音效播放

AudioTool.swift

import UIKit
import AVFoundation

class AudioTool: NSObject {
    
    class func playAudio(_ audioName: String, isAlert: Bool, completion: @escaping ()->()) {
        guard let url = Bundle.main.url(forResource: audioName, withExtension: nil) else { return }
        let urlCF = url as CFURL
        var soundID: SystemSoundID = 0
        AudioServicesCreateSystemSoundID(urlCF, &soundID)
        if isAlert {
            AudioServicesPlayAlertSoundWithCompletion(soundID, {
                AudioServicesDisposeSystemSoundID(soundID)
                completion()
            })
        }else {
            AudioServicesPlaySystemSoundWithCompletion(soundID, {
                AudioServicesDisposeSystemSoundID(soundID)
                completion()
            })
        }
    }
    
}

使用

AudioTool.playAudio("xxx.wav", isAlert: true) {
            print("播放完成")
}


评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值