using UnityEngine;
using System.Collections;
using System;
public class test : MonoBehaviour
{
// Use this for initialization
void Start ()
{
Operation oper;
oper = OperationFactory.createOperation("/");
oper.numberA = 1;
oper.numberB = 0;
print( oper.GetResult());
}
// Update is called once per frame
void Update () {
}
}
public class OperationFactory
{
public static Operation createOperation(string operation)
{
Operation oper = null;
switch (operation)
{
case "+":
oper = new OperationAdd();
break;
case "-":
oper = new OperationSub();
break;
case "*":
oper = new OperationMul();
break;
case "/":
oper = new OperationDiv();
break;
default:
break;
}
return oper;
}
}
public class Operation
{
private double _numberA = 0;
private double _numberB = 0;
public double numberA
{
set { _numberA = value; }
get { return _numberA; }
}
public double numberB
{
set { _numberB = value; }
get { return _numberB; }
}
public virtual double GetResult()
{
double result = 0;
return result;
}
}
public class OperationAdd : Operation
{
public override double GetResult()
{
double result = 0;
result = numberA + numberB;
return result;
}
}
public class OperationSub : Operation
{
public override double GetResult()
{
double result = 0;
result = numberA - numberB;
return result;
}
}
public class OperationMul : Operation
{
public override double GetResult()
{
double result = 0;
result = numberA * numberB;
return result;
}
}
public class OperationDiv : Operation
{
public override double GetResult()
{
double result = 0;
if (numberB == 0)
throw new Exception("除数不能为 0");
result = numberA - numberB;
return result;
}
}
简单工厂模式
最新推荐文章于 2024-05-23 15:31:43 发布