Beating Heart
# default input
import random
from math import sin, cos, pi, log
from tkinter import *
CANVAS_WIDTH = 980 # 画布高度
CANVAS_HEIGHT = 720 # 画布宽度
CANVAS_CENTER_X = CANVAS_WIDTH / 2 # 画布中心点x轴坐标
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2 # 画布中心点x轴坐标
IMAGE_ENLARGE = 11 # 放大比例
# color list
HEART_COLOR_LIST = ["#d974ff", "#be77fa", "#a478f3", "#8b78ea", "#7377e0",
"#4871c6", "#5c74d3", "#fa6ea9", "#dc6db1", "#ec2c2c",
"#e91e41", "#8b4593", "#2bd3ec", "#00be93", "#2bec62"]
def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
"""
生成爱心
:param shrink_ratio: ratio
:param t: parameter
:return: x, y
"""
# 基础爱心生成函数
x = 16 * (sin(t) ** 3)
y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
# zoom
x *= shrink_ratio
y *= shrink_ratio
# center
x += CANVAS_CENTER_X
y += CANVAS_CENTER_Y
return int(x), int(y)
def scatter_inside(x, y, beta=1.15):
"""
random inner spreading
:param x: orig x
:param y: orig y
:param beta: strength
:return: new x, y
"""
#以beta为粒子强度倍率,创建粒子效果
ratio_x = - beta * log(random.random())
ratio_y = - beta * log(random.random())
#限定粒子效果区域
dx = ratio_x * (x - CANVAS_CENTER_X)
dy = ratio_y * (y - CANVAS_CENTER_Y)
return x - dx, y - dy
def shrink(x, y, ratio):
"""
shrink
:param x: orig x
:param y: orig y
:param ratio: ratio
:return: new x,y
"""
force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6) # 这个参数...
dx = ratio * force * (x - CANVAS_CENTER_X)
dy = ratio * force * (y - CANVAS_CENTER_Y)
return x - dx, y - dy
def curve(p):
"""
tune beating period
:param p: parameter
:return: sin
"""
# alg
return 2 * (2 * sin(4 * p)) / (2 * pi)
class Heart:
def __init__(self, generate_frame=20):
self._points = set()
self._edge_diffusion_points = set()
self._center_diffusion_points = set()
self.all_points = {}
self.build(2000)
self.random_halo = 1000
self.generate_frame = generate_frame
for frame in range(generate_frame):
self.calc(frame)
#创建爱心效果整体点集合
def build(self, number):
# heart
for _ in range(number):
t = random.uniform(0, 2 * pi)
x, y = heart_function(t)
self._p