在HCLoad.Web项目下新建目录Pics复制一张图片到根目录下。
图片名:Bubble.jpg 右击->属性->生成操作:Resource
UC_UpDown.xaml
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--> < UserControl x:Class ="HCLoad.UC_UpDown"
xmlns ="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x ="http://schemas.microsoft.com/winfx/2006/xaml"
Width ="500" Height ="500" >
< StackPanel Background ="White" Height ="450" >
< Button Content ="down" Click ="Button_Click" ></ Button >
< HyperlinkButton Content ="下载保存" NavigateUri ="http://localhost:4528/download.ashx?fileName=aa.txt" TargetName ="_self" x:Name ="lBtnDown" />
< TextBlock x:Name ="tbMsgString" Text ="下载进度" TextAlignment ="Center" Foreground ="Green" ></ TextBlock >
< Button x:Name ="btnDownload" Content ="DownLoad Pictures" Width ="150" Height ="35" Margin ="15" Click ="btnDownload_Click" />
< Border Background ="Wheat" BorderThickness ="5" Width ="400" Height ="280" >
< Image x:Name ="imgDownLoad" Width ="400" Height ="300" Margin ="15" Stretch ="Fill" />
</ Border >
< Button x:Name ="btnUpLoad" Content ="UpLoad Pictures" Width ="150" Height ="35" Margin ="15" Click ="btnUpLoad_Click" />
</ StackPanel >
</ UserControl >
UC_UpDown.xaml.cs
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--> using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Media.Imaging; // 因为要使用BitmapImage
using System.IO; // 因为要使用Stream
namespace HCLoad
{
public partial class UC_UpDown : UserControl
{
// 1、WebClient 对象一次只能启动一个请求。如果在一个请求完成(包括出错和取消)前,即IsBusy为true时,进行第二个请求,则第二个请求将会抛出 NotSupportedException 类型的异常
// 2、如果 WebClient 对象的 BaseAddress 属性不为空,则 BaseAddress 与 URI(相对地址) 组合在一起构成绝对 URI
// 3、WebClient 类的 AllowReadStreamBuffering 属性:是否对从 Internet 资源接收的数据做缓冲处理。默认值为true,将数据缓存在客户端内存中,以便随时被应用程序读取
// 获取选定图片信息
System.IO.FileInfo fileinfo;
public UC_UpDown()
{
InitializeComponent();
}
#region 下载图片
private void btnDownload_Click( object sender, RoutedEventArgs e)
{
// 向指定的Url发送下载流数据请求
String imgUrl = " http://localhost:4528/Bubble.jpg " ;
Uri endpoint = new Uri(imgUrl);
WebClient client = new WebClient();
client.OpenReadCompleted += new OpenReadCompletedEventHandler(OnOpenReadCompleted);
client.DownloadProgressChanged += new DownloadProgressChangedEventHandler(clientDownloadStream_DownloadProgressChanged);
client.OpenReadAsync(endpoint);
}
void OnOpenReadCompleted( object sender, OpenReadCompletedEventArgs e)
{
// OpenReadCompletedEventArgs.Error - 该异步操作期间是否发生了错误
// OpenReadCompletedEventArgs.Cancelled - 该异步操作是否已被取消
// OpenReadCompletedEventArgs.Result - 下载后的 Stream 类型的数据
// OpenReadCompletedEventArgs.UserState - 用户标识
if (e.Error != null )
{
MessageBox.Show(e.Error.ToString());
return ;
}
if (e.Cancelled != true )
{
// 获取下载的流数据(在此处是图片数据)并显示在图片控件中
// Stream stream = e.Result;
// BitmapImage bitmap = new BitmapImage();
// bitmap.SetSource(stream);
// imgDownLoad.Source = bitmap;
Stream clientStream = e.UserState as Stream;
Stream serverStream = (Stream)e.Result;
byte [] buffer = new byte [serverStream.Length];
serverStream.Read(buffer, 0 , buffer.Length);
clientStream.Write(buffer, 0 , buffer.Length);
clientStream.Close();
serverStream.Close();
}
}
void clientDownloadStream_DownloadProgressChanged( object sender, DownloadProgressChangedEventArgs e)
{
// DownloadProgressChangedEventArgs.ProgressPercentage - 下载完成的百分比
// DownloadProgressChangedEventArgs.BytesReceived - 当前收到的字节数
// DownloadProgressChangedEventArgs.TotalBytesToReceive - 总共需要下载的字节数
// DownloadProgressChangedEventArgs.UserState - 用户标识
this .tbMsgString.Text = string .Format( " 完成百分比:{0} 当前收到的字节数:{1} 资料大小:{2} " ,
e.ProgressPercentage.ToString() + " % " ,
e.BytesReceived.ToString(),
e.TotalBytesToReceive.ToString());
}
#endregion
#region 上传图片
private void btnUpLoad_Click( object sender, RoutedEventArgs e)
{
/**/
/*
* OpenWriteCompleted - 在打开用于上传的流完成时(包括取消操作及有错误发生时)所触发的事件
* WriteStreamClosed - 在写入数据流的异步操作完成时(包括取消操作及有错误发生时)所触发的事件
* UploadProgressChanged - 上传数据过程中所触发的事件。如果调用 OpenWriteAsync() 则不会触发此事件
* Headers - 与请求相关的的标头的 key/value 对**
* OpenWriteAsync(Uri address, string method, Object userToken) - 打开流以使用指定的方法向指定的 URI 写入数据
* Uri address - 接收上传数据的 URI
* string method - 所使用的 HTTP 方法(POST 或 GET)
* Object userToken - 需要上传的数据流
*/
OpenFileDialog openFileDialog = new OpenFileDialog()
{ // 弹出打开文件对话框要求用户自己选择在本地端打开的图片文件
Filter = " Jpeg Files (*.jpg)|*.jpg|All Files(*.*)|*.* " ,
Multiselect = false // 不允许多选
};
if (openFileDialog.ShowDialog() == true ) // .DialogResult.OK)
{
// fileinfo = openFileDialog.Files; // 取得所选择的文件,其中Name为文件名字段,作为绑定字段显示在前端
fileinfo = openFileDialog.File;
if (fileinfo != null )
{
WebClient webclient = new WebClient();
string uploadFileName = fileinfo.Name.ToString(); // 获取所选文件的名字
#region 把图片上传到服务器上
Uri upTargetUri = new Uri(String.Format( " http://localhost:4528/WebClientUpLoadStreamHandler.ashx?fileName={0} " , uploadFileName), UriKind.Absolute); // 指定上传地址
webclient.OpenWriteCompleted += new OpenWriteCompletedEventHandler(webclient_OpenWriteCompleted);
webclient.Headers[ " Content-Type " ] = " multipart/form-data " ;
webclient.OpenWriteAsync(upTargetUri, " POST " , fileinfo.OpenRead());
webclient.WriteStreamClosed += new WriteStreamClosedEventHandler(webclient_WriteStreamClosed);
#endregion
}
else
{
MessageBox.Show( " 请选取想要上载的图片!!! " );
}
}
}
void webclient_OpenWriteCompleted( object sender, OpenWriteCompletedEventArgs e)
{
// 将图片数据流发送到服务器上
// e.UserState - 需要上传的流(客户端流)
Stream clientStream = e.UserState as Stream;
// e.Result - 目标地址的流(服务端流)
Stream serverStream = e.Result;
byte [] buffer = new byte [ 4096 ];
int readcount = 0 ;
// clientStream.Read - 将需要上传的流读取到指定的字节数组中
while ((readcount = clientStream.Read(buffer, 0 , buffer.Length)) > 0 )
{
// serverStream.Write - 将指定的字节数组写入到目标地址的流
serverStream.Write(buffer, 0 , readcount);
}
serverStream.Close();
clientStream.Close();
}
void webclient_WriteStreamClosed( object sender, WriteStreamClosedEventArgs e)
{
// 判断写入是否有异常
if (e.Error != null )
{
System.Windows.Browser.HtmlPage.Window.Alert(e.Error.Message.ToString());
}
else
{
System.Windows.Browser.HtmlPage.Window.Alert( " 图片上传成功!!! " );
}
}
#endregion
private void Button_Click( object sender, RoutedEventArgs e)
{
// 这种方法搞不定,好像提示跨域操作。
// 提示:错误:Unhandled Error in Silverlight Application 跨线程访问无效。
// Uri upTargetUri = new Uri(String.Format(" http://localhost :4528/download.ashx?filename={0}", "123.jpg"), UriKind.Absolute); // 指定上传地址
// WebRequest request = WebRequest.Create(upTargetUri);
// request.Method = "GET";
// request.ContentType = "application/octet-stream";
// request.BeginGetResponse(new AsyncCallback(RequestReady), request);
// 通过调用js代码下载,比较简单。
System.Windows.Browser.HtmlPage.Window.Eval( " window.location.href='http://localhost:4528/download.ashx?filename=123.jpg'; " );
}
void RequestReady(IAsyncResult asyncResult)
{
MessageBox.Show( " RequestComplete " );
}
}
}
在HCLoad.Web项目下新建WebClientUpLoadStreamHandler.ashx
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--> using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.IO; // 因为要用到Stream
namespace HCLoad.Web
{
public class WebClientUpLoadStreamHandler : IHttpHandler
{
public void ProcessRequest(HttpContext context)
{
// 获取上传的数据流
string fileNameStr = context.Request.QueryString[ " fileName " ];
Stream sr = context.Request.InputStream;
try
{
string filename = "" ;
filename = fileNameStr;
byte [] buffer = new byte [ 4096 ];
int bytesRead = 0 ;
// 将当前数据流写入服务器端文件夹ClientBin下
string targetPath = context.Server.MapPath( " Pics/ " + filename + " .jpg " );
using (FileStream fs = File.Create(targetPath, 4096 ))
{
while ((bytesRead = sr.Read(buffer, 0 , buffer.Length)) > 0 )
{
// 向文件中写信息
fs.Write(buffer, 0 , bytesRead);
}
}
context.Response.ContentType = " text/plain " ;
context.Response.Write( " 上传成功 " );
}
catch (Exception e)
{
context.Response.ContentType = " text/plain " ;
context.Response.Write( " 上传失败, 错误信息: " + e.Message);
}
finally
{ sr.Dispose(); }
}
public bool IsReusable
{
get
{
return false ;
}
}
}
}
新建download.ashx
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--> using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Services;
using System.Net;
namespace HCLoad.Web
{
/// <summary>
/// $codebehindclassname$ 的摘要说明
/// </summary>
public class download : IHttpHandler
{
private long ChunkSize = 102400 ; // 100K 每次读取文件,只读取100K,这样可以缓解服务器的压力
public void ProcessRequest(HttpContext context)
{
// string fileName = "123.jpg"; // 客户端保存的文件名
String fileName = context.Request.QueryString[ " filename " ];
string filePath = context.Server.MapPath( " Bubble.jpg " );
System.IO.FileInfo fileInfo = new System.IO.FileInfo(filePath);
if (fileInfo.Exists == true )
{
byte [] buffer = new byte [ChunkSize];
context.Response.Clear();
System.IO.FileStream iStream = System.IO.File.OpenRead(filePath);
long dataLengthToRead = iStream.Length; // 获得下载文件的总大小
context.Response.ContentType = " application/octet-stream " ;
// 通知浏览器下载文件而不是打开
context.Response.AddHeader( " Content-Disposition " , " attachment; filename= " + HttpUtility.UrlEncode(fileName, System.Text.Encoding.UTF8));
while (dataLengthToRead > 0 && context.Response.IsClientConnected)
{
int lengthRead = iStream.Read(buffer, 0 , Convert.ToInt32(ChunkSize)); // 读取的大小
context.Response.OutputStream.Write(buffer, 0 , lengthRead);
context.Response.Flush();
dataLengthToRead = dataLengthToRead - lengthRead;
}
context.Response.Close();
context.Response.End();
}
// context.Response.ContentType = "text/plain";
// context.Response.Write("Hello World");
}
public bool IsReusable
{
get
{
return false ;
}
}
}
}
参考:
http://www.cnblogs.com/wsdj-ittech/archive/2009/08/26/1554056.html
http://www.cnblogs.com/wsdj-ittech/archive/2009/08/25/1553534.html
http://www.cnblogs.com/wmt1708/archive/2009/03/07/1405009.html
http://topic.csdn.net/u/20090918/10/5e41ab52-f514-46b5-ae6a-d69ddb197213.html
http://www.cnblogs.com/wsdj-ittech/archive/2009/08/25/1553534.html
http://www.cnblogs.com/gwazy/archive/2009/04/02/1427781.html
http://www.cnblogs.com/ewyb/archive/2009/12/10/1621020.html
http://blog.csdn.net/emily1900/archive/2010/06/08/5655726.aspx