组网过程首先需要经过设备认证,认证成功后又要交换设备状态信息,成功后设备间才算组完成工。为了管理组网过程中状态的迁移过程和对应处理,组网模块使用状态机来完成整体的业务逻辑。
一.状态机机制
状态机由函数LnnFsmInit完成初始化,其源码如下:
int32_t LnnFsmInit(FsmStateMachine *fsm, char *name, FsmDinitCallback cb)
{
if (fsm == NULL || name == NULL) {
return SOFTBUS_INVALID_PARAM;
}
(void)memset_s(fsm, sizeof(*fsm), 0, sizeof(*fsm));
ListInit(&fsm->stateList);
fsm->looper = GetLooper(LOOP_TYPE_DEFAULT);
if (fsm->looper == NULL) {
LOG_ERR("get looper fail");
return SOFTBUS_ERR;
}
fsm->handler.name = name;
fsm->handler.HandleMessage = FsmStateMsgHandler;
fsm->handler.looper = fsm->looper;
fsm->deinitCallback = cb;
return SOFTBUS_OK;
}
我们可以看到,状态机的结构体为FsmStateMachine,其内部有一个指向Default Looper的指针和对应的handler,为什么状态机要维护Looper和handler呢?
我们可以看一下另外两个接口:1.CreateFsmHandleMsg生成一条提交给状态机的消息;2.PostMessageToFsm将消息提交给状态机。
CreateFsmHandleMsg的源码如下:
static SoftBusMessage *CreateFsmHandleMsg(FsmStateMachine *fsm,
int32_t what, uint64_t arg1, uint64_t arg2, void *obj)
{
SoftBusMessage *msg = NULL;
FsmCtrlMsgObj *ctrlMsgObj = NULL;
msg = SoftBusCalloc(sizeof(*msg));
if (msg == NULL) {
return NULL;
}
msg->what = what;
msg->arg1 = arg1;
msg->arg2 = arg2;
msg->handler = &fsm->handler;
msg->FreeMessage = FreeFsmHandleMsg;
ctrlMsgObj = SoftBusMalloc(sizeof(*ctrlMsgObj));
if (ctrlMsgObj == NULL) {
SoftBusFree(msg);
return NULL;
}
ctrlMsgObj->fsm = fsm;
ctrlMsgObj->obj = obj;
msg->obj = ctrlMsgObj;
return msg;
}
CreateFsmHandleMsg生成一条消息,其结构体为SoftBusMessage,其handler即为状态机维护的handler,关键的HandleMessage函数指针指向的函数为FsmStateMsgHandler。
PostMessageToFsm的源码如下:
static int32_t PostMessageToFsm(FsmStateMachine *fsm, int32_t what, uint64_t arg1, uint64_t arg2, void *obj)
{
SoftBusMessage *msg = NULL;
msg = CreateFsmHandleMsg(fsm, what, arg1, arg2, obj);
if (msg == NULL) {
LOG_ERR("create fsm handle msg fail");
return SOFTBUS_ERR;
}
fsm->looper->PostMessage(fsm->looper, msg);
return SOFTBUS_OK;
}
即调用looper的PostMessage方法,将消息提交给状态机的Looper。
关于Looper的机制,我们在前面的章节介绍过,每当有消息提交到Looper内部的消息队列后,LoopTask函数会根据当前的时间和消息中的时间戳,来判断是否处理该消息。如果消息中的时间戳早于或等于当前时间的话,则调用消息中的HandleMessage函数指针处理该消息。
如前面所说,我们状态机的HandleMessage函数指针指向的函数为FsmStateMsgHandler,其源码如下所示:
static void FsmStateMsgHandler(SoftBusMessage *msg)
{
if (msg == NULL) {
return;
}
if (msg->what != FSM_CTRL_MSG_DATA) {
LOG_INFO("process fsm ctrl msg: %d", msg->what);
}
switch (msg->what) {
case FSM_CTRL_MSG_START:
ProcessStartMessage(msg);
break;
case FSM_CTRL_MSG_CHANGE_STATE:
ProcessChangeStateMessage(msg);
break;
case FSM_CTRL_MSG_DATA:
ProcessDataMessage(msg);
break;
case FSM_CTRL_MSG_STOP:
ProcessStopMessage(msg);
break;
case FSM_CTRL_MSG_DEINIT:
ProcessDeinitMessage(msg);
break;
default:
break;
}
}
即根据消息中的what字段,选择相应的处理。主要分为五种类型:状态启动,状态迁移,消息处理,消息停止,卸载:
下面依次介绍这几种类型对应的函数处理:
1.状态启动
状态启动的函数为ProcessStartMessage,其源码如下:
static void ProcessStartMessage(SoftBusMessage *msg)
{
FsmCtrlMsgObj *ctrlMsgObj = msg->obj;
FsmStateMachine *fsm = NULL;
FsmState *state = NULL;
if (ctrlMsgObj == NULL) {
return;
}
fsm = ctrlMsgObj->fsm;
state = (FsmState *)ctrlMsgObj->obj;
if (fsm == NULL || state == NULL) {
return;
}
if (fsm->curState != NULL || (fsm->flag & FSM_FLAG_RUNNING) != 0) {
LOG_ERR("unexpected state");
return;
}
if (IsDuplicateSt