C++矩阵操作(卷动,翻转,旋转)

#include<iostream>
#include<cstdlib>
#include<ctime>
using namespace std;
class Matrix
{
public:
	Matrix();
	void Reversal();
	void Roll();
	void Rotation1();
	void Rotation2();
	void Choose();
	void Cycle1();
	void Cycle2();
protected:
	int a[5][5];
	int b[5][5];
	int n,u;
};
Matrix::Matrix()
{
	srand(time(NULL));
	cout << "初始矩阵为:" << endl;
	for (int i = 0; i < 5; i++)
	{
		for (int j = 0; j < 5; j++)
		{
			a[i][j]=rand()%99+1;
			cout << a[i][j] << "\t";
		}
		cout << endl;
	}
}
void Matrix::Reversal()
{
	cout << "a.竖直翻转   b.水平翻转" <<  endl;
	char y;
	cin >> y;
	if (y == 'a')
	{
		cout << "竖直翻转过后为:" << endl;
		for (int i = 0; i < 5; i++)
		{
			for (int j = 4; j >= 0; j--)
				cout << a[i][j] << "\t  ";
			cout << endl;
		}
	}
	else 
	{
		cout << "水平翻转过后为:" << endl;
		for (int i = 4; i >= 0; i--)
		{
			for (int j = 0; j < 5; j++)
				cout << a[i][j] << "\t  ";
			cout << endl;
		}
	}
}
void Matrix::Roll()
{
	cout << "a.左卷   b.右卷   c.上卷   d.下卷" << endl;
	char y;
	cin >> y;
	if (y == 'a')
	{
		cout << "正在进行...左卷" << endl;
		cout << "请输入翻转列数:" << endl;
		cin >> n;
		for (int i = 0; i < 5; i++)
		{
			for (int j = 4; j > 4-n; j--)
				cout << a[i][j] << "\t";
			for (int j = 0; j < 5-n; j++)
				cout << a[i][j] << "\t";
			cout << endl;
		}
	}
	else 
	{
		if (y == 'b')
		{
			cout << "正在进行...右卷" << endl;
			cout << "请输入翻转列数:" << endl;
			cin >> n;
			for (int i = 0; i < 5; i++)
			{
				for (int j = n; j < 5; j++)
					cout << a[i][j] << "\t";
				for (int j = n - 1; j >= 0; j--)
					cout << a[i][j] << "\t";
				cout << endl;
			}
		}
		else
		{
			if (y == 'c')
			{
				cout << "正在进行...上卷" << endl;
				cout << "请输入翻转列数:" << endl;
				cin >> n;
				for (int i = 4; i > 4 - n; i--)
				{
					for (int j = 0; j < 5; j++)
						cout << a[i][j] << "\t";
					cout << endl;
				}
				for(int i=0; i< 5 - n; i++)
				{
					for (int j = 0; j < 5; j++)
						cout << a[i][j] << "\t";
					cout << endl;
				}
			}
			else
			{
				cout << "正在进行...下卷" << endl;
				cout << "请输入翻转列数:" << endl;
				cin >> n;
				for (int i = n; i < 5; i++)
				{
					for (int j = 0; j < 5; j++)
						cout << a[i][j] << "\t";
					cout << endl;
				}
				for (int i = n - 1; i >= 0; i--)
				{
					for (int j = 0; j < 5; j++)
						cout << a[i][j] << "\t";
					cout << endl;
				}
			}
		}
	}
}
void Matrix::Rotation1()
{
	for (int i = 0; i < 5; i++)
	{
		for (int j = 0; j < 5; j++)
			b[j][4-i] = a[i][j];
	}
	for (int i = 0; i < 5; i++)
	{
		for (int j = 0; j < 5; j++)
		{
			a[i][j] = b[i][j];
		}
	}
}
void Matrix::Rotation2()
{
	for (int i = 0; i < 5; i++)
	{
		for (int j = 0; j < 5; j++)
			b[4 - j][ i] = a[i][j];
	}
	for (int i = 0; i < 5; i++)
	{
		for (int j = 0; j < 5; j++)
		{
			a[i][j] = b[i][j];
		}
	}
}
void Matrix::Cycle1()
{
	cout << "请选择旋转角度:" << endl;
	cout << "1.90'   2.180'   3.270'   4.360'" << endl;
	cin >> u;
	for (int i = 0; i < u; i++)
	{
		Rotation1();
	}
	cout << "最终结果为:" << endl;
	for (int i = 0; i < 5; i++)
	{
		for (int j = 0; j < 5; j++)
			cout << a[i][j] << "\t";
		cout << endl;
	}
}
void Matrix::Cycle2()
{
	cout << "请选择旋转角度:" << endl;
	cout << "1.90'   2.180'   3.270'   4.360'" << endl;
	cin >> u;
	for (int i = 0; i < u ; i++)
	{
		Rotation2();
	}
	cout << "最终结果为:" << endl;
	for (int i = 0; i < 5; i++)
	{
		for (int j = 0; j < 5; j++)
			cout << a[i][j] << "\t";
		cout << endl;
	}
}
void Matrix::Choose()
{
	cout << "请选择执行操作:" << endl;
	cout << "1.矩阵翻转  " << "      2.矩阵卷动  " << endl;
	cout << "3.矩阵顺时针旋转  " << "4.矩阵逆时针旋转" << endl;
	cout << "(请 按 0 退 出 系 统 )" << endl;
}
int main()
{
	cout << "************欢迎进入矩阵空间************" << endl;
	int menu;
	Matrix A;
	do {
		A.Choose();
		cin >> menu;
		switch (menu)
		{
			case 1:A.Reversal(); break;
			case 2:A.Roll(); break;
			case 3:A.Cycle1(); break;
			case 4:A.Cycle2(); break;
		default: break;
		}
	} while (menu != 0);
	return 0;
}

代码问题:
这个代码前面如果不执行卷动,后面的矩阵操作会自动修正为原初矩阵;但是执行过卷动以后,会按照上一步执行后的矩阵进行操做。

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