(libgdx官方文档)日志工具

Table of Contents

a note from the translation

Wiki Style Guide

The Application interface provides simple logging facilities that give granular control.

A message can be a normal info message, an error message with an optional exception or a debug message:

Gdx.app.log("MyTag", "my informative message");
Gdx.app.error("MyTag", "my error message", exception);
Gdx.app.debug("MyTag", "my error message");

Depending on the platform, the messages are logged to the console (desktop), LogCat (Android) or a GWT TextArea provided in the GwtApplicationConfiguration or created automatically (html5).

Logging can be limited to a specific logging level:

Gdx.app.setLogLevel(logLevel);

where logLevel can be one of the following values:

  • Application.LOG_NONE: mutes all logging.
  • Application.LOG_DEBUG: logs all messages.
  • Application.LOG_ERROR: logs only error messages.
  • Application.LOG_INFO: logs error and normal messages.


demo
package com.example.groupactiontest;

import com.badlogic.gdx.Application;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;

public class MyGame implements ApplicationListener {

	@Override
	public void create() {
		
		Gdx.app.setLogLevel(Application.LOG_ERROR);//这时候使用Gdx对应的log工具来打log的时候就只能看到error级别及以上的了 
		//使用libgdx提供的打日志的方法写日志。还是在logcat中查看
		Gdx.app.log("MyTag", "my information message");
		Gdx.app.error("MyTag", "my error message...");
		Gdx.app.debug("MyTag", "my debug messgae");
		
	}

	@Override
	public void dispose() {
		// TODO Auto-generated method stub

	}

	@Override
	public void pause() {
		// TODO Auto-generated method stub

	}

	@Override
	public void render() {
		Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
	}

	@Override
	public void resize(int arg0, int arg1) {
		// TODO Auto-generated method stub

	}

	@Override
	public void resume() {
		// TODO Auto-generated method stub

	}

}


源码下载链接:
http://download.csdn.net/detail/caihongshijie6/7036095
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值