Quartz2D之贝塞尔涂鸦板(UIBezierPath)

#import "DHPalette.h"


@interface DHPalette ()


/**

 记录所有路径的数组

 */

@property (nonatomic, strong) NSMutableArray *paths;


@end


@implementation DHPalette


#pragma mark - 懒加载

- (NSMutableArray *)paths

{

    if (nil == _paths) {

        _paths = [NSMutableArray array];

    }

    return _paths;

}


#pragma mark - 清除上一条线

- (void)back

{

    [self.paths removeLastObject];

    [self setNeedsDisplay];

}


#pragma mark - 清除屏幕

- (void)clear

{

    [self.paths removeAllObjects];

    [self setNeedsDisplay];

}


#pragma mark - 记录手指按下时的起点到最后一条路径当中

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event

{

    CGPoint startPoint = [[touches anyObject] locationInView:self];

    UIBezierPath *path = [UIBezierPath bezierPath];

    [path moveToPoint:startPoint];

    [self.paths addObject:path];

    [self setNeedsDisplay];

}



#pragma mark - 记录手指再画板上移动的时候的点到最后一条路径当中

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event

{

    CGPoint currentPoint = [[touches anyObject] locationInView:self];

    [[self.paths lastObject] addLineToPoint:currentPoint];

    [self setNeedsDisplay];

}


#pragma mark - 记录手指抬起的时候的终点到最后一条路径当中

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event

{

    CGPoint endPoint = [[touches anyObject] locationInView:self];

    [[self.paths lastObject] addLineToPoint:endPoint];

    [self setNeedsDisplay];

}


#pragma mark - 遍历数组画出所有的路径

- (void)drawRect:(CGRect)rect {

    [self.paths enumerateObjectsUsingBlock:^(UIBezierPath *path, NSUInteger idx, BOOL *stop) {

        [path stroke];

    }];

}


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