系列博客总目录:https://blog.csdn.net/cRGBc/article/details/120412614
GPUSampler:采样器
GPUSampler
采样器对象,对着色器中的纹理资源进行过滤或者编码。
[Exposed=(Window, DedicatedWorker), SecureContext]
interface GPUSampler {
};
GPUSampler includes GPUObjectBase;
采样器的创建
通过 device.createSampler()
方法即可创建,这个方法一样需要一个对应类型为 GPUSamplerDescriptor
的参数对象。
dictionary GPUSamplerDescriptor : GPUObjectDescriptorBase {
GPUAddressMode addressModeU = "clamp-to-edge";
GPUAddressMode addressModeV = "clamp-to-edge";
GPUAddressMode addressModeW = "clamp-to-edge";
GPUFilterMode magFilter = "nearest";
GPUFilterMode minFilter = "nearest&