Make a physics game use cocos2d-x 3.0(part 1)
They packed Chipmunk into Cocos2d-x 3.0. I don’t make a physics game before, but I think physics game is more interesting than others. Let’s go!(ps: I want to practice my English so it is in English…)
Runtime
- Cocos2d-x 3.0
- Windows 7
- Python 2.7.5
- Visual studio 2012(for windows)
Create A new Project
Please google or baidu “how to create a project in cocos2d-x 3.0”
Here is my project :
Create A Pyhsics World
Following codes created a scene withphysics world and pass on child layer. Add codes in HelloWorldScene.h
Andadd following codes to createScene method
Create Pyhsics Boundary
In this version,everything need a node,following code show create physics boundary around the screen
Create a Ball
now,let's create a football in this world:
Run
ok,this demo is finished, if you want create more interesting objects,you can use thePhysicsEditor tools.