Camera PreviewOverlay

Camera PreviewOverlay
android 原始Camera2中存在PreviewOverlay 这个java文件
在进入相机预览界面通过两个手指同时操作tp 可以实现预览像素的变化
即改变Zoom 的值
PreviewOverlay 是一个View 但同时实现了TextureView 的一个接口功能PreviewAreaChangedListener
同时由于时刻关注手势操作来实现放大 缩小的功能 所以又添加了一个ScaleGestureDetector.OnScaleGestureListener
接口,并在接口回调后,更新当前View 显示区域。
public boolean onScaleBegin(ScaleGestureDetector detector);
public boolean onScale(ScaleGestureDetector detector);
public void onScaleEnd(ScaleGestureDetector detector);
先后被调用。
invalidate();
会导致View 发生onDraw重绘
public void draw(Canvas canvas) {
if (!mVisible) {
return;
}
// Draw background.
mPaint.setAlpha(70);
canvas.drawLine(mCenterX + mInnerRadius * (float) Math.cos(mFingerAngle),
mCenterY - mInnerRadius * (float) Math.sin(mFingerAngle),
mCenterX + mOuterRadius * (float) Math.cos(mFingerAngle),
mCenterY - mOuterRadius * (float) Math.sin(mFingerAngle), mPaint);
canvas.drawLine(mCenterX - mInnerRadius * (float) Math.cos(mFingerAngle),
mCenterY + mInnerRadius * (float) Math.sin(mFingerAngle),
mCenterX - mOuterRadius * (float) Math.cos(mFingerAngle),
mCenterY + mOuterRadius * (float) Math.sin(mFingerAngle), mPaint);
// Draw Zoom progress.
mPaint.setAlpha(255);
float fillRatio = (mCurrentRatio - mMinRatio) / (mMaxRatio - mMinRatio);
float zoomRadius = mInnerRadius + fillRatio * (mOuterRadius - mInnerRadius);
canvas.drawLine(mCenterX + mInnerRadius * (float) Math.cos(mFingerAngle),
mCenterY - mInnerRadius * (float) Math.sin(mFingerAngle),
mCenterX + zoomRadius * (float) Math.cos(mFingerAngle),
mCenterY - zoomRadius * (float) Math.sin(mFingerAngle), mPaint);
canvas.drawLine(mCenterX - mInnerRadius * (float) Math.cos(mFingerAngle),
mCenterY + mInnerRadius * (float) Math.sin(mFingerAngle),
mCenterX - zoomRadius * (float) Math.cos(mFingerAngle),
mCenterY + zoomRadius * (float) Math.sin(mFingerAngle), mPaint);
//revo lyx for  Draw Zoom value Text
float centX = (mCenterX + mInnerRadius * (float) Math.cos(mFingerAngle) +
mCenterX - mInnerRadius * (float) Math.cos(mFingerAngle)) / 2;
float centY = (mCenterY - mInnerRadius * (float) Math.sin(mFingerAngle) +
mCenterY + mInnerRadius * (float) Math.sin(mFingerAngle)) / 2;
mTextPaint.setTextAlign(Paint.Align.CENTER);
String zoomIndex = (mCurrentRatio + "").toString().substring(0, 3) + " x";
canvas.drawText(zoomIndex, centX, centY, mTextPaint);
//revo lyx for  Draw Zoom value Text end
}
此处为手势操作时的动态效果
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