旋转和缩放视图

1.说明

UIView的属性transform属性翻转或放缩视图


2.实例

起:在屏幕上方设置UIImageVIew区域,此区域显示一副图片。下方设置4个按钮,分别是旋转、扩大、缩小、反转

终:4个按钮对应4个方法

- (void)rotateDidPush 以90度为单位旋转

- (void)bigDidPush 以0.1为单位扩大

- (void)smallDidPush 以0.1为单位缩小

- (void)invertDidPush 左右反转


.h


#import <UIKit/UIKit.h>

@interface UIKitPrjFrame : UIViewController {

    @private
    UIView * _imageView;
    CGFloat _rotate;
    CGFloat _scale;
    bool _needFlip;
    
}

@end


.m


#import "UIKitPrjFrame.h"

@interface UIKitPrjFrame ()

- (void)rotateDidPush;
- (void)bigDidPush;
- (void)smallDidPush;
- (void)invertDidPush;
- (void)transformWithAnimation;

@end

@implementation UIKitPrjFrame

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view.
    _rotate = 0.0;
    _scale = 1.0;
    _needFlip = NO;
    
    self.view.backgroundColor = [UIColor blackColor];
    NSString * path = [NSString stringWithFormat:@"%@/%@",[[NSBundle mainBundle] resourcePath],@"five.jpg"];
    UIImage * image = [[UIImage alloc] initWithContentsOfFile:path];
    
    _imageView = [[UIImageView alloc] initWithImage:image];
    CGPoint newPoint = self.view.center;
    newPoint.y = self.view.center.y - 60;
    _imageView.center = newPoint;
    
    [self.view addSubview:_imageView];
    
    UIButton *rotateButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    rotateButton.frame =  CGRectMake(0, 0, 50, 40);
    newPoint = self.view.center;
    newPoint.x -= 75;
    newPoint.y = self.view.frame.size.height - 70;
    rotateButton.center = newPoint;
    [rotateButton setTitle:@"旋转" forState:UIControlStateNormal];
    [rotateButton addTarget:self action:@selector(rotateDidPush) forControlEvents:UIControlEventTouchUpInside];
    
    [self.view addSubview:rotateButton];
    
    UIButton *bigButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    bigButton.frame = rotateButton.frame;
    newPoint = self.view.center;
    newPoint.x -= 25;
    newPoint.y = self.view.frame.size.height - 70;
    bigButton.center = newPoint;
    [bigButton setTitle:@"扩大" forState:UIControlStateNormal];
    [bigButton addTarget:self action:@selector(bigDidPush) forControlEvents:UIControlEventTouchUpInside];
    
    [self.view addSubview:bigButton];
    
    UIButton *smallButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    smallButton.frame = rotateButton.frame;
    newPoint = self.view.center;
    newPoint.x += 25;
    newPoint.y = self.view.frame.size.height - 70;
    smallButton.center = newPoint;
    [smallButton setTitle:@"缩小" forState:UIControlStateNormal];
    [smallButton addTarget:self action:@selector(smallDidPush) forControlEvents:UIControlEventTouchUpInside];
    
    [self.view addSubview:smallButton];
    
    UIButton *invertButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    invertButton.frame =  rotateButton.frame;
    newPoint = self.view.center;
    newPoint.x += 75;
    newPoint.y = self.view.frame.size.height - 70;
    invertButton.center = newPoint;
    [invertButton setTitle:@"反转" forState:UIControlStateNormal];
    [invertButton addTarget:self action:@selector(invertDidPush) forControlEvents:UIControlEventTouchUpInside];
    
    [self.view addSubview:invertButton];
    
    
}

- (void)transformWithAnimation {
    
    [UIView beginAnimations:nil context:NULL];
    
    CGAffineTransform transformRotate = CGAffineTransformMakeRotation(_rotate * (M_PI / 180.0));
    CGAffineTransform transformScale = CGAffineTransformMakeScale(_scale, _scale);
    CGAffineTransform transformAll = CGAffineTransformConcat(transformRotate, transformScale);
    
    if (_needFlip) {
        transformAll = CGAffineTransformScale(transformAll, -1.0, 1.0);
    }
    _imageView.transform = transformAll;
    
    [UIView commitAnimations];
    
}

- (void)rotateDidPush {
    _rotate += 90.0;
    if (_rotate >= 360) {
        _rotate = 0.0;
    }
    
    [self transformWithAnimation];
}

- (void)bigDidPush {
    _scale += 0.1;
    [self transformWithAnimation];
}

- (void)smallDidPush {
    _scale -= 0.1;
    [self transformWithAnimation];
}

- (void)invertDidPush {
    _needFlip = !_needFlip;
    [self transformWithAnimation];
}






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