ReentrantLock 原理分析

6 篇文章 0 订阅

1.lock

 public void lock() {
        sync.lock();
    }

这是lock的源码,调用的其实是sync这个对象的lock函数,而sync是ReentrantLock内部类Sync的一个对象实例,他有两种实现NonfairSync(非公平锁)和FairSync(公平锁)

先看公平锁的lock函数

final void lock() {
            acquire(1);
        }

 只有一行代码,调用的是AQS的acquire函数

 public final void acquire(int arg) {
        if (!tryAcquire(arg) &&
            acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
            selfInterrupt();
    }

 按流程,先进入tryAcquire

  protected final boolean tryAcquire(int acquires) {
            //获取当前线程
            final Thread current = Thread.currentThread();
            //获取同步器的状态
            int c = getState();
            //如果状态为0,进入获取锁的操作
            if (c == 0) {
                if (!hasQueuedPredecessors() &&
                    compareAndSetState(0, acquires)) {
                    //获取锁成功,设置独占锁为当前线程
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }//如果状态不为0,则判断是否为已经获得锁的对象进行重入锁操作
            else if (current == getExclusiveOwnerThread()) {
                //如果是重入锁操作则为状态进行累加操作
                int nextc = c + acquires;
                if (nextc < 0)
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            //获取锁失败返回false
            return false;
        }

 在获取锁的时候有两步核心操作hasQueuedPredecessors(判断当前等待获取锁的线程队列是否为空)和compareAndSetState(将同步器状态标记为accquires)

 public final boolean hasQueuedPredecessors() {
        // The correctness of this depends on head being initialized
        // before tail and on head.next being accurate if the current
        // thread is first in queue.
        Node t = tail; // Read fields in reverse initialization order
        Node h = head;
        Node s;
        return h != t &&
            ((s = h.next) == null || s.thread != Thread.currentThread());
    }

如果当前没有线程在等待锁则返回true,如果有则返回false

 protected final boolean compareAndSetState(int expect, int update) {
        // See below for intrinsics setup to support this
        return unsafe.compareAndSwapInt(this, stateOffset, expect, update);
    }

 调用unsafe对象的cas函数为同步器的状态进行修改,确保该操作为原子操作(同意时间若有多个线程进行该操作则只有一个线程返回成功)

这两步完成以后,就可以将当前线程标记为独占线程,该线程释放锁之前,再有线程来尝试获取锁都会进入下一步acquireQueued(addWaiter(Node.EXCLUSIVE), arg)

先看addWaiter

private Node addWaiter(Node mode) {
        Node node = new Node(Thread.currentThread(), mode);
        // Try the fast path of enq; backup to full enq on failure
        Node pred = tail;
        if (pred != null) {
            node.prev = pred;
            if (compareAndSetTail(pred, node)) {
                pred.next = node;
                return node;
            }
        }
        enq(node);
        return node;
    }

将当前线程封装成Node对象,判断tail对象是否为空,如果不为空则调用原子操作compareAndSetTail,将该节点设为tail,如果该操作失败了,则调用enq函数

 private Node enq(final Node node) {
        for (;;) {
            Node t = tail;
            if (t == null) { // Must initialize
                if (compareAndSetHead(new Node()))
                    tail = head;
            } else {
                node.prev = t;
                if (compareAndSetTail(t, node)) {
                    t.next = node;
                    return t;
                }
            }
        }
    }

 该函数为一个死循环,如果没有tail则新建head同时设置head为tail,然后一直循环到这个节点加入队列为止,加入成功后再将该节点返回出来,进入下一步操作acquireQueued

final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
                //获取上一节点
                final Node p = node.predecessor();
                //如果上一节点为头节点,则再次尝试获取锁
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

可以看到这个函数里也有一个死循环,然后有两个关键函数shouldParkAfterFailedAcquire(获取锁失败后是否应该挂起)和parkAndCheckInterrupt(挂起并检查中断状态)

先看parkAndCheckInterrupt

 private final boolean parkAndCheckInterrupt() {
        LockSupport.park(this);
        return Thread.interrupted();
    }

挂起当前线程,并返回了线程中断状态 

然后是shouldParkAfterFailedAcquire

private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
        int ws = pred.waitStatus;
        if (ws == Node.SIGNAL)
            /*
             * This node has already set status asking a release
             * to signal it, so it can safely park.
             */
            return true;
        if (ws > 0) {
            /*
             * Predecessor was cancelled. Skip over predecessors and
             * indicate retry.
             */
            do {
                node.prev = pred = pred.prev;
            } while (pred.waitStatus > 0);
            pred.next = node;
        } else {
            /*
             * waitStatus must be 0 or PROPAGATE.  Indicate that we
             * need a signal, but don't park yet.  Caller will need to
             * retry to make sure it cannot acquire before parking.
             */
            compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
        }
        return false;
    }

非公平锁的lock

final void lock() {
            if (compareAndSetState(0, 1))
                setExclusiveOwnerThread(Thread.currentThread());
            else
                acquire(1);
        }

可以看到他会先尝试修改一下状态,如果成功就直接设置当前线程为独占线程

他的acquire也跟公平锁不同

 protected final boolean tryAcquire(int acquires) {
            return nonfairTryAcquire(acquires);
        }
final boolean nonfairTryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
                if (compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0) // overflow
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }

 对比公平锁,非公平锁少了hasQueuedPredecessors这一个判断,他在尝试获取锁的时候不会判断当前是否有线程处于等待状态

2.unlock

public void unlock() {
        sync.release(1);
    }

unlock调用的是同步器的release函数

 public final boolean release(int arg) {
        if (tryRelease(arg)) {
            Node h = head;
            if (h != null && h.waitStatus != 0)
                unparkSuccessor(h);
            return true;
        }
        return false;
    }

先调用tryRelease函数,如果返回成功,则唤醒头节点线程

protected final boolean tryRelease(int releases) {
            int c = getState() - releases;
            if (Thread.currentThread() != getExclusiveOwnerThread())
                throw new IllegalMonitorStateException();
            boolean free = false;
            if (c == 0) {
                free = true;
                setExclusiveOwnerThread(null);
            }
            setState(c);
            return free;
        }

将状态值减去要释放的值,结果为零且执行tryrelease这个函数的当前线程为同步器的独占线程则释放成功,将独占线程置为null,状态置为0

 private void unparkSuccessor(Node node) {
        /*
         * If status is negative (i.e., possibly needing signal) try
         * to clear in anticipation of signalling.  It is OK if this
         * fails or if status is changed by waiting thread.
         */
        int ws = node.waitStatus;
        if (ws < 0)
            compareAndSetWaitStatus(node, ws, 0);

        /*
         * Thread to unpark is held in successor, which is normally
         * just the next node.  But if cancelled or apparently null,
         * traverse backwards from tail to find the actual
         * non-cancelled successor.
         */
        Node s = node.next;
        if (s == null || s.waitStatus > 0) {
            s = null;
            for (Node t = tail; t != null && t != node; t = t.prev)
                if (t.waitStatus <= 0)
                    s = t;
        }
        if (s != null)
            LockSupport.unpark(s.thread);
    }

先找head节点的next节点,如果其为空或者waitStatus大于0则从tail节点开始往回遍历,找到排在最起码的waitStatus大于0的节点,调用LockSupport.unpark唤醒该节点

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值