比如maputil里就封装了,我们操作map时的一些函数,非常实用:
// Perform a lookup in a map or hash_map.
// If the key is present in the map then the value associated with that
// key is returned, otherwise the value passed as a default is returned.
template <class Collection>
const typename Collection::value_type::second_type&
FindWithDefault(const Collection& collection,
const typename Collection::value_type::first_type& key,
const typename Collection::value_type::second_type& value) {
typename Collection::const_iterator it = collection.find(key);
if (it == collection.end()) {
return value;
}
return it->second;
}
// Perform a lookup in a map or hash_map.
// If the key is present a const pointer to the associated value is returned,
// otherwise a NULL pointer is returned.
template <class Collection>
const typename Collection::value_type::second_type*
FindOrNull(const Collection& collection,
const typename Collection::value_type::first_type& key) {
typename Collection::const_iterator it = collection.find(key);
if (it == collection.end()) {
return 0;
}
return &it->second;
}
// Perform a lookup in a map or hash_map, assuming that the key exists.
// Crash if it does not.
//
// This is intended as a replacement for operator[] as an rvalue (for reading)
// when the key is guaranteed to exist.
//
// operator[] is discouraged for several reasons:
// * It has a side-effect of inserting missing keys
// * It is not thread-safe (even when it is not inserting, it can still
// choose to resize the underlying storage)
// * It invalidates iterators (when it chooses to resize)
// * It default constructs a value object even if it doesn't need to
//
// This version assumes the key is printable, and includes it in the fatal log
// message.
template <class Collection>
const typename Collection::value_type::second_type&
FindOrDie(const Collection& collection,
const typename Collection::value_type::first_type& key) {
typename Collection::const_iterator it = collection.find(key);
GOOGLE_CHECK(it != collection.end()) << "Map key not found: " << key;
return it->second;
}
// Perform a lookup in a map or hash_map whose values are pointers.
// If the key is present a const pointer to the associated value is returned,
// otherwise a NULL pointer is returned.
// This function does not distinguish between a missing key and a key mapped
// to a NULL value.
template <class Collection>
const typename Collection::value_type::second_type
FindPtrOrNull(const Collection& collection,
const typename Collection::value_type::first_type& key) {
typename Collection::const_iterator it = collection.find(key);
if (it == collection.end()) {
return 0;
}
return it->second;
}
// Change the value associated with a particular key in a map or hash_map.
// If the key is not present in the map the key and value are inserted,
// otherwise the value is updated to be a copy of the value provided.
// True indicates that an insert took place, false indicates an update.
template <class Collection, class Key, class Value>
bool InsertOrUpdate(Collection * const collection,
const Key& key, const Value& value) {
pair<typename Collection::iterator, bool> ret =
collection->insert(typename Collection::value_type(key, value));
if (!ret.second) {
// update
ret.first->second = value;
return false;
}
return true;
}
// Insert a new key and value into a map or hash_map.
// If the key is not present in the map the key and value are
// inserted, otherwise nothing happens. True indicates that an insert
// took place, false indicates the key was already present.
template <class Collection, class Key, class Value>
bool InsertIfNotPresent(Collection * const collection,
const Key& key, const Value& value) {
pair<typename Collection::iterator, bool> ret =
collection->insert(typename Collection::value_type(key, value));
return ret.second;
}
然后是
template <class ForwardIterator>
void STLDeleteContainerPointers(ForwardIterator begin,
ForwardIterator end) {
while (begin != end) {
ForwardIterator temp = begin;
++begin;
delete *temp;
}
}
// Inside Google, this function implements a horrible, disgusting hack in which
// we reach into the string's private implementation and resize it without
// initializing the new bytes. In some cases doing this can significantly
// improve performance. However, since it's totally non-portable it has no
// place in open source code. Feel free to fill this function in with your
// own disgusting hack if you want the perf boost.
inline void STLStringResizeUninitialized(string* s, size_t new_size) {
s->resize(new_size);
}
// Return a mutable char* pointing to a string's internal buffer,
// which may not be null-terminated. Writing through this pointer will
// modify the string.
//
// string_as_array(&str)[i] is valid for 0 <= i < str.size() until the
// next call to a string method that invalidates iterators.
//
// As of 2006-04, there is no standard-blessed way of getting a
// mutable reference to a string's internal buffer. However, issue 530
// (http://www.open-std.org/JTC1/SC22/WG21/docs/lwg-active.html#530)
// proposes this as the method. According to Matt Austern, this should
// already work on all current implementations.
inline char* string_as_array(string* str) {
// DO NOT USE const_cast<char*>(str->data())! See the unittest for why.
return str->empty() ? NULL : &*str->begin();
}
// STLDeleteElements() deletes all the elements in an STL container and clears
// the container. This function is suitable for use with a vector, set,
// hash_set, or any other STL container which defines sensible begin(), end(),
// and clear() methods.
//
// If container is NULL, this function is a no-op.
//
// As an alternative to calling STLDeleteElements() directly, consider
// ElementDeleter (defined below), which ensures that your container's elements
// are deleted when the ElementDeleter goes out of scope.
template <class T>
void STLDeleteElements(T *container) {
if (!container) return;
STLDeleteContainerPointers(container->begin(), container->end());
container->clear();
}
// Given an STL container consisting of (key, value) pairs, STLDeleteValues
// deletes all the "value" components and clears the container. Does nothing
// in the case it's given a NULL pointer.
template <class T>
void STLDeleteValues(T *v) {
if (!v) return;
for (typename T::iterator i = v->begin(); i != v->end(); ++i) {
delete i->second;
}
v->clear();
}
其实我们可以再次基础上封装我们的STL应用函数。不外乎 插入,更新,删除某个值,删除所有value(当然是new出来的)。