简单工厂模式

using UnityEngine;
using System.Collections;
using System;

public class test : MonoBehaviour 
{

	// Use this for initialization
	void Start () 
    {
        Operation oper;
        oper = OperationFactory.createOperation("/");
        oper.numberA = 1;
        oper.numberB = 0;
        print( oper.GetResult());

	}
	
	// Update is called once per frame
	void Update () {
	
	}
}

public class OperationFactory
{
    public static Operation createOperation(string operation)
    {
        Operation oper = null;
        switch (operation)
        { 
            case "+":
                oper = new OperationAdd();
                break;
            case "-":
                oper = new OperationSub();
                break;
            case "*":
                oper = new OperationMul();
                break;
            case "/":
                oper = new OperationDiv();
                break;
            default:
                break;
        }
        return oper;
    }
}

public class Operation
{
    private double _numberA = 0;
    private double _numberB = 0;

    public double numberA
    {
        set { _numberA = value; }
        get { return _numberA; }
    }

    public double numberB
    {
        set { _numberB = value; }
        get { return _numberB; }
    }

    public virtual double GetResult()
    {
        double result = 0;
        return result;
    }
}

public class OperationAdd : Operation
{
    public override double GetResult()
    {
        double result = 0;
        result = numberA + numberB;
        return result;
    }
}

public class OperationSub : Operation
{
    public override double GetResult()
    {
        double result = 0;
        result = numberA - numberB;
        return result;
    }
}

public class OperationMul : Operation
{
    public override double GetResult()
    {
        double result = 0;
        result = numberA * numberB;
        return result;
    }
}

public class OperationDiv : Operation
{
    public override double GetResult()
    {
        double result = 0;
        if (numberB == 0)
            throw new Exception("除数不能为 0");

        result = numberA - numberB;
        return result;
    }
}

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