和JDK1.6的HashMap结构不同的是,JDK1.6中HashMap采用的是位桶+链表的方式,即我们常说的散列链表的方式,而JDK1.8中采用的是位桶+链表/红黑树的方式,也是非线程安全的。当某个位桶的链表的长度达到某个阀值的时候,这个链表就将转换成红黑树。
public class HashMap<K,V> extends AbstractMap<K,V>
implements Map<K,V>, Cloneable, Serializable {
private static final long serialVersionUID = 362498820763181265L;
/**
* 初始容量16,位移运算,效率高于乘除运算
* The default initial capacity - MUST be a power of two.
*/
static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16
/**
* The maximum capacity, used if a higher value is implicitly specified
* by either of the constructors with arguments.
* MUST be a power of two <= 1<<30.
*/
static final int MAXIMUM_CAPACITY = 1 << 30;
/**
* 默认负载因子0.75。当存入HashMap的元素占比超过整个容量的75%时,
* 进行扩容,而且在不超过int类型的范围时,进行2次幂的扩展
* The load factor used when none specified in constructor.
*/
static final float DEFAULT_LOAD_FACTOR = 0.75f;
static final int TREEIFY_THRESHOLD = 8;
static final int UNTREEIFY_THRESHOLD = 6;
/**
* The smallest table capacity for which bins may be treeified.
* (Otherwise the table is resized if too many nodes in a bin.)
* Should be at least 4 * TREEIFY_THRESHOLD to avoid conflicts
* between resizing and treeification thresholds.
*/
static final int MIN_TREEIFY_CAPACITY = 64;
/**
* 内部类,链表节点
* Basic hash bin node, used for most entries. (See below for
* TreeNode subclass, and in LinkedHashMap for its Entry subclass.)
*/
static class Node<K,V> implements Map.Entry<K,V> {
//哈希值
final int hash;
//key值
final K key;
//value值
V value;
//下一节点
Node<K,V> next;
Node(int hash, K key, V value, Node<K,V> next) {
this.hash = hash;
this.key = key;
this.value = value;
this.next = next;
}
...
}
/**
* 存放Node<K, V>节点的table,是个数组,总是以2的幂次方扩容
* The table, initialized on first use, and resized as
* necessary. When allocated, length is always a power of two.
* (We also tolerate length zero in some operations to allow
* bootstrapping mechanics that are currently not needed.)
*/
transient Node<K,V>[] table;
/**
* Holds cached entrySet(). Note that AbstractMap fields are used
* for keySet() and values().
*/
transient Set<Map.Entry<K,V>> entrySet;
/**
* The number of key-value mappings contained in this map.
*/
transient int size;
/**
* 用于fail-fast机制,在ArrayList、LinkedList中均能看到,记录修改次数,若
* 使用迭代器中有其他线程修改了map,则抛出ConcurrentModificationException
*/
transient int modCount;
//负载因子
final float loadFactor;
/**
* 红黑树节点
* Entry for Tree bins. Extends LinkedHashMap.Entry (which in turn
* extends Node) so can be used as extension of either regular or
* linked node.
*/
static final class TreeNode<K,V> extends LinkedHashMap.Entry<K,V> {
TreeNode<K,V> parent; // red-black tree links
TreeNode<K,V> left;
TreeNode<K,V> right;
TreeNode<K,V> prev; // needed to unlink next upon deletion
boolean red;
TreeNode(int hash, K key, V val, Node<K,V> next) {
super(hash, key, val, next);
}
}
//计算哈希值
static final int hash(Object key) {
int h;
return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
}
...
}
put操作
public V put(K key, V value) {
//哈希值,key,value
// 参数onlyIfAbsent表示是否替换原值
// 参数evict我们可以忽略它,它主要用来区别通过put添加还是创建时初始化数据的
return putVal(hash(key), key, value, false, true);
}
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
boolean evict) {
Node<K,V>[] tab; Node<K,V> p; int n, i;
//若table为空,初始化容量,n为16
if ((tab = table) == null || (n = tab.length) == 0)
n = (tab = resize()).length;
//取模运算:(n-1) & hash(找到位桶),实际位置是hash % (length-1),该节点为空,插入
if ((p = tab[i = (n - 1) & hash]) == null)
tab[i] = newNode(hash, key, value, null);
else {
// 否则该位置有节点p;
//e是用来查看是不是待插入的元素已经有了,有就替换
Node<K,V> e; K k;
//若该节点p的hash值、key值和要插入节点的都相同,就将原节点替换为新节点
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
//此时代替换节点就是p了
e = p;
else if (p instanceof TreeNode)
//若p节点是树节点
e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
else {
//否则就是链表,遍历链表
for (int binCount = 0; ; ++binCount) {
//p节点的next节点是空的话,新建节点挂在链表最后
if ((e = p.next) == null) {
p.next = newNode(hash, key, value, null);
//若链表长度大于8,转为红黑树
if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
treeifyBin(tab, hash);
break;
}
//若在链表中找到对应节点,跳出
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
break;
p = e;
}
}
//代替换节点不为空,则将值进行替换
if (e != null) { // existing mapping for key
V oldValue = e.value;
if (!onlyIfAbsent || oldValue == null)
e.value = value;
afterNodeAccess(e);
return oldValue;
}
}
//modCount加1
++modCount;
//若容量超过threshold,扩容
if (++size > threshold)
resize();
afterNodeInsertion(evict);
return null;
}
1、先计算hash值,再将hash值与table数组-1进行按位与操作,找到对应的数组下标,若当前位置无节点直接插入;
2、否则有节点,即哈希碰撞,equals判断key值,若相等则替换当前节点;
3、若是树节点,插入数;
4、若是链表,循环遍历,插入链表尾部;若链表长度超过阈值,转为红黑树;若存在,则跳出。
5、若容量超过threshold(capacity * load factor)当前容量*负载因子,扩容
get操作
public V get(Object key) {
Node<K,V> e;
return (e = getNode(hash(key), key)) == null ? null : e.value;
}
final Node<K,V> getNode(int hash, Object key) {
Node<K,V>[] tab; Node<K,V> first, e; int n; K k;
//根据hash值查找对应位桶上的节点不为空
if ((tab = table) != null && (n = tab.length) > 0 &&
(first = tab[(n - 1) & hash]) != null) {
//位桶上第一个节点key值equals,直接返回
if (first.hash == hash && // always check first node
((k = first.key) == key || (key != null && key.equals(k))))
return first;
//位桶上第一个节点有后续节点
if ((e = first.next) != null) {
//后续节点是树节点,getTreeNode方法查找相应key
if (first instanceof TreeNode)
return ((TreeNode<K,V>)first).getTreeNode(hash, key);
//循环遍历链表
do {
//hash值与key值相等,找到,返回
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
return e;
} while ((e = e.next) != null);
}
}
return null;
}