C#
冰河烈风
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Unity旋转
只在水平方向上旋转:可以将方向向量投影到水平方向,再来计算旋转Vector3 dir = (target.position - transform.position).normalized;//投影到水平方向dir = dir - Vector3.Project(dir,Vector3.up);Quaternion quaternion = Quaternion.LookRotat...原创 2020-03-31 16:00:00 · 153 阅读 · 0 评论 -
C# 获取两线段交点
//获取两直线交点,z 值没有用 public static Vector3 GetIntersection(Vector3 lineAStart,Vector3 lineAEnd, Vector3 lineBStart,Vector3 lineBEnd) { float x1 = lineAStart.x, y1 = lineAStart.y; ...原创 2018-12-29 22:38:43 · 7230 阅读 · 2 评论