LPDIRECT3D9 g_pD3D ;
LPDIRECT3DDEVICE9 g_pd3dDevice ;
public:
CreaDevice()
{g_pD3D=NULL;
g_pd3dDevice=NULL;}
~CreaDevice()
{
}
HRESULT CreateDevice(BOOL fullWindow,HWND hWnd);
void DestoryDevice();
LPDIRECT3D9 GetDirect(){return g_pD3D;}
LPDIRECT3DDEVICE9 GetD3DDevice(){return g_pd3dDevice;}
void Render();
};
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#include "CreaDevice.h"
HRESULT CreaDevice:: CreateDevice(BOOL fullWindow,HWND hWnd)
{
if (NULL==(g_pD3D=Direct3DCreate9(D3D_SDK_VERSION)))
{
return E_FAIL;
}
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp,sizeof(d3dpp));
d3dpp.Windowed=fullWindow;
d3dpp.SwapEffect=D3DSWAPEFFECT_DISCARD;
D3DDISPLAYMODE ddm;
if (fullWindow==TRUE)
{
d3dpp.BackBufferFormat=D3DFMT_UNKNOWN;
if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp, &g_pd3dDevice ) ) )
{
return E_FAIL;
}
}
else
{
g_pD3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&ddm);
d3dpp.BackBufferHeight=ddm.Height;
d3dpp.BackBufferFormat=ddm.Format;
d3dpp.BackBufferWidth=ddm.Width;
if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp, &g_pd3dDevice ) ) )
{
return E_FAIL;
}
}
return S_OK;
}
void CreaDevice::DestoryDevice()
{if( g_pd3dDevice != NULL)
g_pd3dDevice->Release();
//释放Direct3D对象
if( g_pD3D != NULL)
g_pD3D->Release();
}
void CreaDevice::Render()
{
g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(45, 50, 170), 1.0f, 0 );
//开始在后台缓冲区绘制图形
if( SUCCEEDED( g_pd3dDevice->BeginScene() ) )
{
//在此在后台缓冲区绘制图形
//结束在后台缓冲区渲染图形
g_pd3dDevice->EndScene();
}
//将在后台缓冲区绘制的图形提交到前台缓冲区显示
g_pd3dDevice->Present( NULL, NULL, NULL, NULL );
}
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Win32
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#include <d3d9.h>
#include <D3Dx9core.h>
#include "CreaDevice.h"
CreaDevice de;
ID3DXMesh* Text = 0;
WCHAR* CharToWChar(char* _Char)
{
size_t aLen = strlen(_Char)+1;
int wLen = MultiByteToWideChar(CP_ACP,0,_Char,(int)aLen,NULL,0);
WCHAR* _WChar = new WCHAR[wLen];
MultiByteToWideChar(CP_ACP,0,_Char,(int)aLen,_WChar,wLen);
return _WChar;
}
char* WCharToChar(WCHAR* _WChar)
{
size_t wLen = wcslen(_WChar)+1;
int aLen = WideCharToMultiByte(CP_ACP,0,_WChar,(int)wLen,NULL,0,NULL,NULL);
char* _Char = new char[aLen];
WideCharToMultiByte(CP_ACP,0,_WChar,(int)wLen,_Char,aLen,NULL,NULL);
return _Char;
}
//-----------------------------------------------------------------------------
// Desc: 消息处理
//-----------------------------------------------------------------------------
LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
switch( msg )
{
case WM_DESTROY:
de.DestoryDevice();
PostQuitMessage( 0 );
return 0;
case WM_PAINT:
de.Render();
ValidateRect( hWnd, NULL );
return 0;
}
return DefWindowProc( hWnd, msg, wParam, lParam );
}
//-----------------------------------------------------------------------------
// Desc: 程序入口
//-----------------------------------------------------------------------------
INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR, INT )
{
//注册窗口类
WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, MsgProc, 0L, 0L,
GetModuleHandle(NULL), NULL, NULL, NULL, NULL,
L"ClassName", NULL };
RegisterClassEx( &wc );
//创建窗口
HWND hWnd = CreateWindow( L"ClassName", L"最简单的Direct3D程序",
WS_OVERLAPPEDWINDOW, 200, 100, 600, 500,
NULL, NULL, wc.hInstance, NULL );
//初始化Direct3D
// if( SUCCEEDED( InitD3D( hWnd ) ) )
if( SUCCEEDED( de.CreateDevice(TRUE,hWnd)) )
{
//显示主窗口
ShowWindow( hWnd, SW_SHOWDEFAULT );
UpdateWindow( hWnd );
//进入消息循环
MSG msg;
ZeroMemory( &msg, sizeof(msg) );
while( msg.message!=WM_QUIT )
{
if( PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
{
de.Render();//渲染图形
}
}
}