C语言实现三子棋小程序

三子棋就是我们所说的" 一条龙",如图:

只要横、纵、斜三个方向中的任意一个方向满足三个棋相同,则游戏结束。

实现思路:

1)打印菜单;

2)选择是玩家先走还是电脑先走;

3)开是游戏:

        i)初始化键盘;

       ii)打印键盘;

       iii)玩家走,电脑走

        iV)是否满盘;

        Vi)判输赢;

4)测试

代码分析:

打印菜单:

void menu(){
		printf("**********************************\n");
		printf("******  欢迎踏上三子棋之旅!******\n");
		printf("*******1.play    0.exit  *********\n");
		printf("**********************************\n");

	}

游戏:

	void game()
	{
		char board[ROW][COL] = { 0 };
		char ret = '0';
		int input = 0;
		printf("1.电脑先走 2.玩家先走\n");
		printf("请选择谁先走:>");
		scanf("%d", &input);
		InitBoard(board, ROW, COL);
		    
		switch (input)
		{
		case 1:
			while (1)
			{
				ComputerMove(board, ROW, COL);
			
				ret = Is_Win(board, ROW, COL);
				if (ret != ' ')
				{
					break;
				}
				DisplayBoard(board, ROW, COL);
				PlayerMove(board, ROW, COL);
				ret = Is_Win(board, ROW, COL);
				if (ret != ' ')
				{
					break;
				}
				DisplayBoard(board, ROW, COL);
			}

			break;
		case 2:

			while (1)
			{
				PlayerMove(board, ROW, COL);
				
				ret = Is_Win(board, ROW, COL);
				if (ret != ' ')
				{
					break;
				}
				DisplayBoard(board, ROW, COL);
				ComputerMove(board, ROW, COL);
				ret = Is_Win(board, ROW, COL);
				if (ret != ' ')
				{
					break;
				}
				DisplayBoard(board, ROW, COL);
			}

			break;
		default:
			break;
		}
		if (ret == ' ')
		{
			printf("平局\n");
			DisplayBoard(board, ROW, COL);
		}
		else if (ret == 'x')
		{
			printf("玩家赢!!!\n");
			DisplayBoard(board, ROW, COL);
		}
		else if (ret == '*')
		{
			printf("电脑赢!!!\n");
			DisplayBoard(board, ROW, COL);
		}
	}

3.游戏的具体代码:

(1)初始化棋盘

void InitBoard(char board[ROW][COL], int row, int col){
	int i = 0;
	int j = 0;
	memset(board, ' ', row*col*sizeof(board[0][0]));
}

(2)打印棋盘

void DisplayBoard(char board[ROW][COL], int row, int col){
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++){
		
		for (j = 0; j < col; j++){
			printf("%c  |", board[i][j]);
			
		}

		printf("\n");

		for (j = 0; j < col; j++){
			printf("---|");
		}
		printf("\n");
	}
}

(3)玩家走

void PlayerMove(char board[ROW][COL], int row, int col){
	int x = 0;
	int y = 0;
	printf("玩家走,请输入坐标:> \n");
	while (1){
		scanf("%d%d", &x, &y);

		if ((x >= 0 && x <= row) && (y >= 0 && y <= col)){
			if (board[x - 1][y - 1] == ' '){
				board[x - 1][y - 1] = 'x';
				break;
			}
			else{
				printf("此处已走过,请重新走!\n");
			}
		}
		else{
			printf("输入错误,请重新输入:\n");
		}
	}
}

(4)电脑走

void  ComputerMove(char board[ROW][COL], int row, int col){
	
	int x = 0;
	int y = 0;
	printf("电脑走:>\n");
		while (1){
			x = rand() % row;
			y = rand() % col;
		
			if (board[x][y] == ' '){
				board[x][y] = '*';
				break;
			}
		}
	}

(5)看是否满盘

static int Is_Full(char board[ROW][COL], int row, int col){
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++){
		for (j = 0; j < col; j++){
			if (board[i][j] == ' '){  //表示为满盘
				return 0;
			}
		}
	}
	return 1; //表示满盘
}

(5)判断输赢,在横、纵、斜三个方向上都要讨论

char Is_Win(char board[ROW][COL], int row, int col){
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++){
		for (j = 0; j < col; j++){
			if ((board[i][j] == board[i][j + 1] &&   //横向赢了
				board[i][j + 1] == board[i][j + 2] &&
				board[i][j] != ' ') ||
				(board[i][j] == board[i][j - 1] &&
				board[i][j - 1] == board[i][j + 1] &&
				board[i][j] != ' ') ||
				board[i][j] == board[i][j - 1] &&
				board[i][j - 1] == board[i][j - 2] &&
				board[i][j] != ' '){
				return board[i][j];
			}

				if ((board[i][j] == board[i + 1][j] &&   //纵向赢了
					board[i + 1][j] == board[i + 2][j] &&
					board[i][j] != ' ') ||
					(board[i][j] == board[i - 1][j] &&
					board[i - 1][j] == board[i + 1][j] &&
					board[i][j] != ' ') ||
					board[i][j] == board[i - 1][j] &&
					board[i - 1][j] == board[i - 2][j] &&
					board[i][j] != ' '){
					return board[i][j];
				}
			

			if ((board[i][j] == board[i - 1][j + 1] &&   //斜向赢了
				board[i - 1][j + 1] == board[i + 1][j - 1] &&
				board[i][j] != ' ') ||
				(board[i][j] == board[i + 1][j - 1] &&
				board[i + 1][j - 1] == board[i + 2][j - 2] &&
				board[i][j] != ' ') ||
				board[i][j] == board[i - 1][j + 1] &&
				board[i - 1][j + 1] == board[i + 1][j - 1] &&
				board[i][j] != ' '){
				return board[i][j];
			}
			if ((board[i][j] == board[i + 1][j + 1] &&
				board[i + 1][j + 1] == board[i + 2][j + 2] &&
				board[i][j] != ' ') ||
				(board[i][j] == board[i - 1][j - 1] &&
				board[i - 1][j - 1] == board[i + 1][j + 1] &&
				board[i][j] != ' ') ||
				board[i][j] == board[i - 1][j - 1] &&
				board[i - 1][j - 1] == board[i - 2][j - 2] &&
				board[i][j] != ' '){
				return board[i][j];
			}
			
		}
	}
	if (Is_Full(board, row, col)){
		printf("平局!!!");
			return 0;
	}

	return ' ';
}

以下为完整的源代码:

 game.h 主要用来编写函数的声明:

#ifndef __GAME_H__
#define __GAME_H__
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <windows.h>

#define ROW 3
#define COL 3


void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char Is_Win(char board[ROW][COL], int row, int col);

#endif //__GAME_H__

game.c 编写具体函数

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col){
	int i = 0;
	int j = 0;
	memset(board, ' ', row*col*sizeof(board[0][0]));
}

//展示棋盘
void DisplayBoard(char board[ROW][COL], int row, int col){
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++){
		
		for (j = 0; j < col; j++){
			printf("%c  |", board[i][j]);
			
		}

		printf("\n");

		for (j = 0; j < col; j++){
			printf("---|");
		}
		printf("\n");
	}
}
 

//玩家走
void PlayerMove(char board[ROW][COL], int row, int col){
	int x = 0;
	int y = 0;
	printf("玩家走,请输入坐标:> \n");
	while (1){
		scanf("%d%d", &x, &y);

		if ((x >= 0 && x <= row) && (y >= 0 && y <= col)){
			if (board[x - 1][y - 1] == ' '){
				board[x - 1][y - 1] = 'x';
				break;
			}
			else{
				printf("此处已走过,请重新走!\n");
			}
		}
		else{
			printf("输入错误,请重新输入:\n");
		}
	}
}



//电脑走
void  ComputerMove(char board[ROW][COL], int row, int col){
	
	int x = 0;
	int y = 0;
	printf("电脑走:>\n");
		while (1){
			x = rand() % row;
			y = rand() % col;
		
			if (board[x][y] == ' '){
				board[x][y] = '*';
				break;
			}
		}
	}



//判断是否满盘
static int Is_Full(char board[ROW][COL], int row, int col){
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++){
		for (j = 0; j < col; j++){
			if (board[i][j] == ' '){  //表示为满盘
				return 0;
			}
		}
	}
	return 1; //表示满盘
}

//判断是否赢了
char Is_Win(char board[ROW][COL], int row, int col){
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++){
		for (j = 0; j < col; j++){
			if ((board[i][j] == board[i][j + 1] &&   //横向赢了
				board[i][j + 1] == board[i][j + 2] &&
				board[i][j] != ' ') ||
				(board[i][j] == board[i][j - 1] &&
				board[i][j - 1] == board[i][j + 1] &&
				board[i][j] != ' ') ||
				board[i][j] == board[i][j - 1] &&
				board[i][j - 1] == board[i][j - 2] &&
				board[i][j] != ' '){
				return board[i][j];
			}

				if ((board[i][j] == board[i + 1][j] &&   //纵向赢了
					board[i + 1][j] == board[i + 2][j] &&
					board[i][j] != ' ') ||
					(board[i][j] == board[i - 1][j] &&
					board[i - 1][j] == board[i + 1][j] &&
					board[i][j] != ' ') ||
					board[i][j] == board[i - 1][j] &&
					board[i - 1][j] == board[i - 2][j] &&
					board[i][j] != ' '){
					return board[i][j];
				}
			

			if ((board[i][j] == board[i - 1][j + 1] &&   //斜向赢了
				board[i - 1][j + 1] == board[i + 1][j - 1] &&
				board[i][j] != ' ') ||
				(board[i][j] == board[i + 1][j - 1] &&
				board[i + 1][j - 1] == board[i + 2][j - 2] &&
				board[i][j] != ' ') ||
				board[i][j] == board[i - 1][j + 1] &&
				board[i - 1][j + 1] == board[i + 1][j - 1] &&
				board[i][j] != ' '){
				return board[i][j];
			}
			if ((board[i][j] == board[i + 1][j + 1] &&
				board[i + 1][j + 1] == board[i + 2][j + 2] &&
				board[i][j] != ' ') ||
				(board[i][j] == board[i - 1][j - 1] &&
				board[i - 1][j - 1] == board[i + 1][j + 1] &&
				board[i][j] != ' ') ||
				board[i][j] == board[i - 1][j - 1] &&
				board[i - 1][j - 1] == board[i - 2][j - 2] &&
				board[i][j] != ' '){
				return board[i][j];
			}
			
		}
	}
	if (Is_Full(board, row, col)){
		printf("平局!!!");
			return 0;
	}

	return ' ';
}

test.c 存放主函数

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"

	//打印菜单
	void menu(){
		printf("**********************************\n");
		printf("******  欢迎踏上三子棋之旅!******\n");
		printf("*******1.play    0.exit  *********\n");
		printf("**********************************\n");

	}

	void game()
	{
		char board[ROW][COL] = { 0 };
		char ret = '0';
		int input = 0;
		printf("1.电脑先走 2.玩家先走\n");
		printf("请选择谁先走:>");
		scanf("%d", &input);
		InitBoard(board, ROW, COL);
		    
		switch (input)
		{
		case 1:
			while (1)
			{
				ComputerMove(board, ROW, COL);
			
				ret = Is_Win(board, ROW, COL);
				if (ret != ' ')
				{
					break;
				}
				DisplayBoard(board, ROW, COL);
				PlayerMove(board, ROW, COL);
				ret = Is_Win(board, ROW, COL);
				if (ret != ' ')
				{
					break;
				}
				DisplayBoard(board, ROW, COL);
			}

			break;
		case 2:

			while (1)
			{
				PlayerMove(board, ROW, COL);
				
				ret = Is_Win(board, ROW, COL);
				if (ret != ' ')
				{
					break;
				}
				DisplayBoard(board, ROW, COL);
				ComputerMove(board, ROW, COL);
				ret = Is_Win(board, ROW, COL);
				if (ret != ' ')
				{
					break;
				}
				DisplayBoard(board, ROW, COL);
			}

			break;
		default:
			break;
		}
		if (ret == ' ')
		{
			printf("平局\n");
			DisplayBoard(board, ROW, COL);
		}
		else if (ret == 'x')
		{
			printf("玩家赢!!!\n");
			DisplayBoard(board, ROW, COL);
		}
		else if (ret == '*')
		{
			printf("电脑赢!!!\n");
			DisplayBoard(board, ROW, COL);
		}
	}


	void test(){
		int input = 0;
		srand((unsigned int)time(NULL));
		do{
			menu();
			printf("请选择:");
			scanf("%d", &input);
			switch (input){
			case 1:
				game();
				break;
			case 0:
				printf("退出游戏\n");
				break;
			default:
				printf("输入错误,请重新输入:\n");
				break;
			}
		} while (input);
	}
	
	int main()
	{
		test();
		system("pause");
		return 0;
	}

截图:

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