Findlua.cmake

# Locate Lua library
  # This module defines
  # LUA51_FOUND, if false, do not try to link to Lua
  # LUA_LIBRARIES
  # LUA_INCLUDE_DIR, where to find lua.h
  #
  # Note that the expected include convention is
  # #include "lua.h"
  # and not
  # #include <lua/lua.h>
  # This is because, the lua location is not standardized and may exist
  # in locations other than lua/
   
   
  FIND_PATH(LUA_INCLUDE_DIR lua.h
  HINTS
  $ENV{LUA_DIR}
  PATH_SUFFIXES include/lua51 include/lua5.1 include/lua include
  PATHS
  ~/Library/Frameworks
  /Library/Frameworks
  /usr/local
  /usr
  /sw # Fink
  /opt/local # DarwinPorts
  /opt/csw # Blastwave
  /opt
  )
   
  FIND_LIBRARY(LUA_LIBRARY
  NAMES lua51 lua5.1 lua-5.1 lua
  HINTS
  $ENV{LUA_DIR}
  PATH_SUFFIXES lib64 lib
  PATHS
  ~/Library/Frameworks
  /Library/Frameworks
  /usr/local
  /usr
  /sw
  /opt/local
  /opt/csw
  /opt
  )
   
  IF(LUA_LIBRARY)
  # include the math library for Unix
  IF(UNIX AND NOT APPLE)
  FIND_LIBRARY(LUA_MATH_LIBRARY m)
  SET( LUA_LIBRARIES "${LUA_LIBRARY};${LUA_MATH_LIBRARY}" CACHE STRING "Lua Libraries")
  # For Windows and Mac, don't need to explicitly include the math library
  ELSE(UNIX AND NOT APPLE)
  SET( LUA_LIBRARIES "${LUA_LIBRARY}" CACHE STRING "Lua Libraries")
  ENDIF(UNIX AND NOT APPLE)
  ENDIF(LUA_LIBRARY)
   
  INCLUDE(FindPackageHandleStandardArgs)
  # handle the QUIETLY and REQUIRED arguments and set LUA_FOUND to TRUE if
  # all listed variables are TRUE
  FIND_PACKAGE_HANDLE_STANDARD_ARGS(Lua51 DEFAULT_MSG LUA_LIBRARIES LUA_INCLUDE_DIR)
   
  MARK_AS_ADVANCED(LUA_INCLUDE_DIR LUA_LIBRARIES LUA_LIBRARY LUA_MATH_LIBRARY)
 
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