三子棋游戏程序c语言实现
头文件game.h
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL],int row ,int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
//玩家-*
//电脑-#
//平局-Q
//继续-C
char CheckWin(char board[ROW][COL], int row, int col);
测试源文件test.c
#include "game.h"
void menu()
{
printf("**********************\n");
printf("******1. play *******\n");
printf("******0. exit *******\n");
printf("**********************\n");
}
void game()
{
//玩游戏过程
char board[ROW][COL] = {0};
char ret = 0;
//初始化棋盘-空格
InitBoard(board,ROW,COL);
DisplayBoard(board, ROW, COL);
while (1)
{
PlayerMove(board,ROW,COL);
DisplayBoard(board, ROW, COL);
ret=CheckWin();
if (ret != 'C')
{
break;
}
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = CheckWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == "*")
{
printf("玩家赢\n");
}
else if (ret = "#")
{
printf("电脑赢\n");
}
else if (ret = "Q")
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新输入>");
break;
}
} while (input);
}
int main()
{
test();
system("pause");
return 0;
}
游戏源文件game.c
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//1数据
//printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j< col - 1)
printf("|");
}
printf("\n");
//2分隔行
//printf("---|---|---\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j< col- 1)
printf("|");
}
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:\n");
while (1)
{
printf("输入要走的坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新选择\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
}
break;
}
}
static int IsFull(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char CheckWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && && board[1][1] != ' ')
{
return board[1][1];
}
//平局
if (IsFull(board, row, col) == 1)
{
return 'Q';
}
return 'C';
}